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Marcenat

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TimestampSince previousGameMarcenat's comment
Apr 27 09:43:55 Dungeon : Developer's Away ♥ 2 Nice game considering it was made in only 8 hours :) I had trouble understanding how to attack without etting hit, since the attack range is so small... Also the game "crashed" after the first level but I guess this was intended ?
Apr 27 10:08:17 24m 22s Depths of Darvaza ♥ 4 Whoa ! Such a polish game. The audio is amazing, I've never seen such a good voice acting in a jam game, and the soundtrack does a nice job establishing the mood. The writing is top notch (definitly some portal vibes here) and really funny. The end game twist made me think about metroid fusion where you find a secret lab ou weren't suppose to see. There's also a good sense of "show don't tell" with some nemy being cleary zombified extractors. In terms of gameplay it's a bit classic but effective, I found the momvement a bit too "floaty" to do some precise jump (in level 3 I never managed to go pass that nasty wide jump on the far right). What I like is that at first I was collecitng hopite and wondering "if I can bank it why not just farm the same monster again and agin since it respawn between death", but at level 4 I realised the real thing I should have collected was health, and that was more difficult to do ^^ (pretty clever twist onthe game design) The graphics are really cool, very clear (which is important in a jam) and consistent. Overal I'm impressed :)
Apr 27 10:10:13 1m 56s Gyro Scavenger ♥ 0 Hi, I think you may have an issue with your build settings in Unity, the game seems to be locked in a very tyny resolution, making it unplayable... (you can reupload a new version it's allowed in the rules for those kind of bug)
Apr 27 10:11:59 1m 46s DieAblo ♥ 0 Hi, the link just send me on a blank page with "WebGL builds are not supported on mobile devices." message. Maybe you should try host the game in itch.io for instance, it handles well html games.
Apr 27 10:17:48 5m 49s Deep Breath ♥ 2 Hi :) I kinda suck at this game, it's hard ^^ Sometimes it seems like some fish spawn right on me so I cannot avoid them. Controls are nice and responsive, just weird enough to give this underwater feeling Graphics are nice and clear, although it's confusing that bubbles are used for both taking damage and healing. A bit of audio would have lifted up the experience, just some ambiance sound would have been enough :) Keep up the good job !
Apr 28 12:04:12 25h 46m Tiny Dungeon ♥ 1 Really fun and polished experienced. Procedural generation is tricky and here it works like a charm. Music is nice and doesn't get annoying even after a lot of repetition, sfx are all on point and create a nice 8-bit feeling. Same goes for the graphics, everything is simple yet effective and consistent. Gameplay wise the game is really fun, neither too easy nor too hard, and the attack mecanic with the mouse is a welcoming change to an otherwise classic formula. Overall great job :)
Apr 29 10:00:57 21h 56m Jungle Navigator ♥ 0 Really funny dialogues and well executed game, the only real hurdle to the fun is that you can't skip dialogues you've already seen when you die. The art is really cool and does a good job selling the emotion and jokes. The music can get a bit annoying since it's a very small loop.
Apr 29 10:21:08 20m 11s BashRL ♥ 2 Really clever idea, it's one of the most original game I've seen in a jam. And the execution is almost flawless. The writing is good, the graphics are really cool and and unique, the mecanics are well designed and taught. My only complaints would perhaps be that the music theme gets quite repetitive
Apr 29 10:35:26 14m 18s deepr ♥ 3 Really great concept an dunique take on the them, it's super well executed and I genuinely had fun searching a silly quote and reading other people's post ^^ I'm looking forward to see the results :)
Apr 29 10:40:27 5m 01s into the past ♥ 1 It's hard to talk about such subjects, and I think your game shows that video game is a great medium for that. The art is effective, the writing is good, but my favorite thing is the progressive soundtrack, it really elevate the experience. I wish it wasn't so short which shows it was good ^^ Great job, I wish you the best !
Apr 29 10:52:46 12m 19s Deeper and Deeper ♥ 0 Nice concept, I really like the story. The controls feel nice, the graphics are a bit simple but they are very clear. The lightning effect are really great though. The audio is decent, it seems it was evolving depending on where I was but I'm not sure ? However I htink there is something missing to force you to really manage both character, there is a loop-hole where you can just make one go in circle in a safe spot and wait for the other to find him. My guess is that it's easier to reunite the brothers if you make them both move and leave clues (torches), but because there is no timer it's safer to just control one.
