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klianc09

Feedback comments for LD44

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TimestampSince previousGameklianc09's comment
Apr 30 15:03:43 Budget Hero Corp ♥ 0 Pretty tough to control. Was fun messing around with the teleport gun though. (Although it seems you can teleport from the beginning even without collecting the gun.)
Apr 30 15:12:53 9m 10s Currency.io ♥ 0 My monitor is not big enough to view the whole game, I was only able to see how much money I had by deleting the footer. Also I was not sure how to interpret the percentages, so it wasn't clear to me if red numbers meant good for selling or buying.
Apr 30 20:01:29 4h 48m Necroxeon ♥ 1 No matter what I tried, I couldn't get myself to heal. The background looks cool, but the player is kinda blending into the background. Also that font/color combination for the intro was very hard to read.
Apr 30 21:30:17 1h 28m The Price For Blood ♥ 2 Really great experience. The atmosphere is built up really well. Also I played with the Linux version and I had no issues with it, so it's no longer untested ;)
Apr 30 22:26:22 56m 05s Merchants ♥ 1 After failing to reach another town for several tries, I finally understood that the water was killing me, not the robbers. Really needs a "Sell All"/"Buy All" button. Once you have a certain critical amount of money, nothing can stop you from just becoming super rich and then you have to press the button just hundreds of times to buy all the wood. I had to stop because needing 524288 logs of wood for a fire is going too far. You are clearly exaggerating the cold, wife! I especially loved the mechanics that robbers would get stronger (actually they just got more it seemed) on frequently traveled connections, meaning one starts to take detours to other towns to reach the destination safely.
Apr 30 22:44:38 18m 16s Bloody Money ♥ 0 I was not able to figure out, how to buy something. I was stuck with the fist and not able to progress since trying to hit anything with the fist attack is futile.
May 1 09:09:14 10h 24m Lost in Afterlife ♥ 1 I found the story really well presented. Combat was not really interesting since there is only one skill to choose from, so it's more down to luck than anything else. (Although it seems like there should be more skills, but clicking the other squares did nothing.) Eventually I beat it though. The movement controls are really smooth too.
May 1 17:43:40 8h 34m LIFEBLASTER ♥ 1 That music is really pumpin'! I found the controls a bit too slippery, but I got used to it. Instead of aiming I just kept strafing until the crosshair was over the enemy. Also I'm not sure if enemy projectiles are supposed to turn into ammo/health, because if you keep the red enemies around for a bit, you have more than plenty of ammo/health to never die again. Overall a successful step into the 3rd dimension :P
May 1 18:21:52 38m 12s Last Stand ♥ 1 Really love this game and concept. The UI and visualization is really exceptional, binding the two actions to the mouse buttons makes it feel natural to move around and execute commands. I managed to upload all data on my second try.
May 1 19:29:08 1h 07m Stargem ♥ 1 Wonderfully weird. I just wish I could get those exploding bullets to work. (My High score was 19 btw.)
May 2 15:57:31 20h 28m SENTINEL ♥ 0 Good execution, but once you get the hang of it though, there isn't really anything special about it. On one hand I like the way your hearts are circling around you, on the other hand I found it confusing if they have a hitbox or not, and they were sometimes obscuring enemies (or distracting me from bullets). PS: Got a crash the first time I tried to go through the gate. ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object o_gate: global variable name 'spd' index (100044) not set before reading it. at gml_Script_scr_variable_transfer ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_scr_variable_transfer (line -1) gml_Object_o_gate_Draw_64
May 2 21:36:24 5h 38m Night of the Vampirate ♥ 0 I was unable to play the download version, it just seemed to get stuck on the title screen. The web version was playable, although I was not able to see everything of the game, because my screen resolution isn't large enough. Otherwise I got pretty much as far as the previous commenter.
May 2 21:53:55 17m 31s Team Brown ♥ 1 I had no idea what to do at first, and the instructions don't explain what the controls are. Took me some time until I realized that the parts I needed to find emitted that specific particle effect. Also why suddenly use the mouse to choose what to do with found parts instead of the keyboard? Und ich glaub bei euch hat sich ein deutscher Satz ins Spiel geschlichen ;) Having the player always face into the same direction felt really weird. Losing all momentum when hitting a wall, made it frustrating to navigate. Eventually I managed to get to the end though, the villagers didn't really seem to pose a threat, at least they never attacked me as far as I can tell.
May 3 08:50:22 10h 56m Annabelle & Annabelle Otherworldly Meats ♥ 3 This game is really amazing. Very polished, actual story, smart mechanics. When it said "don't get your coins stolen" I was like, "can't be so hard to avoid some enemies" and what can I say, the first monster took me by surprise and stole a coin from me... Well at least the animation for them running away with a coin is adorable. It just seemed strange, that monsters wouldn't go after dropped coins (but maybe that would be too cruel to the player). I love/hate how corpses can be destroyed if you leave them around, but they slow you down if you pick them up. (I once picked up a dissolving corpse, but could luckily sell it just fine.) Circle strafing seemed to be very effective. The biggest gripe I have is that those pillars blend in with the background, and I keep running into them. Just a shame I always encountered the same bug, that suddenly no more monsters would spawn. However the game over is really well done, as is the rest of the game. 👍
May 3 20:53:48 12h 03m Gold Digger 2084 ♥ 0 Nice Game. I just wish I could change the controls, because keyboard ghosting prevents me from shooting and walking into multiple directions at the same time.
May 3 21:10:13 16m 25s Courage, My Knight ♥ 1 Really cool concept. I got stuck when I spent all my hearts and couldn't do anything anymore but it wouldn't give me a game over.
May 6 22:35:32 73h 25m SERVUS BONUS ♥ 0 Interesting idea, but surviving combat is only possible if I get them stuck at a corner so that I can hit them, without the enemies hitting me. I got really far until suddenly the game would no longer update any graphics, but keep running in the background (I was able to hear the audio). Played on Linux if that matters.
May 7 13:33:35 14h 58m Lifeblood Arena ♥ 1 Had fun playing the game. There is no reason not to take all the upgrades, since having more health will not help you if you are struggling against the enemies. Just found it a shame that it seemed to simply repeat levels after a while instead of just getting to an end. What I didn't like was that it was hard to tell, when exactly enemies would attack, making it hard to predict and avoid enemy attacks.
May 7 23:51:38 10h 18m Zugzwang ♥ 0 Really love this concept. Just missing some better feedback and some way to play against an AI. I love the Rift spell, it seems so disruptive. Would like to see some asymmetry by allowing players to place their units, or even choose the types of units they want to use (i.e. take multiple of one kind in favor of another kind). Or limit the amount of times you can use a spell so one doesn't just always ping. (which seems kinda strong compared to the other spells)