Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Ellian
Feedback comments for LD46
Ellian's games and stats for all events →
| Timestamp | Since previous | Game | Ellian's comment | |
|---|---|---|---|---|
| May 12 17:12:10 | Chaleace Tournament auto-battle | ♥ 0 | Played the original build, and while it's definitely broken and buggy, it was a lot of fun! The autochess mechanics of buying and combining items was incredibly fun, and generally speaking it's just exciting to play. Would love to see more, good job: | |
| May 12 17:18:51 | 6m 41s | Keep it Alive, Keep them Alive | ♥ 1 | That was really cool! Love that every "character" had their own behaviors, and that you had to place instructions always in order. Realising how timing is important in the last two level made me think that it could make for a really interesting game if you pushed it deeper; actually waiting for the right moment to place instructions down... I wish there'd been more to it! But thanks for making it, I had a great time~ |
| May 12 17:23:28 | 4m 37s | The Fridge | ♥ 0 | Took me a solid minute and a couple try to realise what I was meant to do, some explanation up front might have helped, but the idea is cute; loved the graphics, that's an absolutely gorgeous game! |
| May 12 17:28:43 | 5m 15s | Breaking Egg | ♥ 1 | I made it to the next nest! And then went full speed off cliff! It felt a bit hard to know what decides when the eggs gets damaged or not, and the layout is a bit simple - like I would have enjoyed a pit or some obstacles! - but the physics felt just right |
| May 12 17:36:17 | 7m 34s | The Last Cactus | ♥ 0 | Made it to the 2nd batch of enemies - for some reason the game ran like shit on my otherwise decent computer, and would freeze every now and then and just eventually became unplayable But man, what a blast! That's one of the most "finished" game I've seen in a long long while. Amazing graphics, tons of polish, excellent game feel and overall just fun gameplay. I wish there was a little bit more to manage so the game would feel more interesting in the long run, but it's really freaking cool! |
| May 12 17:44:08 | 7m 51s | Keep it Lit! | ♥ 0 | Fun coincidence: we made the exact same game concept! Thought I'm having much more fun playing your game than ours ahahah Really like the execution, it's just fun to frantically try to keep everything running smoothly. Wish there was a way to know if I'm anywhere near "the end" (if any). Great music, too! |
| May 12 17:48:19 | 4m 11s | BUBBLE BOY | ♥ 1 | Very simple, but like, it's a proven concept! Excellent fitting art, cute music, and there's something just hilarious about the "clean" gauge being 80% fine with two big steaming turds lying around, ahahah And hey if it's your first game jam? Absolutely stunning job! |
| May 12 17:55:50 | 7m 31s | Keeper of the Flame | ♥ 1 | Man, that felt great; The way the music changes completely once you're out of "the tutorial levels" immediately makes you know it gets real, the mechanics are fun and it just plays really well. My only wish is that you wouldn't immediately lose if you touch a bad thing, like, maybe have just a second of reaction time so you can course correct or do something; it feels a bit punishing as it is. But really, amazing job! |
| May 12 18:02:36 | 6m 46s | WHITE HOT | ♥ 1 | This is SO GOD DAMN HARD ahahahah Your game is really well made, but damn it's, so hard; I would have loved if you had some levels just to get accustomed with the controls and gameplay, and have the difficulty ramp up a bit instead of being immediately soul crushing ahahah Also I think have mouse controls for the umbrella would work better if the camera was following the character. You have to mouse your mouse to avoid stuff AND follow your character and it's really like having to manage 3 brains at the same time But again, really well made! Loves the graphics and the general atmosphere. Good job |
| May 12 18:10:08 | 7m 32s | Magic Garden | ♥ 1 | That was really cute! Thanks for ending the game on a huge cliff I could jump off of, that was satisfying ahahah It was really fun, wish there was a little more to it! |
| May 12 18:15:08 | 5m 00s | Karot Fetus | ♥ 0 | Gah! I really wish there was a way to properly dispose of the not yummy... flying... manta... flesh thing? Overall I was really surprised, I didn't know what to expect and the simplicity was a fun surprise. Really wish there was more to it because the game feel is really, really good. Art is phenomenal, music and atmosphere are amazing, I really just wanted more! |
