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Feedback comments for LD43
Neato's games and stats for all events →
| Timestamp | Since previous | Game | Neato's comment | |
|---|---|---|---|---|
| Dec 4 20:20:33 | God of Fingers (HTML5) | ♥ 1 | Having your resources between enemies makes a really nice twist. The storm 1 spell is just really obnoxious so I almost always skipped it (one time I used it to kill 2 sheeps and miss 2 out of 3 enemies). | |
| Dec 5 01:20:21 | 4h 59m | The Purifier | ♥ 1 | It's not that hard with there being only the slow moving melee enemies and all. Really nice soundtrack! |
| Dec 5 01:28:37 | 8m 16s | Jesus Take the Wheel | ♥ 3 | I find it amazing that you've managed to coordinate such a large team for a game jam. Awesome game! |
| Dec 5 01:46:21 | 17m 44s | Triumph Tribute | ♥ 3 | It's not really clear ingame that you loose party members for fighting (because it is not shown in the equipment screen). Amazing entry. I especially like the art. |
| Dec 6 18:33:19 | 40h 46m | JellyWay | ♥ 2 | Perfect facial expression for this purple psycho. On other notes you should have put jump on up, so the player doesn't have to switch hand positions. Really cute graphics. |
| Dec 9 12:10:31 | 65h 37m | Sky Fortress | ♥ 0 | Am I missing something or is it just the Windows build on itch.io? |
| Dec 9 12:37:31 | 27m 00s | Reactor Overdrive | ♥ 1 | The first 3 times I died of overloading because it's not clear enough that you loose health by going over the power limit (maybe it would be better to always display the power distribution). The system with tiles feels kinda weird because the cannons aren't shooting and aiming on their own (from a technical standpoint it would be easier to make something that shoots at all angles when aimed manually - as tanks do - so it is counter-intuitive for the player), now if they aimed on their own you could think that the sensors for the sectors use power and everything would make sense. Other than that there are some very good gameplay ideas in this game. |
| Dec 30 21:47:48 | 513h 10m | King Of The Building | ♥ 0 | Nice job, a solid entry for your first game jam. It isn't very intuitive that the laser only stops when people fall down instead of processing the ones standing too, though. |
| Dec 30 22:00:17 | 12m 29s | Sunset Empire | ♥ 1 | Yeah I think this is an endless game. What i missed most is the ability to build more units at once with a binding like shift click or similar. A solid compo entry nonetheless. |
| Dec 30 22:12:16 | 11m 59s | False God | ♥ 1 | As I see it, because every part of you is a hitbox (which means that players usually don't need to move just the head) it would be a nice quality of life feature to make the hands just follow behind when you move the head. I really enjoyed the music and the tripy art style of your game. |
| Dec 30 22:31:05 | 18m 49s | Deadly Debt | ♥ 0 | I found a bug: you can click buy if you don't have enough dough and then you'll loose that much (meaning go to negative amounts) without getting the weapon. Really nice entry, aiming weapons are a scam. |
| Dec 30 22:45:38 | 14m 33s | Endless Nungeon | ♥ 2 | With the combination of you don't see when you're getting a new attack and you can't sacrifice the old ones you replaced you can mostly only make correct choices for a level after you've played through it once. A really nice idea though and I loved music and art for the game. |
| Dec 30 23:03:13 | 17m 35s | Dungeon Escape 3D | ♥ 1 | I know that it's a stealth game, buut the orcs were so slow I just walked straight past them while imagining the benny hill theme playing in the background (I lost them after 10 seconds). Really fun entry. |
| Dec 30 23:13:33 | 10m 20s | Newton's Last Resort | ♥ 1 | The game fits the theme very well. I had performance issues with this web build, everything was running slow (secret easy mode unlocked?), maybe the fog. I liked the music too. |
| Dec 31 14:12:09 | 14h 58m | Demon Dominoes | ♥ 0 | Amazing compo entry. Gameplay-wise you should make it so that the player can choose which side a domino is placed on if both are possible. |
| Dec 31 14:20:50 | 8m 41s | Gods must be hungry | ♥ 0 | The game mechanic is almost too simple, but the music and the art style are fantastic. |
| Dec 31 15:25:31 | 1h 04m | MutaJelly | ♥ 0 | It kinda needs a limitation to the jelly splitting. You basically have exponential power growth. |
| Dec 31 15:36:39 | 11m 08s | Colony | ♥ 1 | Wow everything breaks down so fast. A pause button would be welcome & probably make the crews level matter more (linear subtraction doesn't cut it when things have 60% base chance of failing and crew levels range from 1 to 8). Other than that really nice compo entry. |
| Dec 31 16:03:20 | 26m 41s | Sanity Wars | ♥ 0 | Levitation is really hard to handle with that huge vertical speed. Cool game though. |