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Feedback comments for LD44
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| Timestamp | Since previous | Game | Deviant's comment | |
|---|---|---|---|---|
| May 1 01:39:09 | Speedrun Your Life | ♥ 2 | Cool concept but there were a few issues I ran into (final score was around 4100) Colliding with a platform at the side was a death sentence, provided it wasn't too far away to begin with. There were many leaps of faith which after getting used to the controls I didn't mind, but leaping into a platform was frustrating. attacking while getting hit would buffer the animation, and if you attack you cannot jump, additionally getting hurt interrupts the attacking animation, so if you get swarmed by a few arrows your run is over, even if you were already trying to deal with them (stabbing and overhead swings). This led to a few deaths as well sometimes right before the shop which was really annoying. Getting the movement power up twice didn't seem to have a noticeable effect after the second time. I didn't bother with attack upgrades or extra health since enemies died in 1 hit anyway and movement seemed top priority. Overall it was ok. | |
| May 1 02:01:24 | 22m 15s | BloodVirus | ♥ 0 | Cool concept, I got swarmed by spartans in one playthrough but it didn't seem to matter since after the HP bar depleted to nothing I was still able to hire troops and since there were too many of them they died on impact, so I had to refresh. The second time I made about 20 walls and caused a lot of lag somehow by blocking off the route to the heart, probably because that messed with the pathfinding. Sending troops to what looked like the enemy bases didn't seem to have any effect. |
| May 1 02:19:19 | 17m 55s | BankRoll | ♥ 2 | Fun game, didn't realize spacebar did anything until I changed the resolution again but after finding that out I was able to beat it. On the second level I was able to glide to the end and break the wall immediately 🐶 |
| May 1 02:24:02 | 4m 43s | Evoform | ♥ 1 | Same as Maou, I got the same issue, after selecting a square to reproduce a unit onto, the unit appears but the UI doesn't update to do anything else, everything becomes unresponsive. |
| May 2 04:51:27 | 26h 27m | The Last Bank | ♥ 0 | A/D camera is something others have brought up, but I'd like to suggest that instead of the camera moving so long as it's pressed, 15 degree increments every press so that you can line up the platforms. Something that helped me line up the boxen was making it like a regular platformer (I thought it was lined up but it wasn't) |
| May 2 05:00:14 | 8m 47s | Zugzwang | ♥ 0 | I finally killed all of one of the colors and nothing happened, I feel like I'm missing something. I surmised it was supposed to be 2 player but there wasn't any feedback of a winner. |
| May 2 05:29:04 | 28m 50s | Currency Lane | ♥ 0 | Incredibly grindy, more coin variance with something more than pennies and quarters would be welcomed to speed up gameplay |
| May 2 19:42:50 | 14h 13m | Live for Light | ♥ 2 | It was difficult to see where I was supposed to land, didn't end up using the ammo. Still was able to complete the level good entry! |
| May 2 20:12:20 | 29m 30s | Fateshift | ♥ 1 | That was incredibly fun. The fact you didn't lose your items and the later level items didn't scale made it not as frustrating to lose because you could just acquire more items on the way back up. The skill blocks didn't work always with the slower enemies and the fast enemy has a fakeout attack that doesn't give any indication of the attack. My highest floor was 32 and continuously died on 28. Ended up getting about 8 items great entry |
| May 2 20:44:10 | 31m 50s | Blood and goods | ♥ 2 | Very fun game, having to wait for the song to finish before being able to restart put losing into a lull, and not knowing how much HP you were getting from a combat made it hard to wager if the combat was worth pursuing or if you should just pay the toll and take your chances with the next room. Made it up to room 14. |
| May 2 20:51:34 | 7m 24s | No Pain No Gain | ♥ 2 | Good game, my only criticism is that the turret is automatically powered, which meant I couldn't just aim the turret ahead of time for enemies to come near, but maybe that was the point. |
| May 2 20:59:00 | 7m 26s | utsvulten | ♥ 0 | I liked how it looked relatively normal on the surface, but it was possible to "accidentally" find some of the secrets of the game making it feel very natural to [SPOILERS] the ending was the icing on the cake where you have [SPOILERS] that was really funny. |
| May 4 04:26:52 | 31h 27m | Chase the debt | ♥ 0 | Fun game, some collision issues. One of the later levels had some sort of problem where the screen would freeze requiring you to press space to get it "going" again, which lead to some deaths. The randomizing which platform colors there were was kind of cool. Would have liked to play more but I ran out of debt. (SPOILERS) I got to the flipped level, that was cool. |
| May 4 04:42:30 | 15m 38s | Meter Maid DX | ♥ 1 | Very cute, I liked the flavor about cops getting you for jaywalking, would have liked for more meters but still pretty entertaining quick game. |
| May 4 04:50:21 | 7m 51s | THE SAVER | ♥ 0 | The preview showed all of the objects flying away, but in execution he punched 2 and died to one from behind, a little misleading imo. |