| May 12 18:25:50 | 10m 42s | Food Slayer | ♥ 1 | I don't think I ever felt so bad about killing vegetables. These poor carrots! But there's a really strong nostalgia about late 90s shareware games with this, it was a blast to mess around with it. I feel like some ingame popup/tutorial/directions early on would help, when I started I couldn't find any enemy until I passed the 2nd bridge |
| May 12 18:32:03 | 6m 13s | Bonfire 🔥 | ♥ 1 | That was really cute, but definitely too easy ahah. A bummer - I feel like there would have been potential for trying to find the best way to light the bonfire - like using the minimal amount of resources, or trying to burn down the entire island in the process. Or the opposite, burning the least trees. Either way, it feels polished and working well! You could easily expand on this! |
| May 12 18:49:46 | 17m 43s | Lay Down Your Roots | ♥ 1 | I won! Just couldn't stop playing till the end. I would play an entire game with levels and different types of plants and stuff like this, it was a blast. Definitely my favorite game so far for this jam, it was so much fun, thank you! |
| May 12 18:59:26 | 9m 40s | Keep, Calm! | ♥ 1 | Getting Over It, but worst because you have health; ahahah What a fantastically fun idea and execution. Had an absolute blast - eventually had to give up because I just couldn't go past the hill right after falling off the cliff, but man, what a really fantastic thing you made. It's just so fun, polished and enjoyable. Amazing work! |
| May 12 19:02:18 | 2m 52s | Railroad Lantern | ♥ 0 | What a fun little concept; jumping from train to train when the doors are matching is just genius mechanically! I bet this must be pure fun chaos in multiplayer. Great job! |
| May 12 19:07:22 | 5m 04s | Pump It ! | ♥ 0 | Man that's a very efficient and fun game! Just.. good; excellent humor, great visuals, fun everything, even as simple as the gameplay can be it's immediately made enjoyable in the bestest ways by the way everything is wrapped up. Fantastic! Also I failed to save one of the robots and I feel bad... |
| May 12 19:13:42 | 6m 20s | Living Light | ♥ 1 | There's something incredibly satisfying about clicking positive words to spawn! And the controls are insanely reactive. Being able to try to sneak way too close to an enemy, but knowing exactly that you'll be able to back out just the right way without the game feeling too snappy is just straight up impressive. The lightning thing was well used, too, and seeing a leaderboard was a good surprise! Overall had a blast, died fairly early on due to overconfidence, but just wanna praise you for your work! |
| May 12 19:18:47 | 5m 05s | My inners are ours | ♥ 1 | Ah man, I was having fun but when I realised those large lines weren't checkpoint, it kind of sapped my motivation ahah; I feel like there could be more use of the main mechanic of switching character, but having them be tethered to one another made for some really stressful (in a good way!) navigation. Also the switching seem to have a timer/downtime, which made it less reactive that the level design wanted me to be, but overall it's well executed, and I adore that art style. Good work! |
| May 12 19:23:11 | 4m 24s | Adrift | ♥ 1 | Didn't expect to see a game like this, but it ends up fitting the theme nicely! The booster pads feel very punishing - if you miss a canister it's basically a game over, but generally speaking it's fun to play! I really appreciate having the arrow to show the direction of your ship, combined with where you're actually putting force toward. Really good to have both. All in all, excellent work! |
| May 12 19:32:34 | 9m 23s | Kardiossomatic | ♥ 1 | I'm straight up amazed at the look and feel of that game. Eventually gave up, feeling totally lost after finding 3 yellow rooms, maybe wish there was something telling me what I'm doing right or wrong (if anything), but I do appreciate the very little things helping you figure out where you are in this labyrinth. Just smart use of textures, putting a screen down close to the ground or using geometry to have the most subtle hints to help finding your place is really impressive. The sound is so simple and so anxiogenic - always being like "wait did my heartbeat got faster", leading you to feel more and more stressed out about it... combined with that amazing PS1 rendering, I'm genuinely loving this |
| May 12 19:42:02 | 9m 28s | OTTS & GLASH | ♥ 0 | Like What the fuck, buddy How did you do this in such a short time and why does it feel so good?? Really had a blast, that art style is absolutely unique, and I really hope you build up on it and how this whole thing feels some day. Kinda wish there was more to it - an actual end goal or something maybe? but I really am impressed about like... all of it. Outstanding, man |