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knarf

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TimestampSince previousGameknarf's comment
May 18 08:19:07 Blood Chest ♥ 1 Cool feeling when throwing people around :) it became a bit hard / impossible for me on the last 2 levels... The gam e is simple but well scoped. I sometimes felt a bit slow when moving and managed easily the first part of the game without moving at all :) Good job on music and tutorial! + special congratulations working on a team of 11 without any murder XD
May 18 08:24:59 5m 52s 2nd Bank ♥ 2 Great entry! The game was a bit short but the experience was awesome, I especially loved isometric graphics, with funny characters and overall design. The gameplay works well and keeps you busy; the time is running out quickly to end levels but I feel I could get busy for a long time with game like this. Goals are well shown and this was not hard to understand what to do, I just had few issues with controls to aim at it sometimes but not a big deal. Music and sfx sounds nice and fits well. Very nice take on the theme, that fits kinda perfectly. Nice job!
May 18 08:30:16 5m 17s Deathless World ♥ 0 I had no idea what I was supposed to do but this managed to entertain me for a while in order to build the most dangerous path for these little balls :x Great job on story/introduction and multiplayer effort but I felt a bit lonely :) Also, I saw the "communication" thing later. Music sounds nice... Interesting and quite unique concept, good job!
May 18 08:33:56 3m 40s Guttula (HTML) ♥ 1 Fun little game :) a bit short and easy but at least that is well scoped XD I didn't get what the mana was standing for, probably for different endings ? Also I loved old school sfx and little player's animation. Good job :)
May 18 08:36:09 2m 13s HeartLess ♥ 0 I was not really sure what I should do but I've managed to beat the AI after a several tries :) Maybe some more instruction at the bgining could be welcomed :p Overall good job on original and well scoped gameplay!
May 18 08:45:33 9m 24s Mayan Mayhem ♥ 1 Collisions could be such time consuming when you make a bad start with it, i've spent way too much time on way too many games with it so I totally understand this is frustrating and didn't allow you to build much gameplay. Cool job on music, the character design and overall mood of the game. I've tried to walk around (using debug keys) until 2 dozens of people were "saved" but I felt looping in the same room forever... I guess you should prepare your some bulletproof magic formulas for collision before the jam begins so you won't be bothered with this next time :)
May 18 08:55:39 10m 06s Don't Kill My Cat ♥ 0 +1 "I’m sorry…" XD Weird experience, I killed Toxo twice before I could manage to read it all :) Not the most exciting game that you've made but as long as you're happy with Toxo and with what you wanted to make that's great XD Also I was kinda stuck at the very end of the game, unsure of what would happen if i released the button... Great job creating this feeling :) I wish I had no issues building minimalistic games, somehow at least to get rid of pressure and make a scoped project =) Cheers Toxo!
May 20 16:41:28 55h 45m Life Bet ♥ 1 LD_44_-_Life_Bet_screenshot_2019-05-20_18-37-43.png Nice runner :) That was fun to have some random level generation and a cool balanced gameplay, fast die/retry and interesting difficulty curb. I scored 141 then crashed on the first block of the run ahaha XD That was great and enjoyable, and the bet system makes it self-challenging. However Deadly tracks do not grant the player as many points as the risky one so it's kinda frustrating :) Also I was not sure of what the red bar was standing for. Great job anyway :)
May 20 16:47:17 5m 49s CtrLiF3 ♥ 1 Nice and original game, aestethic is very polished! It was fun to try mini games here and there, however I could'nt understand the crypto game and became quite dumb drawing my very own fish version, writing interesting stories ( lots of fun in it, ho oh ho oh, eh he eh ! ;) I was a bit unsure of what I should do after a while but that was original, looking great and fun. Good job!
May 20 16:54:35 7m 18s Work Life Balance ♥ 1 Very fun and well executed idea, the mini games kept me busy and depicts work with a brillant humor, all toped with tha awesome voice acting. I was a bit destabilized by le left list of task but it quickly became clear otherwise nothing negative to say great job at all levels. Congrats :) Cheers!
