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Feedback comments for LD46
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| Timestamp | Since previous | Game | _delph's comment | |
|---|---|---|---|---|
| Apr 20 17:48:04 | Feed me! | ♥ 1 | Nice game! Simple premise executed well and I liked that new strategies became apparent as you played even with the simple premise... all to no avail, but perhaps that's the point? :) | |
| Apr 20 19:01:30 | 1h 13m | Keep It Powered | ♥ 1 | Really like the progression of the mechanics, but damn if this game isn't brutal! That said each level does feel like it's short enough to demand perfection (which it usually - but not always - does). Would have liked a little bit of that platformer nicety where if you bang you head on a ceiling it pushes you out to the width of the ledge if there is a gap to move into, but the balance as it is is certainly consistent! :) |
| Apr 20 19:22:03 | 20m 33s | L♪vely Rhythm | ♥ 0 | Nice! |
| Apr 21 07:40:11 | 12h 18m | Area 64 | ♥ 1 | The music really helps set the atmosphere, the writing was clear and atmospheric really good work! I enjoyed exploring the town. One of my favourite compo games I've played so far! Would have liked fatigue and distance to monster to be a little more prominent, an option to accelerate the fade in with a click would be nice, and finally possibly a bug that my inventory persisted between plays! Very minor issues that don't detract from this. |
| Apr 21 07:53:05 | 12m 54s | Spirit of the Forest | ♥ 1 | It took to figure out, but was quite a fun little game you could fall into a rhythm with. Enjoyed flying around and swapping between elements, figuring out routes to deal with enemies and try to restore the forest on your way. That said I never figured out what the totems actually did. Some feedback of when your selected element is doing something (or not) would have made it easier to figure out (took me a while to figure out which trees I could restore or not because I wasn't sure it was doing anything), similarly UI feedback or info on the totems might have helped me figure out what they did! Kaa! (that's me doing a bird impression). |
| Apr 23 12:22:48 | 52h 29m | Prime Number Defender | ♥ 1 | Love the music and gives it a definite vibe. A fun little set of mechanics to play with too! Once you realise the agents more or less wander rather than directly approach the shortest path it becomes easier to come up with strategies! Clarity could have been improved by showing number of generators in the right hand side with +(number of generators) to make it clear that they were directly recharging your power. Also a selected ring on the vacuum would have been helpful, I kept wasting power trying to select it but instead moving it a tiny bit (or I guess you could ignore small movement inputs). Nothing you can't get used to though. Very much enjoyed sending the vacuum back and forth to trip up as many people as possible! |
| Apr 23 12:30:59 | 8m 11s | DON`T DIE STAY ALIVE! | ♥ 0 | The music and the gameplay being so dissonant is actually really charming. It's a simple game, but it's balanced / progresses in difficultly well, making you want to keep playing. Would be nice if there was a little more forgiveness on the moving into the space of an square and arrow has *almost* left. |
| Apr 23 12:41:59 | 11m 00s | Seeds of Hope: The Last Stand | ♥ 3 | Really impressive game for such a short time. UI sounds, music, SFX, decent graphics the whole lot! I game loop makes sense, distributing your resource (crew) to build resources and/or protect the ship gave clear management vibes. The speed of the game loop / simulation it all makes sense as a jam game, but I think it would have benefited from being slowed down a tad (or in fact quite a lot). I did find it quite hard to figure out where my crew were, how many I had, and how powered up each system was (as you had to click on the room to see), I think a bit more UI work and it'd be a game I'd keep bookmarked and happily idly play! Oh also, it would have been nice to see the weapons firing too, as I wasn't sure if they were working! Great game, one of the most impressive I've played so far! |
| Apr 25 07:41:39 | 42h 59m | Prototype Towers | ♥ 1 | Really like the music! The strategy changes from towers breaking and needing to be repaired in time added an interesting dimension to placement that's not normally there in tower defence. The last turret being able to destroy itself is amusing, and again gave another dimension to placement (you *want* it to break at the right time so it won't shoot itself). I was expecting just another tower defense game but with frantic repairing, but it made me engage my brain a new way, pleasantly surprised! (P.S. I got to level 9). |
| Apr 25 08:53:53 | 1h 12m | No Fish To Die | ♥ 0 | This is hilarious. Great art, nice music, frustrating balance :D love it. |
