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Dan Thompson

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TimestampSince previousGameDan Thompson's comment
May 9 13:39:51 StayTogether ♥ 0 Cool game! I maybe would have liked to see a little visual variation as you progress, I was definitely moving in circles at one point. Regardless, the limited view did a great job setting a mood and adding tension.
May 9 13:52:38 12m 47s Dream Team ♥ 1 Great concept! I would have loved to see more levels like the final one that took more advantage of the grappling hook, but I know with a jam you've only got so much time, and what you have here is well-executed. Nice job!
May 9 14:03:59 11m 21s My Pet Rock ♥ 0 This game really had me on edge haha! Loved the vibe you created with the audio and the art. I was very happy to get out of that basement!
May 9 14:17:25 13m 26s Hell's Desk ♥ 1 I wish there could have been more trading involved to get to the end, but I like the concept and vibe and absolutely enjoyed talking with the demons and seeing all their cool designs. Good job!
May 9 14:33:51 16m 26s Pelican Play Ball ♥ 0 Clicker games aren't generally my thing. but I thought this was really well done. I loved the 2D/3D graphics, the SFX and music cues were perfectly executed, and the overall vibe/atmosphere was great. Awesome job!
May 9 15:22:41 48m 50s Keep the Streak Alive ♥ 0 I have to admit, I did not realize for quite a few levels that you could move and rotate the boxes... once I did, I had a much better time. I really enjoyed trying to set up a shot and I liked how each level made things just a little bit more difficult. If I had one suggestion, I think a "repeat last shot" option would have been great--I had difficulty repeating previous shots after moving boxes to where I think they needed to go and it would have been nice to lock in power/angle. Obviously if you're trying to emulate real life (like Gritty) then you made the right call! Overall, great job!
May 9 15:38:52 16m 11s Life ♥ 1 Cool concept! I found it difficult to really strategize, and it felt like sometimes a chain reaction of "explosions" would work its way to the bottom of the screen and there wasn't much I could do to mitigate it. But damn if it wasn't fun to fire off a bunch of shots and watch all the chain reactions happen!
May 9 15:45:53 7m 01s Protect the Egg ♥ 0 Simple, but fun! Would have been nice if the jump was variable (hold the button down for less time = jump goes less high) but I had fun nonetheless.
May 9 16:07:22 21m 29s Platdaughter ♥ 0 Cool concept, but like the other comments have mentioned, the difficulty is a bit too much from the get-go. It's very hard to get past the spikes at the very beginning without accidentally killing yourself or your daughter. I know it can be hard to balance difficulty on a jam game--I've definitely made ones that were way too hard.
May 9 16:16:13 8m 51s CHARGER! ♥ 0 Simple but cute! Fun art, I enjoyed all the sarcasm in the messages for the places the charger isn't, and I appreciated the randomness you added so it wasn't just in the same spot every time. Adding the ability to press ESC to quit is worth bonus points in my book--I've had to alt+tab out of way too many of these jam games lol
May 9 16:21:54 5m 41s Ordinary Human Conversation ♥ 1 This was really fun! Going in I thought it was going to be easy, but I like how the difficulty ramped up and you never knew which attribute you were going to have to try to match. Really great, polished graphics and presentation as well.
May 9 16:47:58 26m 04s Heart Beats ♥ 1 I thought this was really cool! It provided an interesting challenge. It was a little difficult to read the messages at the top of the screen while keeping everything going but that difficulty was part of the fun
May 10 21:01:04 28h 13m Undead Car ♥ 1 This was cool, and it looks great! It took me a few tries to quite understand it, but once I got used to the cycle of drive for a bit, check a building for gas, shoot some zombies in my way, it made sense and it was fun to balance the tension. I didn't really understand when the zombie radar ran out and killed me one time since I wasn't close to a zombie, but once I grasped that it was basically a timer it made more sense. Nice job!
May 10 21:07:03 5m 59s Skeleton Crew ♥ 0 Nice job! I liked your approach to the theme. Other comments have already mentioned the movement and the looping of the music. It was short and simple, but this game brought a smile to my face.
May 10 21:15:13 8m 10s Feeding Mr Biggs ♥ 0 I like the concept and use of the theme, and the graphics are great for a jam game. I didn't like how the desired food seemed to change randomly--it made it feel like I couldn't really strategize because the food I'd pick up wouldn't be desired anymore by the time I could get it to Mr. Biggs. I also would have liked to be able to replay a level after failing, rather than having to restart. This is one of the more polished-looking games I've reviewed so far and I think that's impressive.
May 10 21:22:34 7m 21s Secret Protection ♥ 1 This was pretty fun! As other people have mentioned I think it would have worked better if the shield pointing where your mouse was pointing--I felt like I was fighting against my instincts the whole time. That said, I enjoyed it and I thought the little alchemist was cute.
May 10 21:33:26 10m 52s Theogenesis ♥ 1 I think the concept is cool, and it provided a fun challenge! Despite the "Help" button explaining the mechanics and controls, I think it wouldn't hurt to also include that information on this page so people can read it before jumping into a game. Good job!
May 10 21:45:23 11m 57s Force field ♥ 0 I had a lot of fun with this one! I liked how you introduced each element and then brought them all in simultaneously at the end. Simple, but there's enough variation here that it keeps it interesting. The particle effects were pretty good too.
May 10 21:55:52 10m 29s Crystal Tag ♥ 1 Thing I didn't like was just how much idle time there is--I reached a point where I kept regrowing and breaking and just hoping for another crystal to cross my path and allow me to move again but it just didn't happen. That said, it looks great and is enjoyable to watch and the music, despite being a bit repetitive, captures the vibe of being in a cave with shiny crystals perfectly. Very good job for a jam game, I just wish there was more the player could do.
May 10 22:18:36 22m 44s A Test of Morals ♥ 1 Good job, simple but interesting. Obviously there's only so much complexity you can do in a jam, but having the three different facilities to manage was a good move, much more fun to try to balance than if it were two options. I enjoyed the music too. As xeniaeo mentioned, the text on the How To Play screen is too difficult to read.
May 10 22:42:59 24m 23s Spread ♥ 0 I loved the art, audio and presentation. I think the balance might be a bit off? I played a few times and every time my communications and oil cities were destroyed really quickly but I could put my hospital city in testing mode and end up with an S rank. That said, I totally understand the issue of balancing a game properly during a jam, and what you've made here is impressive nonetheless.
May 10 22:59:16 16m 17s The Last Stand ♥ 1 I like the idea but the difficulty is a bit too high, I think. I played a few times and just couldn't upgrade enough to avoid getting swarmed. I do like the basis of the game and the amount of upgrade options you were able to include is great.
May 11 17:59:10 18h 59m Feeding Words ♥ 1 This game was super fun! I also didn't realize at first that the letters turning red was the "timer," (I guess this is where I admit that I didn't thoroughly read your description before I jumped in...) but once I did I enjoyed the challenge of trying to stay ahead of it and scramble to find new words. The durability of the letter tiles was a cool touch that also added an extra layer of strategy. Awesome job!