Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Cogh
Feedback comments for LD46
Cogh's games and stats for all events →
| Timestamp | Since previous | Game | Cogh's comment | |
|---|---|---|---|---|
| Apr 21 06:24:18 | Tiny Fragments | ♥ 2 | Really cool mechanic, well done in just 48 hrs! | |
| Apr 21 06:37:18 | 13m 00s | Keep the light alive | ♥ 2 | fun few minutes some notes: - light effect was good. decent suspense - could have used scarier visuals/audio when you lose - cool art - with a maze game smoother collisions would really help. annoying that walking diagonally into a wall doesnt let you slide |
| Apr 21 06:52:47 | 15m 29s | Picturesque | ♥ 1 | surprisingly satisfying to restore the paintings. bit of a textfest but otherwise cool. original setting and nice interpretation of theme |
| Apr 21 07:21:46 | 28m 59s | Keep What Alive | ♥ 4 | good bit of fun. really disappointed that it wasn't finished/the stability wasn't there cause I was really enjoying the atmosphere. also this world is hella depressing. not only did my wife and children starve, but they were murdered the very next day :( good fun stuff, looking forward to seeing a finished game if it happens |
| Apr 21 07:31:01 | 9m 15s | Garden Menace | ♥ 0 | the mouse control could be more flexible. liked the overall concept. |
| Apr 21 07:37:57 | 6m 56s | Royal Decree | ♥ 1 | I like the fast run speed to get around. Charming village as well |
| Apr 21 09:52:19 | 2h 14m | Feed The Flame(s) | ♥ 2 | Funny premise. Something hilarious about the same fire sprite just wreaking havoc over the whole world |
| Apr 21 10:08:38 | 16m 19s | Zany Zoo | ♥ 0 | Nicely executed idea, great stability for a jam game. Well balanced challenge and a neat artstyle too. Just wish there was some feeling of progression like getting coins from customers or something. Maintaining the happiness of the animals is not enough for me hahaha |
| Apr 21 10:18:02 | 9m 24s | Feed King or Die Starving | ♥ 2 | One of the few games where the humour rating actually applies Really good fun and love the overall design. Interesting control scheme, but doesn't feel very polished/doesn't seem to have much of a skill ceiling A few more features and work on the base controls and I could see myself playing this for ages. Especially on mobile |
| Apr 21 10:26:31 | 8m 29s | ECHOSTATION | ♥ 1 | Great atmosphere. Fun to see the old school set camera and tank control scheme. Didn't run great on my computer unfortunately, otherwise I would have played for a lot longer. |
| Apr 21 10:38:31 | 12m 00s | Nekotchi | ♥ 2 | Surprisingly fun. Good art. Just wish there was more features. Also music would add a lot. |
| Apr 21 10:48:29 | 9m 58s | Examine, Prescribe, Heal! | ♥ 1 | Nice idea, holds well with the theme. Decent enough UI, esp the patient information. The pacing left something to desire though. Going into day 1 there was a lot of dead air that I couldn't get by just from reading the patient descriptions. Overall pretty neat, would like to see more with busier gameplay. |
| Apr 21 10:56:08 | 7m 39s | Remember, Apollo | ♥ 0 | Interesting take on a classic control scheme. I like the non-linearity. |
| Apr 22 00:05:53 | 13h 09m | Straying Alive | ♥ 1 | Simple but satisfying. Would be cool to see more features, especially something that lets the player multitask. I just controlled one green ball the whole time and let the others roam around but would be nice if there were a reason to switch which one you're using. |
| Apr 22 00:39:53 | 34m 00s | FACE LOVE! | ♥ 1 | what the hell this game needs more love. found this via the tutorial page for webgl resizing. really fun and full of character 😁 faces.jpg I don't think it needs much else really. perfect for a jam entry. maybe some ability to resize but I liked how things like the one way rotation and the head bobbing gave the faces a natural feel as well as a small amount of skill added to placing things awesome |