Apr 29 12:36:42 1h 43m Journey for Wife ♥ 2 First of all, it's some amazing scenery on that first screen. I stayed there for a solid minute listening to the music and testing the conctrols. Unfortunatly I think the rest of the game lack this sort of atmoshpere and feels more generic. The art style is amazing, the music is still cool though it clashes with the first theme. Instant death on lava is too unforgiving, especially without checkpoints. Also I'm not sure why part of the screen is taken by my wife and why she's standing beside a vending machine ? Overall there are some good ideas an talent, but the whole is a bit inconsistent to my taste :)
Apr 29 12:47:38 10m 56s Mine Flower ♥ 1 Hi, pretty decent game even if you were caught by time there is a complete experience here. Graphics are really nice, music and sfx are pretty decent and don't get annoying even after lots of repetition (which is not common in a jam ^^). The game indeed lack something to be more than jsut a platformer, I'm curious about what were your plan. I like the axe mecanic to grab walls and slow down falls (it's always a plus in my book when something is use for both combat and something else). As others have pointed out mapping the jump to z can be weird (we don't have all the same keyboard layout :p), you could consider for your next game adding remapable controls (you're allowed in the rule to have some base code so you can invest time between jam to do this).
Apr 29 12:58:22 10m 44s Shire Story (Underground Edition) ♥ 2 hi there .- The games look really cool but it's impossible for me to play it since I cannot select where to do my action. I think there is some discrepency between the cursour and my mouse position, I can see them not aligining. It may be a resolution issue... if you solve this I would be happy to retry :)
Apr 30 12:43:13 23h 44m Deeper Understanding ♥ 2 That's very impressive for a jam game, horror games are really hard to makes since it's all about atmoshpere, and you really nailed that part. Graphics are amazing and with a unique style (omg those "collage" monsters are creepy!) Audio is effective, all the sfx are great. My only complaint is that there is no real ending/payoff. Overall great job :)
Apr 30 13:10:57 27m 44s The Squeaky Affair ♥ 2 Really cool puzzle game, I loved it and played it til the end ! The mecanic is not that original, but the twists with the 3D, the translucid pin, and the white pin spice things up. The graphics are really nice, especailly the light effect. The audio is decent and creates a nice athmosphere. It's a very solid entry :)
May 1 19:09:05 29h 58m Diary of Sedah ♥ 1 Really nice game ! I like how the mecanics are introduced gradually. The graphics are nice and clear. The audio is decent, though I'm not sure the music theme is the best fit for the atmosphere, reading the story itgave me more of a Dark Soul feeling. Speaking of the story it's pretty good, I like the ending twist :) I think the long range attack is a bit overpowered, there was no reason for me to use the first one, I think it would have been nice if the long range attack were to drain power from the sacred light. Maybe the game lacks some sort of incentive to explore outside of finding the torches, something like health power-up ? Overall solid game, great job !
May 17 09:04:43 373h 55m Nautilus: Gestation ♥ 0 Really strong atmosphere. I'm a bit confused about what I should do ^^ The writing is pretty good, the sound effect and music get the job done, the art is great although I would have like a bit more elements. As others have pointed out, the text is annoying too read because it's shift line width and height. Moreover it's not skippable when you retry.
May 17 09:17:45 13m 02s Super Base Jumper ♥ 1 I didn't manage to get to the end but it was pretty fun :) What impresses me the most is the air control, it's really hard to get this sort of tricky controls right, and here it's just perfect: tight enough to not be frustrating, but weird enough to give some challenge. The audio and graphics are decent. The pannels are really funny. The game is maybe a bit too hard, it requires (at least for me) trials and error, you could perhaps have made several levels to smooth the difficulty curve.
May 17 09:27:44 9m 59s Alek and the Dungeon of Paper ♥ 0 Oh damn those visuals are stunning ! I have to say with such a cool username I was expecting more marbles :) The game itself is interesting, but it would be so much better with some music/sfx ! First sfx would greatly help to give some feedback, for instance to indicate that you've opened a lock. Then some music or jsut a sound texture would create a real atmosphere, here the contrats between the amazing art and the silence is weird ^^ I'm not sure to see the connection with the theme tough... Also you're missing a wall at the end, the player can fall :)