Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → BadRAM
Feedback comments for LD38
BadRAM's games and stats for all events →
| Timestamp | Since previous | Game | BadRAM's comment | |
|---|---|---|---|---|
| Apr 30 07:00:30 | A Small Twinstick...ish | ♥ 1 | fun! the game moves very fast, it was quite difficult for me to keep track of my character and deal with the enemies at that speed. also the bullets and enemies all moved at very similar speeds, and were similar enough graphically that in the heat of the moment they were more or less indistinguishable. I would recommend making the bullets less similar to the enemies in size, movement speed, and color to make quick recognition and dodging easier. graphically, it looks very good. the minimal style stands out from the typical 'lo-bit' minimalism you see in ludum dare submissions. the sound design is solid. while it may not be diverse, the music serves it's purpose and the sound effects are clear and dont grate on the ears after a while like many BFXR sound effects can. good work, I will be sure to rate your game when rating goes live. | |
| Apr 30 20:25:23 | 13h 24m | Kryp | ♥ 1 | Nice work! I found it very relaxing, the music was nice and the calligraphy pen effect that the digging leaves behind is particularly nice to look at. your interpretation of the theme through the gradual progression of the window size was brilliant. I didn't try the postcompo release, but in your official release I collected all the green pellets and knocked down all the accessible apples and the game crashed. is that where the ending would have been? your post says the compo version is bugged but does not say how. some clarification on that point would be appreciated. I noticed the credits mention several people, and accredit the music to incompetech. this contradicts your submission to the Compo, as the [rules](https://ldjam.com/events/ludum-dare/rules) state that compo is for single person attempts. you should switch your game category to "JAM" ASAP. |
| Apr 30 20:54:39 | 29m 16s | Spider Collider | ♥ 3 | this is one of the best ones I've played yet! the music is excellent. the gameplay is well implemented and fun. the asteroids aesthetic is consistent, clear, and helps the player quickly grasp the unconventional gameplay. great job. 👍 the only problem I could find with it is that in some levels you can jump off the top or sides and land on your starting rock, canceling it's momentum before it touches anything. I cheesed several of the levels like that. I also found that I never needed to use the grapple function, since I would always land eventually. perhaps a slightly slower version of the game with death walls would be more difficult? |
| Apr 30 21:08:22 | 13m 43s | Pizza Delivery In a Small World | ♥ 2 | nice work and welcome the the Ludum Dare community! I look forward to seeing what you make next time! this entry may be unimpressive, but it's yours and that's something to be proud of. next time focus on making every event in the game give some sort of feedback to the player, through sound, animation, or noticeable changes to score. |
| Apr 30 21:30:42 | 22m 20s | Daily Routine: the smallest worlds are the ones we get stuck in | ♥ 3 | it took me until day 7, but I beat it! great work. this is an excellent art game and I will definitely show it to people as an example of game mechanics as metaphor. keep it up! |
| Apr 30 21:38:40 | 7m 58s | Landshift | ♥ 2 | clever idea, would definitely play a mobile version. I'll be watching this one! |
| Apr 30 22:04:09 | 25m 29s | OUROBURROWS | ♥ 1 | fun! its an interesting take on the theme, and very nice visually. the overall presentation of the game is very professional, and the soundtrack is great. I only wish the music was dynamic in some way. I didnt find a win condition after playing for a while, so I'm going t o assume there isn't one. it would be nice if that were spelled out somewhere. perhaps if a win condition were added, you could make it so the music tracks switched from the first to the second part when the player was about half way to victory. the planet feels much larger than it is, due to the dark and muddy graphics. adding some camera movement or reducing fog a little might help this. great work overall. this game is much more polished than most submissions I see here, especially for a compo entry. |
| Apr 30 22:16:16 | 12m 07s | Little Infinity | ♥ 2 | neat! the sound design was top notch on this one, and it is quite nice graphically too. the gameplay was simple but fun, and you did a great job letting the player figure things out on their own. my only complaint with this one was that I had no wasd controls. telling the astronaut where to go was a little awkward at times, and wasd movement would have simplified things somewhat. his speed is a little slow, but the animation makes it feel normal. great job, I haven't seen many compo entries this polished. |
