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Freya C

Feedback comments for LD46

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TimestampSince previousGameFreya C's comment
Apr 20 11:07:46 X33D ♥ 2 I really enjoyed how vague this was - jumping in without a lengthy tutorial made the act of trying things out a fun discovery. The only thing that was confusing was whether Collecting/Breeding earlier in a x33d's growth affected the end result, or if it just meant you didn't see what the end product looked like.
Apr 20 11:17:54 10m 08s Cosmic Felk is Dead! Long Live Cosmic Felk! ♥ 3 I love the art style for this. And I cackled at "I'm only in it for the hunks". The camera movement was nice and made the scene feel more 3d, but also felt a touch seasick-y. Long live cosmic felk.
Apr 20 11:56:36 38m 42s Robot Tale ♥ 1 I love the art for this. The movement is nice being grid-based, but it feels a shame that the shooting isn't also based on the same grid. Frantically clicking to shoot enemies felt at odds with the art style and exploring... I wonder if removing the shooting and having to physically evade enemies instead could've felt more cohesive.
Apr 20 13:46:48 1h 50m Final Instruction ♥ 2 Surprisingly emotional... The graphics are gorgeous, the jellyfish and outdoor scenes especially. The ending after fixing the console was poignant... I think the only change I'd suggest would be a bit more variety in gathering materials - and it wasn't obvious at first which item names were which icon.
Apr 20 14:14:23 27m 35s juxta.LINE ♥ 2 I love the concept and design - it reminds me of typing games and similar. It's just.... too hard for me to get more than a few levels in! Might be nice to have a difficulty selection where easier difficulties create smaller sequences (having 4 dots spawn with LRRLRLR length is hard!).
Apr 20 14:47:24 33m 01s TweeTree ♥ 2 I had a nice little meditative rhythm going playing this. Fun to see the patterns the branches form and impressive gettting all of that in a single tweet. The graphics get kinda broken when the tree grows higher than the cloud though!
Apr 20 15:15:02 27m 38s Hacking is Probably Not Like This ♥ 0 Really nice aesthetic tying it all together. Wish hacking was like this.... good interpretations of a range of classic puzzles. Also, for a godot game, it runs impressively on my ancient laptop, so good job at keeping it optimised and without bloat.
Apr 20 15:33:47 18m 45s F E E D ♥ 1 Nice aesthetic and style. Found it quite physically difficult to actually place cultists in zones towards the end because other ones kept walking in my way, but I guess you can just explain that as difficulties of a cult getting too large haha...
Apr 20 16:23:54 50m 07s Metamagotchi ♥ 2 The concept and graphics are lovely - nice example of taking a single small idea and making that the whole game. Would happily play a more full-featured version.
Apr 20 16:29:05 5m 11s Raid Healer Simulator ♥ 1 The intro sequence was a nice touch. Felt like abilities themselves could've been explained better in-game - suspect it is more intuitive to someone who already plays MMOs.
Apr 20 17:05:24 36m 19s Last Hope ♥ 1 Positives: lovely warm colourscheme, and good art backed up by fluid animation. The design choice of showing characters as silhouettes lit by torchlight was a good one. Negatives: the writing was a bit flat, and victory at the end felt unearned from the choices provided. Enjoyed it overall. You have a good eye for dramatic scene design.
Apr 20 17:13:48 8m 24s Starship to Lethe ♥ 1 Gorgeous visuals, the colourscheme and design are really nice. Some nice touches like the screen shake really sell it. I suspect it's a lot more satisfying to play with a gamepad - playing with wasd/arrows felt quite clunky unfortunately, and I couldn't get as far as I'd like... I think a better keyboard setup would be assign keys to set sectors of your shield, instead of holding them to move - so w is up, q is up-left, a is left, etc.
Apr 21 11:00:12 17h 46m Amalgamage ♥ 2 This is a nicely minimal, fun little game. I like the graphical style a lot - nice and crunchy. Affecting the momentum of the amalgam early on gets quite tricky with the delay between rotating around the circle and then the firing rate limit. Actually found that once more stuff starts flying around, it gets easier for a while because the amalgam gets automatically batted back into the middle...
Apr 21 11:15:14 15m 02s First Love / Late Spring ♥ 0 Gorgeous visuals and nice music to match. Short and appropriately frustrating. Protagonist seems to have been blocked by a lot of users...
Apr 21 11:47:17 32m 03s TITAN, OPSND ♥ 1 Really love the concept and execution of this! I think it will take me a while longer to get good at playing it though... some great subtle touches like the screen reflections really hit it home.