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Feedback comments for LD43
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| Timestamp | Since previous | Game | Capital-Asterisk's comment | |
|---|---|---|---|---|
| Dec 4 02:22:22 | Shopping Hell | ♥ 1 | Many things I can point out, such as hard to read english; but overall, the violence in this game, no matter how simple the art style is, has managed to disturb me (this is a good thing). I had fun playing this. | |
| Dec 4 03:21:56 | 59m 34s | Overtime | ♥ 1 | Very engaging story, I played through 3 endings so far and they all made me sad. Some work can be done with displaying the hand drawn graphics on screen, stretching and jagged edges bothered me a few times. Good game, fits the theme well. Also, if you want people to play your game, then I highly suggest playing, rating, and leaving comments on other games. My previous game was completely unnoticed for a week until I did so. |
| Dec 4 03:58:44 | 36m 48s | Within | ♥ 1 | I like the mysterious and unsettling feeling I get from this game, especially the audio. Its difficult to piece together what was happening, and it took me a while to realize the main character is a psychopathy or something. I finished the game by making an offering. |
| Dec 4 23:49:19 | 19h 50m | Astronaut's Journey | ♥ 1 | Bizarrely unrealistic, but fun. How easily the rocket flips, is far worse than forgetting to turn on SAS in Kerbal Space Program. I got to the moon, but I believe that balancing the rocket is too difficult and would often feel like RNG death. I really like the clean graphics, except for the particle effects which can use some work. |
| Dec 5 00:14:31 | 25m 12s | Space Traveler | ♥ 0 | This game gets too hard too fast. The sacrifices required fits the theme well. It took me a while to realize that spamming the gun was the way to go. It's hard to predict where the rings/asteroids are going to be, and the particle effects block too much and the game becomes purely RNG to win. I like the voxel art style, but I don't like how the ship moves, it annoys me (I prioritized smooth movement in my game, check it out, it's kind of similar). Audio is too generic, and needs work. Overall, great job. |
| Dec 22 21:49:18 | 429h 34m | Gombi Escape | ♥ 1 | I like this idea, though there's a few glitches I can point out: Stranded Gombi indicator can go negative, an invisible wall can keep the Gombo stuck leading to an easy win, and touching the ground can end the game. I was first holding down the mouse to control the ship, but I soon figured out that single clicks was the way. It's hard to tell what's going on at first, but it's very easy to figure out, and is actually quite fun to play. I like how the Gombo can kill the ship in a few seconds when you're not careful, and the spamming counterattacks are satisfying. The rushed art style actually works pretty well, and overall, great job. |
| Dec 22 22:49:04 | 59m 46s | The Final Seconds | ♥ 1 | This game is pretty intense, I like it. I never played anything like this before. The graphics look very serious with the grey colours and sharp details. It fits perfectly knowing that lots of people are going to die. Though it's a little conflicting to have 14009 casualties due to passive aggressive explosives that read "BOMB" on them xD. The game doesn't want to continue after day 6, assuming that is the end (edit: it hanged). One thing I'd suggest changing, is the notes of the beep sounds. It sounds more like pokemon evolving, and not something that kills people. Put the notes 1 semitone apart instead of 2 semitones, like a shark attack; and maybe not use the default TripleOscillator preset. I often prefer action games, but this happens to be one of my favourites so far. Awesome job! |
| Dec 23 00:26:40 | 1h 37m | Apotheosis | ♥ 0 | Very nicely explained but unsatisfying. The bow is the only weapon needed for the entire game, and the aim doesn't account for the tilted camera perspective. A lot of other weapons are just under-powered compared to it, that there's no use for them. Most of the enemies presented aren't ideal to fight in close range. A black or blue cube approaching means I have to back away and switch to the bow. Doing something like reflecting with the shield is difficult to pull off, but it does so little in return. The hammer is one of the most disappointing, its swing animation is slower than just looking around very quickly, doesn't feel natural, and a point-blank charged hit doesn't actually hit. Along with the sword, you are guaranteed to be damaged when using it. I believe adding sound and balancing the weapons can make a pretty big difference in the gameplay, and also satisfaction when killing enemies. The graphics are pretty good, but they're literally just cubes, and the effects are at the edge of what is considered a derivative work. The colour choices are soothing at least. As you can probably tell, I didn't enjoy this game as much. It's most likely that spoiled myself by meatshotting caterpillars in my LD42 game. Good job anyways. |
| Dec 23 00:43:50 | 17m 10s | keiki mōhai | ♥ 1 | I played through this to see all the possible ways to die. This got a laugh out of me. |
