Foon → Ludum Dare Explorer → LD44 → Feedback comment stats → BadRAM
Feedback comments for LD44
BadRAM's games and stats for all events →
| Timestamp | Since previous | Game | BadRAM's comment | |
|---|---|---|---|---|
| Apr 29 19:33:37 | U Wouldn't Shoot a Ship | ♥ 2 | I like it!, as Vertuga32 said, the sounds are good. the Intro is very slick, was a nice surprise. My biggest criticism is that the main menu isn't navigable using the listed controls, you need to use the arrow keys and enter which is not clear. The broadsiding battleship enemies were cool. The default unity blue border was a little ugly, would have been nice if the starfield extended beyond the play area and there were an energy fence or something. Great work on the music! | |
| Apr 29 20:06:10 | 32m 33s | Borrowed time | ♥ 1 | Game looks very nice! Please don't name the file LDjam44.zip, it leads to confusion. Would have been nice to have start and pause menus with quit options rather than the esc to kill, but it's not a huge deal. gameplay was alright. I do like grab and throw mechanics, it would have been cool if there was a little more skill to getting people into the hole, maybe they could break out of your grip and you'd need to regrab them, or the target could be harder to hit. sound was nice, good job. |
| Apr 29 21:25:04 | 1h 18m | Forex Platformer | ♥ 1 | really clever take on the theme! I enjoyed it, but didn't really understand the picture so it took me a while to figure out how to play. also on my computer A and D did not work and I had to use arrow keys to move. Would have benefited from title and quit screens, and some basic sounds, but overall this feels quite polished, the controls were consistent and I didn't encounter any bugs. |
| Apr 29 21:37:56 | 12m 52s | BIOFUEL | ♥ 5 | Neat! I was expecting the option to consume crew once biofuel was out, but maybe I'm just weird. Very polished, though I was a little surprised when I tried to rewind the tutorial and started the game instead. |
| Apr 29 21:41:24 | 3m 28s | RogueLife | ♥ 0 | love the DF aesthetic, will definitely play and rate if ported to windows! (sorry.) |
| Apr 29 21:46:55 | 5m 31s | Curfe | ♥ 2 | "THANOS" nice. |
| Apr 29 22:12:45 | 25m 50s | Coin Odyssey | ♥ 0 | It would be funny if the number of coins in the starting pile went down each level, until the last level is the last coin escaping. then the win screen could have HIM sulking in a corner, penniless. I think the controls could be improved to allow high skill edge rolling shenanigans, but you did a good job given the timeframe. great work! (I would have wasted all my time getting edge rolling to work, then not finished.) |
| Apr 29 22:25:14 | 12m 29s | Feed My Sheep | ♥ 1 | Though I cut my play session short due to the protesting cries of my laptop, the game seemed pretty good. The size of the wolf caught me off guard, perhaps you could spawn them further from the player and have the growl as they approach to build tension. Poop counter made me chuckle. |
| Apr 29 22:28:44 | 3m 30s | Blood Coins | ♥ 1 | ZipFileTooLarge.png I cant download it. I will play it if you reply after fixing this. |
| Apr 29 22:45:21 | 16m 37s | Boxes Rush | ♥ 0 | Superjumps are possible if you jump right in front of a wall, but they're actually bad since they keep you off the floor longer than you usually want. |
| Apr 29 22:53:34 | 8m 13s | Take them with you | ♥ 2 | Really slick! The only unpolished thing I noticed was that diagonal movement seems to be faster than straight, remember to normalize your movement vector! |
| Apr 29 23:17:11 | 23m 37s | Tanemaki | ♥ 5 | WOW this is really good! the map is huge for a jam game, and sound and graphics all fit perfectly. the only criticism I have is that the ball kinda jumps when it gets bigger, which maybe could have been solved by spherecasting down from above it and teleporting it to the collision distance on growth, but otherwise this is a perfect entry. the interpretation of the theme was really creative as well. also the seed sounds made me laugh. |
| Apr 29 23:43:08 | 25m 57s | Lifestock | ♥ 1 | cool puzle game, I got a score of 1668. the first time I sold, my volume was up and the beeps were quite startling. very smart interpretation of the theme. |
| May 4 07:48:10 | 104h 05m | Graveyard Ghost | ♥ 1 | I had fun abusing the teleport mechanic. since it doesn't negate your velocity you can set the teleport at the top of your jump, then jump and immediately teleport, then set the teleport one jump height above where the last teleport was set and repeat to basically fly. |
| May 4 20:18:29 | 12h 30m | Coin War | ♥ 0 | wow, I was not expecting a pool game on this theme. really cool! It took me 22 moves to win. probably the most fun I've had with an entry's difficulty on this one. My one criticism is that I never used the board tilt mechanic, since by the time I could move my hands to the arrow keys the coin had expended most of it's spin. |
| May 4 20:31:58 | 13m 29s | Glory of the Gods | ♥ 2 | I had fun with this one. I wish the game had a dash recharge meter or some other indicator, especially with variable cooldown time as a mechanic. here is my final scoresheet:scoreboard.PNG |
| May 4 20:59:29 | 27m 31s | Particle Overload | ♥ 1 | I used reach for the summit from the celeste OST and was impressed, it's very ambitions to try and make a game and music visualizer in such a short time frame, and you did a good job. |
| May 7 17:34:47 | 68h 35m | Catiro | ♥ 0 | great implementation, the graphics and sound were really nice. It does feel like the enemies aren't really synchronized to the beat, though that might be just me. |