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fydar

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TimestampSince previousGamefydar's comment
Apr 20 15:44:41 Egg Defender ♥ 2 Nice :) I enjoyed that game. Thanks for making a WebGL build! My highscore was 36! I kept playing and hoping that the game might give me a stronger weapon ^_^ Here's a tip for anyone who struggled like I did: I found the best strategy was to take a step back so you can see the enemies coming from all directions.
Apr 20 15:49:11 4m 30s SAVE THAT EGG ♥ 1 Hiya people! When you upload your game to Itch.io, make sure you zip up all of the files that Unity generates and upload a single .zip file! Uploading the .exe and the UnityPlayer.dll isn't enough for me to be able to play unfortunately. If you need a hand uploading give me a shout :)
Apr 20 15:58:39 9m 28s KungFu Grandpa ♥ 2 The combat is actually quite convincing, watching the little characters jump around like that was cool. It took me a while to get a hang of the balancing and dodging mechanics, and I still don't think I'm there; but I definitely think that if I put some time into it I could stay alive in that balancing mini game. Not sure what all the stats did so I just made my KungFu Grandpa _stronk_ and it seemed to work.
Apr 20 18:28:06 2h 29m Tobias mustn't die ♥ 1 Nice stuff :) Really nice effects; it felt really punchy. Not sure if I'm any good at it alone though 😅
Apr 20 18:34:02 5m 56s Crown Virus ♥ 0 I like it :) The graphs are probably the best part 😅 It took me a while to realise where my currency was in the UI and it didn't feel like I was buying stuff as there wasn't much immediate indication that anything had changed. Good job.
Apr 20 23:02:14 4h 28m Tamalicious ♥ 0 That was fun :) It was always clear what I had to do.
Apr 21 22:12:06 23h 09m Let It Rain #46 ♥ 1 Highscore: 5940 :)
Apr 21 22:17:21 5m 15s IT tycoon ♥ 1 Woah! Really impressed by how much there is considering the constraints of the game jam. Great presentation aswell. Great job; I can't believe no one has picked up on this game yet :P
Apr 21 22:21:48 4m 27s Statue ♥ 1 I generally just enjoyed shooting 😛 I suffered from a few lag spikes which surprised me. It was also kindof awkward how the character wouldn't shoot directly at the point where I clicked. Nice job :)
Apr 21 22:27:45 5m 57s VampiricFailure ♥ 0 Cool stuff :)
Apr 21 22:36:16 8m 31s Inexperienced Doctor ♥ 1 I love that "Eureka" moment when you figure out what disease requires which cure. Reminds me a bit of Two Point Hospital :) Good job!
Apr 21 22:38:31 2m 15s Dunkegg ♥ 1 "To me" "To you" "To me" "To you" "Blimey, watch out!"
Apr 22 00:04:54 1h 26m Pocket Bomb ♥ 0 Nice stuff :) pocket bomb.PNG Really clean mechanics, nice visual style too.
Apr 22 16:23:19 16h 18m Waifus please ♥ 1 Nice :) Getting those Papers Please vibes. I can only imagine what other rules you might want to include 😛
Apr 22 16:26:37 3m 18s Hardline ♥ 0 Really surprised by the amount of risk-reward decisions I had to make; especially when things started to heat up. Nice work :) The obstacles felts like I should have hit them a few more times than I actually did; perhaps they could be made bigger.
Apr 22 16:28:49 2m 12s The Mandalorian from the hit TV show the Mandolorian ♥ 0 Nice sprites and animations 😃 I would have liked to have added a rating for "Graphics" but you may have opted out of that? I can't seem to find it.
Apr 22 16:37:50 9m 01s The Center ♥ 0 Great game :) Really reminded me of Star Wars: Knights of the Old Republic where I would go around looting and building a droid ^_^ I loved the variety of weapons and loot and how they weren't just ticking-up numbers.
Apr 22 16:39:26 1m 36s Unit 21 ♥ 2 Great job! Love the intro sequence! The gameplay was a bit confusing, I didn't see a clear objective immediately and I struggled at the start a bit.
Apr 22 16:40:38 1m 12s Starship Clicker ♥ 1 Loved it. I really felt like I was an AI slowly waking up and discovering the terrible state that the ship was it. I really liked the clicker mechanics at the start where I had to balance sub-routines processing different resources. Great job!
Apr 22 16:45:40 5m 02s A Slime Defense ♥ 1 Nice stuff :) There was quite a lot of DLLs to sift through to find the .exe; but I guess that's MonoGame and there isn't much you can do about that? Not sure; I haven't used MonoGame in a while. I would have appreciated another mechanism for selecting which tower to build such as clicking, the numberpad (or numbers 1-4) or scroll-wheel as I kept on forgetting how to do it 😅
Apr 22 16:47:28 1m 48s Bulletpaint Artist ♥ 1 Not bad considering your time constraints :) I had to experiment to figure out what I was supposed to do with the paintings.
Apr 22 16:51:03 3m 35s Lumina Vitreus ♥ 0 Suffered from a few FPS problems, but it looks nice with the bloom. I could rotate the camera using the mouse; but I had to click on the game first.
Apr 22 16:56:31 5m 28s ezreactor ♥ 0 Would have been nice to have a built version of it; not sure if many people have time to compile-from-source 😅
Apr 22 17:01:15 4m 44s Flour Baby ♥ 2 Nice difficulty curve. When everyone was running around the desks I thought was quite fun, dodging and diving! Nice, simple animations; they work really well.
Apr 24 22:01:08 52h 59m Mut-ant ♥ 1 My ant was probably on some sort of high-functioning stimulus.
Apr 24 23:19:16 1h 18m A Bzon Warehouse ♥ 1 I can imagine getting really into the game, operating at 1,000,000 miles an hour! Nice stuff :)
Apr 24 23:26:59 7m 43s AetherPath ♥ 1 Loved it :) It was generally quite intuitive, but perhaps it needed a bit more UI feedback. Perhaps a cursor that changes state when about to perform actions like move, e.t.c.
Apr 24 23:29:26 2m 27s DiscoPuzzle Flooring Inc. ♥ 1 Woah... That's a big goal! I don't think I'm going to be able to make it to that! 😅
Apr 24 23:35:46 6m 20s Boundary ♥ 1 Really satisfying. Great level transitions!
Apr 24 23:41:07 5m 21s Square Shield ♥ 1 Huh, it seems like just spinning constantly is working for me? Perhaps I'm just very lucky 😅