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Marcenat

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TimestampSince previousGameMarcenat's comment
Apr 30 12:17:32 UnderBreak ♥ 5 Interesting but I'm a bit confused. I'll start with what I liked: * graphics are great, especially for 3D art, and the animation are really smooth * the music and sound effect are cool * The narration is the best part, the twist at the end is well executed But: * The main mechanic is unclear: what is the consequence of picking a demon ? The first time it gaves me a power (triple fire, shield, or time pause), but the second pick ? And the third ? The movement seems to degrade, is it a bug or link to the demon ? I cannot use the demon power on the second stage if I pick another one (but this may be intended) * I was disapointed when I realized I cannot refuse to commit to a demon. I thought the game would be: choose power to finish the game quickly but lose the narrative, or refuse the deals and get the good ending. Maybe it was your intention and you ran out of time ? * There is no way to quit the game, go to the menu, or do another run with different demons. I had to relaunch the game every time * The power has no visual cooldown, but it does have a cooldown So I think, to sum up, a little bit of visual feedback for the consequences of choosing a demon would be nice. For the bug part: * In the third level two music are playing at the same time * After the end the menu appear, but starting again just make you start at the end of the game * The third power is broken, it just stop movement (player and enemies) but not the enemy ai which keep firing at you, and there is no way to reverse it
Apr 30 19:50:07 7h 32m MAX PAYIN' ♥ 1 Nice idea it made me laught when I understood that "pay with your life" was literal. However it does not really help the rest of the gameplay, which is quite difficult. The music is cool, but covered by too much bullet sound.
Apr 30 20:01:28 11m 21s Wanted ♥ 1 God that's hard ! but I really like seeing my reaction time :) I don't really see the theme connection, that's not a problem but since you didn't opt out of that category, maybe I'm missing something... The "vintage" effect is really cool though
Apr 30 20:10:34 9m 06s The Last Dragon ♥ 2 I'm confused as people are talking about the music, but you opt out from this category, and there is no music... (at least on the html player). There is only the footstep sound, which make for a very creepy stalking feeling :) The graphics are cool though, it obviously lacks animation but the sprites and the paralax effect looks great. And as other have pointed out, only the mouse controls are wroking.
Apr 30 20:23:12 12m 38s Warlock : Soul War ♥ 1 The visual are stunning, the game lacks music though :) I like the concept, but unfortunatly the game feels very unbalanced, couldn't go far. It's a bit annoying to have the tutoriel every time. And sometime the continue button go to the credits screen, which is awesome by the way :)
Apr 30 20:30:14 7m 02s Face to Death ♥ 3 It's a bit empty without audio, or items, and I cannot see the theme connection. The controls are a bit sluggish, but it works.
Apr 30 20:43:37 13m 23s Catiro ♥ 1 That was sooo cool, I love the mix here, and it is executed very well ! * Graphics are reaaly cool and selling th mood * Audio is great, from the music to the sound effect (awesome "cling" sound on the block) * The tutoriel ârt is really appreciated given the difficulty of the game :) My only complain is that the attack have there own rythm, they do no seem to be in sync with the beat (I mean they keep the same phase, but one cannot rely on the music beat to react, the ratio is just too strange)
Apr 30 20:53:06 9m 29s Rashness ♥ 3 That was fun. * The visual effect are stunning * The Audio is a bit annoying given that you have to fire a lot of bullet :) * The theme is well used The game experience seems to be more on "what combo to buy" than dodging the boss attack (which is pretty hard due to the speed of the bullet), which is very interisting for a boss battle game. Great job.
May 1 11:25:30 14h 32m Shark Turf ♥ 1 This was really fun, I had to finish it :) Great 3D graphics, the controls are fine. Difficulty wise, the easy mode is maybe too easy. Great job :)
May 1 12:41:34 1h 16m Pulsation ♥ 1 Awesome mechanic, I love puzzle games like this. It was very well executed, I play until the end :) The concept is well introduced, the difficulty curve well crafted, and the the new mechanics were introduced gradually, so overral the level design is solid, and reminds me of Braid, in the way elements are placed juuuust in the right spot to annoy you :) Graphics are minimal, but do the job, same for the audio, many games have annoying bip when you move/jump, here it is subtle enough. For the graphics I would like to point out that even if they are simple, they do convey all the information needed (the two cricles, the remaining pulse...) in a clear and consistent way, which is very rare in LD game. Moreover I love the little "destructive pulse" effect at the end of a level. The theme is a not really used, but can't blame you it is a bit too restrictive. So, cool game dude :)
May 1 12:52:22 10m 48s Doc. BLOODAWAY ♥ 1 I thought the game was going to be a "mastermind" take on the rock/paper/scissor concept, were you'll have to understand the ia pattern of the other patient, but it seems random ? Or maybe I missed somtething :) The mood is cool though.
May 1 13:13:39 21m 17s Heart Sacrificer ♥ 1 Hi there, I'm blocked on level 4, there is just an infinit gap at the far right of the level...