| Apr 25 09:02:40 | 8m 47s | The Tree of Life | ♥ 1 | The art is lovely, and the music is nice (even if the loop is a little short)! I really like the concept. A few little changes could probably improve understanding for first play through; arrows to offscreen enemies, as well as either the ability to move a little whilst attacking and/or attacks to slow running enemies, would have helped combat a lot. A more feedback on how planting worked would have been nice, took me a while to understand why I wasn't just placing a tree, but there was a seedling I needed to water (obvious when you think about it, but the preview of a fully grown tree threw me!). Great game, nicely polished. |
| Apr 29 08:30:01 | 95h 27m | Down to Earth | ♥ 1 | The art sound and music are all absolutely excellent, nice job! Unfortunately because the coconuts move with you (rather than with the world), the most effective strategy is to just hold a direction and click fire repeatedly which somewhat undermines the game part. (As also noted the coconuts don't really go where you feel like you're aiming them but that's a bit inconsequential against the you can move the in flight coconuts by running!) Still really excellent work on the assets. They're all lovely. |
| Apr 29 10:22:26 | 1h 52m | The God Of Adventurers | ♥ 3 | A nice concept and pretty well executed. Graphics were cute (lots of variety of adventurers!) and I liked the music. I found it difficult to figure out what level adventurers were and so they tended to get bored! I actually did best on my first try where I was kinda just randomly clicking as I didn't understand what the numbers meant on the tiles. Wasn't sure if their movement was random wander or if they'd seek out appropriate difficultly. It ran quite fast, a speed setting might have been nice, as the days just flew by! So I hardly had time to read the notifications. |
| Apr 29 12:18:31 | 1h 56m | Cats In Flats | ♥ 2 | Really funny, and quite fun! Loved the voice over. Also really liked that your weapon was a spray bottle! |
| Apr 29 12:28:08 | 9m 37s | Bouncy Battlegrounds | ♥ 1 | Once I *think* I got the hang of how it worked / grasped what I was supposed to be doing it was quite fun! Would be good to start zoomed out as initially it's unclear you're not seeing the whole battlefield, also a message in game that you're goal is to get the red piece (your king) to the blue flag would have helped a lot! I never quite figured out how changes to numbers based on engagements were calculated, other than letting them hit you seemed be much worse for you - although it didn't seem to have the same effect the other way around, perhaps because it was about the force you hit them with and I just wasn't very good at that bit? :D Relative numbers obviously helped and eventually I figured out the thick faster moving bois hurt a lot more. |
| Apr 29 12:59:00 | 30m 52s | The last tree | ♥ 1 | The atmosphere was great, loved the assets, main character and soundscape, oddly it was very pleasant place to be, when you weren't killing blobs. Difficulty was waaay to hard for me and/or ramped up too quickly. Also I know you put them here but throwing up the controls on screen would have been nice (I suspect plenty of people are just going to click the play link and start playing), I assumed space was going to be attack when I used it to navigate the menus, which led to a very confused first play :D. Reminded me slightly of one finger death punch, but with more buttons to perform attacks. I do wonder if attack left / right could have just been buttons rather than arrow keys and *then* x (with watering still being space and auto running back to the tree), would have suited what exists better, but perhaps didn't fit your original ideas. Enjoyed playing it though thank you! |
| Apr 29 17:05:33 | 4h 06m | Wayfarers | ♥ 4 | Excellent game! Really clear what was happening and you explained the controls as you went so could just jump in. I was surprised by the fog chasing you on my first play! I thought the food was the only barrier so I had been being a bit more relaxed. I also had a little difficultly figuring out the cost of traversing past animals based on people / difficultly I initially assuming it was just one death per skull but didn't seem to work out that way. Really liked the music and SFX and yes the graphics were both pretty and informative. Really good job! |
| Apr 29 17:16:47 | 11m 14s | Blood and Snow | ♥ 1 | Really good sense of atmosphere with the wind blowing, and when you weighed yourself down with supplies it certainly added tension on getting back in time. Other than being weighed down I didn't find it very challenging, the rate at which resources were used compared to how quickly you could gather them didn't put a lot of pressure on. That said it's actually nice to succeed at the goal of one these jam games! (That said I think I did notice that sometimes my temperature wasn't always dropping? So maybe I had a bug that made it easier for me!) |
| Apr 29 17:22:29 | 5m 42s | Mind Defender | ♥ 1 | I really liked the premise, although I'm not sure how much it fit the theme. The sounds and music were lovely, and the graphics were and did a good job of representing what they were. Would have nice to have more levels and enemies, and some kind of restriction on building towers, as well as some information on their trade off, but it's a nice start on a tower defense game, and has more interesting theming than most! |