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Ivan Garcia Filho

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TimestampSince previousGameIvan Garcia Filho's comment
Apr 23 23:30:29 Keep Pit Alive! ♥ 2 Cool entry, an awesome art-style that looks like a story drawn over old leather parchments or when you draw with coal and chalk over rough brown paper!!! Some improvements from my point of view: Lack of sound effects, mainly for the horse itself, I would like to hear more sounds like the "hooves" stomping the ground, a bit of the horse breathing upon jump, running and when it abruptly stops when you try to go into the opposite direction. The sfx could also assist the UX by adding some rumbling rocks to anticipate the rockslide and the falling rock; An ambience that could reinforce the environment, like the reverberation of some sound effects since it's a cave, some cave sounds like echoes of water drops, small creatures, howling wind and some localized flames sounds close to the lamps.
Apr 23 23:45:40 15m 11s Uncomplited LD46 Game ♥ 0 Cool entry, strategy / stealth game, you did really good for a "compo" game! Some improvements from my point of view: Lack of sound effects, mainly for the character itself, i would like to hear more sounds like the footsteps, cloths shrugging, heavy backpack shaking, damage feedback like the attacker grunts and the protagonist pain with some sword wooshes and blood spilling! An ambience that could reinforce the environment, like the reverberation of some sound effects since it's a cave, some cave sounds like echoes of water drops, small creatures, howling wind and some localized flames sounds close to the torchs!
Apr 23 23:58:30 12m 50s Finding Sam ♥ 2 Cool entry, the lack of audio and the plot made me remember of the local jams when it's about 4:00 AM and everyone is spread like dead bodies lying over any sort of surface!!! As others said, would be awesome some sort of "motion" ... audio or more animated sprites could help you achieving some sensation of motion!
Apr 24 00:26:48 28m 18s Keep the light alive ♥ 1 Cool entry, pretty neat for a "compo" game! At first I was struggling against the idea of crossing the light because I thought that I would BURN, however, I managed by attempt and failure hehe... Some improvements from my point of view: Lack of sound effects, mainly for the character itself, i would like to hear more sounds like the footsteps and cloths shrugging! Some sound to increase the presence of the beams like a looping buzz and the monster like some sort of growling! An ambience that could reinforce the environment, like the reverberation, some sound effects that could give the user some clues of "where" the plot is evolving!
Apr 24 00:50:55 24m 07s Kalend ♥ 1 Cool entry, love the art style and color pallet! I played the whole game trying to avoid the stones falling into my head, and thought that I should never touch the lasers otherwise they would BURN me into ashes! Some improvements from my point of view: Lack of sound effects, mainly for the character itself, hear the footsteps, cloths shrugging, equipment shaking, breathing and grunts upon jumping and landing; An ambience that could reinforce the environment, like the reverberation of some sound effects since it's kinda hollow giant stone golen? Some cave sounds like echoes of water drops, small creatures, howling wind and some gears or pulsating heart to make things sounds like you are inside a huge living thing!
Apr 24 02:05:42 1h 14m Space Ranger ♥ 3 Cool and colourful entry! everything looks like ice cream and marshmallows! I had some issues trying to figure out how to switch between the planet and the astronaut, and tough that i should save the astronaut from colliding with the meteors and firing towards the stars with the cannons would collect them the same way as the protagonist Did... Maybe you should try to play a different VFX / SFX feedback when a star is destroyed by the cannons this way! Some improvements from my point of view: You could also add more background layers to add more depth to the space, like star dust layers and meteors spawning within random sorting layers to look like they are all on a more volumetric place! there's a lack of sound effects, mainly for the character itself, maybe add some jet pack pushing the astronaut around the orbit, some oxygen loops from the space suit and an ambience that could reinforce the environment, like the reverberation and some electronic equipments "blips, blops and blups" echoing like old sci-fi movies!
Apr 24 02:14:44 9m 02s Heartventure ♥ 1 Cool entry! An idle hero with a timing mechanic like a "Pump it Pup" (literally)! There's a lack of music and ambience that would really improve the experience because of the "rhythm like" mechanic, It could work like a metronome to user's timing !
Apr 24 02:22:26 7m 42s How It Bites ♥ 0 Cool entry! I got stuck many times, once i touched the radio and after trying to throw a stick over the fire pit!
Apr 24 02:36:21 13m 55s Blood Runs ♥ 2 Oh god that's so amazing!!! Unearth the nostalgic gOlden days playing GTA for Playstation one!!! It's an awesome entry! would really love to fight against cops or vampire hunters! There are ome "flicking" on the tiles and the camera seriously made me get nauseated in the early minutes of the game.... you should try some sort of smoothing with look ahead!