| Apr 30 22:50:14 | 33m 58s | First ever attempt at anything in unity | ♥ 0 | nice! I hope you keep at it and join next Ludum Dare! 👍 |
| May 1 00:17:02 | 1h 26m | Ark of the new world | ♥ 1 | I love it! very tense and difficulty scales in an intuitive and fun way. almost every part of this game is self explanatory, which is quite an accomplishment! my only complaint is that the sound effects can be a little painful for headphone users after a while. |
| May 1 00:40:11 | 23m 09s | Golden Kapusta | ♥ 0 | really cool! I've done enough in python to know that this is quite impressive! It's fun to see different strains expand over various areas. as it stands now, It's more of a simulation than a game. something like this would be cool if there were better ways to control what is growing where. if irrigation and terraforming were made a little cheaper, random mutation were removed (crossbreeding only), and a box select function were added, it could be quite fun. it could certainly benefit from the addition of selection highlighting. |
| May 1 00:52:48 | 12m 37s | Small Planet | ♥ 2 | nice work! I feel like the turn speed is is a little restrictive, but then again I had trouble aiming too. I liked how your engine cuts out when you leave the atmosphere, for realism. it would be neat if drag dropped off as your altitude increased. the only real problem for me is that the shooting sound effect can grate on the ears after a while, especially if you are wearing headphones. great job overall! |
| May 1 04:16:49 | 3h 24m | The Grass is Always Greener | ♥ 2 | short, but funny and enjoyable. if you made that with pygame that's impressive in itself. good work. |
| May 1 04:53:37 | 36m 48s | rovR | ♥ 3 | nice job! I love the art style, everything looks so friendly. the jumping and rotating mechanic is very clever. the sound design is solid, and difficulty curve is great. great work. |
| May 1 06:46:17 | 1h 52m | Destruction Zone | ♥ 1 | fun! I found the gradual progression of the upgrades to be quite satisfying, and the game's difficulty scaled fairly well to match. the music was fitting, but the sound effects became a little grating after a while. I had fun playing this one, keep it up! |
| May 1 07:06:03 | 19m 46s | Platform Patrol! | ♥ 2 | this was... surprising. I quite enjoyed it, and found myself laughing aloud from the ridiculousness of it all quite frequently. the reckless dismissal of "intellectual property" and "game design fundamentals" lead this to be an unusual and entertaining experience. the sound design really helped everything come together, without it I believe the entire thing would have fallen flat and seemed like a mishmash of stock assets. the only actual bug I encountered was that you can still move the camera during some cutscenes. |
| May 1 07:24:38 | 18m 35s | RC kitchen Throwdown | ♥ 4 | nice work! I also made a unity3d racing game for compo, but focused more on vehicle physics than environment. if you want an example for how to do better vehicle physics, feel free to grab the source code from my project. your game was very atmospheric, not letting the player look back was a good idea. I did encounter the particular situation, but aside from that the game ran fairly well, even on my older desktop. one thing I would recommend when working with unity wheel colliders is to have a 'wheel guard' collider around the top 3/4 of the wheel. this prevents the somewhat unexpected interactions that can occur when a wheel collider clips into another surface or hits a wall. |
| May 1 07:36:56 | 12m 18s | Sentai Survivor | ♥ 3 | saw the word sentai while rapidly scrolling through submissions and had to scroll back up and find it. great work, I love the premise and execution. the feeling of smallness is wonderful in this one. while the gameplay is simple, it is fun. this entire thing reminds me of the "MILLIONS DEAD" joke that was prevalent in the twitch power rangers marathon. nice game, 5/5 humor. |
| May 1 08:11:49 | 34m 53s | Dr. M Little's Planet Mass Overdrive | ♥ 2 | extremely well polished, good work. I love the dialogue, and the secret ending is wonderful. I would have made the thruster charge a little faster, or maybe give the earth a little less drag. fantastic job. |
| May 17 06:50:43 | 382h 38m | Evacuator! | ♥ 0 | great work, most has already been said, but I would like to underline the failings of the sound design. please never have extremely low or high pitched noisy generated sounds on loop, especially alone at any normal volume. it can get quite painful to listen to for headphone users. |