May 20 17:02:00 7m 25s Bradley's Little Money Maker ♥ 0 Very well executed tamagochi game, only good things to say:I loved animations with your usual natural style and humor, difficulty is well balanced to keep you busy but not frustrated or bored, that's already very complete :) I also like the way you bring stories and character's background, so there is also something nice storytelling even with few material. A nice and polished game ~~as~~ even more than usual :)
May 20 17:14:01 12m 01s Slime, life, time, money. ♥ 1 Funny little game :) I could have a happy life aha! some ideas for improvement : a restart key, I had to refresh the page to restart, maybe a little bit more difficulty and bullets , you could for exemple aim with mouse and avoid bullets :) nice
May 20 17:24:02 10m 01s Click Heartbeat ♥ 0 I am confused :| I feel stupid. Will try again with a clear mind XD This is a bit abrupt, but I like the idea and realization, heartbeat sound is kinda relaxing but this is kinda nerdy and mysterious and i don't feel I would be able to beat it without randomness. Interesting approach :)
May 20 17:37:18 13m 16s An I ♥ 2 Great idea and realisation, I loved pixel art and the nervous manoeuvrability and gameplay. The storytelling and characters are cute, I liked to kill that seemed like my colleagues and children. I couldn't find the patience to try all possibilities I guess but even after playing video games for 27 years, I've learnt nothing. I've tried a few times but the only thing I could learn was hangin with punks and using this guns... :) It also seemed like helping others was useless. A great lesson of life XD Great job, especially for the very cool music and visuals. I wish there was a bit of hazards, but time itself was a good metaphor. Idea for a post LD: make the wife and old people killable ahahah also: SLAYERRRRRRRRRRRRRRRRRRRRRR!!!!! Good job congrats!
May 21 18:42:28 25h 05m Gravy Train ♥ 1 Hi there, another incredibely cute little thing you made here. It will be hard to make much enjoyable gameplay than Psychotennis or Dashfister or whatever, but the simple gameplay keeps you busy, while it gives much space to your graphics, animations and humor. I really love to see this evolve at each LD. This becomes more and more cartoon, and wastes less and less time without straight-forward humour. I loved the main character, tu cute walk and shovel animation... How *simple* and cute (eyes and mouth everywhere ! <3) this is at the same time... The satysfing brutality of squashing insects with that *pow* comics effect... ... The social message at the end, (I'm in doubt regarding the fact that I could have a "good" ending playing better, but I know I could be wrong :))) ... the joy to be able to crush everything when you know it's over... What can I say constructive... I think you set up clearly your goals, and when I read back blog about Psychotennis designing, I know why it's like that; I'm glad you but more and more efforts in humor, cuteness, story and visuals after proving you rule in game designing and fun. You can keep this tightly efficient fun and simple. Few sounds coming along with the games fits well and with game's visuals it simply kinda replaces parts of what could have been a ugly graphic UI :) In few words, I'm glad to play another of your games and see the graphic style in constant evolution, getting more and more cute, with funny punchlines and such satisfing endings. Congrats, Great job :) Cheers!
May 21 19:14:52 32m 24s This is your life now ♥ 0 Awesome introspective experimental game; the combination of abstract 3d and shaders with cute cartoonesk characters looks great ; I spent way too much time playing this as I always COULD do better, people around me where kinda curious about the life they could have and were very enthousiast to try the game. I think I've played more than one hour with mates but I must admit after instrospection when checking the summary of what you've done, the fact of always having this "you could have done better" is quite frustrating, I wonder (and doubt) if there is really a way to do something ~~better~~ perfect ? That's too much introspection... :) That's life !! Congratulations, the concepts is really well executed and stuck me for too long. Great.
May 21 19:23:21 8m 29s Darkling ♥ 1 Great :) I loved the intensity brought by the feeling of unlimited shooting disontinuously until I die (Devil Daggers !) AI random spawning can be a bit frustrating sometimes; maybe avisual signal (particles?) few seconds before they spawn for exemple could help getting consistence ? I'd liked to play a such intense FPSanyway. The best strategy for me to beat at least wave 10 was to tak health gain 2 then tripple shoot but I guess I could have reached further waiting for the very last bonus :) Anyway great execution, great fun and cool concept.