Apr 24 02:59:14 22m 53s Global Warning: The Smogocalypse ♥ 1 Cool entry! I think that you aimed for more than you could release within the Jam time frame, and you could pick it's best part and polish until reaching something neat and cohesive! If you aimed just for the ship part flying around the planet collecting carbon from the factories or the third person game of a bot left on a factory to collect the wastes of the previous civilization you could mostly ended with something even better than the quality you've already achieved! The Tires factory is huge and too dark to understand the whole scenario silhouette! The donnut Factory is thousand times better because it''s well lit, and i could experience the robot doing some parkour on the bars! If You polished audio and graphical art assets, you could use them to show more about your game's lore! there was no robot engine sounds, ambience sounds that could tell more about the place, like the sound of the factory itself, some reverberation, some pistons and industrial and metallic slams, pressure and hydraulics.
Apr 24 03:08:36 9m 22s Keep IT-Support Alive! ♥ 1 Cool Entry!!! Missing some audio for ambience and music to increase the humour and dictates the rhythm of the game! Remembers a lot of the IT crowd Series!
Apr 24 03:13:46 5m 10s Keep Them Away ! ♥ 1 Coll Entry!!! Kinda "weird" and funny the enemies coming with the wrong forward direction!
Apr 24 03:18:41 4m 55s Keep the Unicorn Alive! ♥ 0 Cool Entry! Some furry like art with an old man placing traps? Too adult the content of this game!!!
Apr 24 03:26:45 8m 04s Dude Dont Die ♥ 0 Coll entry! Love the Wastelands like aesthetics! I think that you missed some crucial mechanics or the game, because I was not taking any damage from the enemies! And i could see the end of the mas texture going all way down the scenario!
Apr 28 01:45:33 94h 18m Space Exodus ♥ 2 Awesome entry! You could try to improve your UI, couldn't guess when the game really started and lost few minutes trying to figure out which of the 3 buttons on the left should I press! The sensation of exploration and flying across the emptiness of the space unearth some feeelings I had years ago while playing Armada Online! Wish the scenario could be something more procedural and "infinite" to give the sensation of an open sandbox to explore!
Apr 28 02:19:04 33m 31s Captain Turnip - A Quest for the Golden Rum Bucket ♥ 0 Cool Entry! Awesome rainy/stormy mood with the pirate theme! I don't know if It's something you did purposely, but they look like garden porcelain dwarfs over Lego pirate ships (and I loved the final result)! For the UX, You should try to use the Cinemachine's Group Camera and try to "frame" both (the Rum bottle and the protagonist) with a bit of follow zoom to keep them always within the user's field of view! And there's a lot of the sound you could improve some footsteps over wood squeaking and the wet leather boots shrugging, some cloth shrugging between the footsteps, a bit of procedural protagonist's reactions (belching and hiccough), some water shocking against the Hull, water drops hitting the wooden deck, sea waves, rain, the wooden hull creaking, thunder claps and howling winds; You could also improve the atmosphere by adding more close range fog, the water drops "sub-emiting" water ripples and water splashes over the surface of the objects, and scroll the sea vertices through a vertex animation shader!!!
Apr 28 03:09:30 50m 26s RUSSIAN VIP ♥ 1 Cool entry ! However ... Where's the "skibidi" music and dance I was expecting? Damn!!!
Apr 28 03:24:24 14m 54s Mr. Cheesy ♥ 1 Awesome Entry! Just missed the hot plates and blowing torches to avoid getting melt, "adaptation" of the Rotary cheese grinders being used by the rats like motorcycles trampling over Mr.Cheese with their grinding wheels!
Apr 28 03:31:47 7m 23s My Mother is a Caravan? ♥ 2 Cool entry! Loved so much the art and the Plot! Awesome work!
Apr 28 03:43:05 11m 18s Sunlit ♥ 0 Cool Entry! It's so Relaxing! The same feeling as cutting the tips of a bonsai! And the contrast between the grayscale background with the tree leaves like a painting is so good! It's like a "colourful thunder" forking in the darkness!
Apr 28 04:00:26 17m 21s Lich Clicker ♥ 1 Cool Entry!!! The temple doesn't work =[
Apr 29 18:58:36 38h 58m MACHINA ♥ 1 Awesome Entry! Loved the Aesthetics! From my point of view the card mechanics need some balancing, since there's no way of saving cards for later use and you do not have any mechanic for saving unused action points, it's hard to build some sort of strategy and every turn had to mostly play every defensive card until I stumble upon a combination which I could play a defensive card and an offensive card! And they can hit me from diagonals? seriously? I could never guess when the voxels were really blocking their line of sight from far distance and offering any cover! Missed some sound effects for the ground voxels being lifted. There's no initial clue of how I could progress through the dialogue (like a pulsing button or something else). You could make use of occidental "reading order" from left to right, by putting the card's cost exactly at the same height of the UI Number, and then write "N" action points on the right corner with a thin line trying to reinforcing the reading direction and attracting user's gaze over every card cost succedded by the current amount of Action points. You could also keep the MAIN UI elements constrained to the bottom of the screen to increase as much as possible space for your Art to be shown without struggling with a non diegetic UI element: UI.png And I had some browser Issues: BrowserError.png After All, that's a well polished and cool concept, It could mostly be an analogical tabletop game due to the simplicity of the rules and few amount of calculations! Congratulations!