| Dec 23 01:07:53 | 24m 03s | Final Flight of STS Recovery | ♥ 0 | First time playing, and I was attacked by the kraken from KSP: vehicle was flung into orbit after getting hit for the first time. It's way too easy to get stuck, but at least un-flip is a nice feature. The last part was impossible to get to, but I got flung into orbit again. I mashed the keys and realized that pressing [5] brought up the sacrifice menu and just finished the game that way. Nicely mysterious game, good job. |
| Dec 23 01:53:07 | 45m 14s | Orion Force | ♥ 1 | The Galaga theme plays in my head each time a round starts. This combat is quite awesome, though it's a bit annoying how the small fighters just turn around when they're close to their target. Took a couple tries to pass wave 3, which is kind of a barrier to the rest of the levels, and would always die at around wave 7. I played further while writing this comment, and realized the insane range of the fighter kamikaze and got up to wave 9. The only problem I have with this game, is that the ships can act pretty stupidly, giving a slight RNG-to-win feeling, and it's easy to accidentally sacrifice an entire destroyer instead of the fighter beside it. The challenge I found here was finding the right opportunity to wipe out 3 frigates with a single fighter, which can completely turn the tide of the battle. It feels kind of like landing a meatshot in TF2. Audio here is the best example of how to use sfxr properly. No sounds are overused, and fit very nicely with what is happening; such as the charge up->explosion, and small details like the increasing pitch of the beeps when counting ships after a round. Some ambient music could have been nice. This is one of my favourite compo entries so far. Concept is memorable and perfectly fits the theme, amazing work. |
| Dec 28 05:14:27 | 123h 21m | SPLIT_SHOT | ♥ 0 | The game feels too incomplete, which affects how I enjoyed it. Nice graphics and sound style. * Comment above * It says Ludum Dare 48 * Enemy movement seems bugged * Sword doesn't do anything * Teleport and sword can be used to escape the room * Button in the middle breaks, unable to continue the game. |
| Dec 28 05:39:18 | 24m 51s | Terrifying Rocket Zest | ♥ 0 | "F = ma" and a bunch of other physics things, suggests that dropping everyone at the beginning is a solution, which also leads to hitting a sphere at mach 3. This game is still very unrealistic in a way I like. I didn't find the rotating useful at all, and finished the game without it. I scored 357, saving 3/8 of them. The warning signs are very scattered and hard to understand, except for the part near the end; it's really easy to hit things. I don't think stuff was well polished, but to me they were part of the challenge. The nerdy humor in this game is enjoyable, good job. |
| Dec 28 07:18:25 | 1h 39m | BulletHealth | ♥ 0 | I played through it without knowing that right click is iron sights, was quite a challenge. Very nicely done, though I think things like slow enemies and health pickup speed kind of took away from the "fast pace" of the game. Graphics are simple and elegant, but the grass might be too saturated. The gun is very satisfying, something only a few entries demonstrate properly. There's something about obliterating a tiny green cube with such a powerful pistol, that brings so much joy to me. Great game. |
| Dec 28 07:54:46 | 36m 21s | Bird Vs Rat, A Retro Shoot-Em-Up | ♥ 1 | BIRDS!!! Something better than angry birds in less than 2 days. This is one of those few compo pixel art entries that actually work very well. The only things I didn't like was the particle effects and a minor issue with rats going off screen. I might be biased towards anything that has feathers and a beak, this game is awesome. Sequel, now. |
| Dec 28 08:07:03 | 12m 17s | Stratospheric Aerosol Injection | ♥ 0 | I've been part of the spraying crew for quite a while now, and this is nothing like real life. |
| Dec 28 09:48:59 | 1h 41m | Expendabots | ♥ 1 | This game broke my expectations. When playing this, I had no idea long chains of exploding mettatons would ever be part of the puzzles. The graphics are clean, music is memorable, and the mechanics are impressive. The only problem I have is concern for other players; I bet many got stuck at level 4 and stopped playing. I managed to reach the end, but I believe the function of metal boxes, timing, and chain explosions are not explained well to the majority of people who would rate the game. Lack of explanation is what kills the players of half the games I ever made, abandoning the game before getting to the best parts. This is one of my favourites and highest rated so far, excellent work! |
| Dec 28 10:08:16 | 19m 17s | Space Station Gamma-7 | ♥ 0 | The controls here remind me of my LD42 game, but crashing into the walls isn't that fun. It's stressful how the walls have a lot of friction; everyone, especially the player, gets stuck on them. It's also difficult to tell how much the player has rotated, and which direction forward is. The isometric graphics are pretty cool, though it doesn't feel that much like an exploding space station: lacks fires, explosions, some sort of broken up technology feeling. Good job anyways. |
| Dec 29 05:06:09 | 18h 57m | Sacriphylagus | ♥ 1 | RIP: Law of Conservation of Mass |