Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Beardmage
Feedback comments for LD46
Beardmage's games and stats for all events →
| Timestamp | Since previous | Game | Beardmage's comment | |
|---|---|---|---|---|
| Apr 21 01:11:31 | Lamps | ♥ 6 | Wow, your game had such a great mood ! Congrats ! I just wish you had some sort of randomisation for the dog's bark sounds. | |
| Apr 21 01:31:37 | 20m 06s | Flame's Rhythm | ♥ 9 | Don't know if I was bad at the game or if it was too hard, but I felt the mechanics needed a bit more visual feedback. Anyway, I loved the art style and the concept is good ! :) |
| Apr 21 01:35:27 | 3m 50s | Missing Pieces | ♥ 4 | Loved the artstyle ! The game feels really polished, congrats ! I got surprised at the second level, the error sound just kinda threw me out of the immersion. |
| Apr 21 01:43:38 | 8m 11s | Slime Mama | ♥ 5 | Wow ! The game looks great, everything feels smooth and polished. Congrats ! |
| Apr 21 11:50:14 | 10h 06m | Just Fishing | ♥ 1 | The atmosphere was great, gameplay was pretty simple but it's still amazing for a compo game. Congrats ! I'd tone down the bloom a bit, maybe, and add a bit more feedback overall ! |
| Apr 21 11:56:05 | 5m 51s | Keep the Flame Alive | ♥ 0 | chal_ (20).png Can't play either. Too bad, the game looked great. Hope you'll be able to fix the issues so we can play ! |
| Apr 21 12:29:12 | 33m 07s | Floccy Land | ♥ 4 | Hi there ! I've got some advice for you : - As others said, you should turn off the rating for graphics if using external assets. At least you should credit them ! - When creating a level, you should do a quick blockout first, to have all your collisions figured out, so you never fall out of the map. - Just in case, put a big trigger box under the map to reload the scene if someone manages to fall ! - You want to use snapping for the environement (Holding Ctrl in Unity, or downloading ProGrid from the Package manager), it will be way easier to build your levels that way ! - There are options for tilemapping in 2D for fast and good looking level building. Anyway, good luck and have fun ! |
| Apr 21 14:58:15 | 2h 29m | Tumbleweed | ♥ 2 | I'm amazed that you managed to do so much in 72 hours. Congrats ! Everything feels polished and smooth. Controls were a bit repetitive in the long run though, hopefully the level was still short enough so it didn't bother me that much. Anyway, good job ! |
| Apr 21 15:05:14 | 6m 59s | Blocks 'n Trees | ♥ 1 | Cool concept ! Wish there were more feedbacks concerning the effect of the blocks though. GL with the polish/fix phase ! |
| Apr 23 19:30:43 | 52h 25m | Seeds of Hope: The Last Stand | ♥ 2 | The game is great overall ! I just felt that the difficulty was increasing a bit too fast, ended up getting wrecked around 2:20, which was weird since I managed to deal with the previous wave without many issues. As others said, a bit more feedback would be welcome too, like some timers etc. Anyway, it's still a great entry, good job ! |
| May 3 10:56:53 | 231h 26m | Cthulhu: The Cult Must Not Die | ♥ 2 | I liked the mood a lot ! As others above said, the game sure needs more feedback overall, concerning the fighting mechanics but also the spawn events and overall progress, so we don't have to circle around the room again and again ! You could probably speed up most battle animations and tweak transitions a bit ! Anyway, good entry ! |
| May 3 11:02:43 | 5m 50s | Loading... | ♥ 2 | Good job overall ! I just wish the spawns were a bit less random (Sometimes, bugs spawned right on top of me, which is frustrating), but the mouse movements were nice. Never thought about not normalizing the direction so the further the mouse is, the faster it gets. Clever ! |