Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → Capital-Asterisk
Feedback comments for LD42
Capital-Asterisk's games and stats for all events →
| Timestamp | Since previous | Game | Capital-Asterisk's comment | |
|---|---|---|---|---|
| Aug 14 00:53:59 | Let Us Eat the Sun! | ♥ 1 | This game needs an explanation; I'm confused but I think I ate the sun by spamming 4. | |
| Aug 15 22:12:48 | 45h 18m | CLIMB | ♥ 1 | The game is stuck in the corner of my screen, and I can't seem to move it. |
| Aug 18 23:51:33 | 73h 38m | Space Grunge! | ♥ 1 | Great game, everything fits together nicely. The only problems I had were about the camera and bouncing. The camera starts in a weird place and moves slowly to barely show where I want to go. Bounces don't want to obey physics, and I would sometimes get stuck in the blocks. This only happens at high angles of incidence. I'm guessing it's having a collision with two different blocks at a horizontal and vertical face, so velocity is reversed entirely. A solution to this would be to disable the collisions on a specific face when another block is beside it. Also, the last level was easier than level 4. |
| Aug 19 01:15:34 | 1h 24m | In Roll The Waves | ♥ 0 | Game is beautiful in every way, but I literally finished it in 47 seconds. |
| Aug 27 19:49:02 | 210h 33m | TuaCheap7 | ♥ 0 | It's not much of a game with real gameplay, but is fun anyways. |
| Aug 27 19:57:49 | 8m 47s | Buffer Overflow | ♥ 0 | The graphics are not the best, but it sure does feel alive with all the animations. Gameplay is fun and responsive, but gets repetitive after 15 minutes or so. For being the only person who has played this so far, I suggest rating and commenting on other games. |
| Aug 27 20:06:37 | 8m 48s | VoxelHell | ♥ 0 | I'm sure the graphics look really good up close, but the far away top down view makes all that invisible. The music sounds like the crazy bus title screen. The weapons feel very weak as they lack any sound or any sort of feedback to show that they can cause damage. |
| Aug 27 20:11:44 | 5m 07s | Cubed In | ♥ 0 | Enjoyed the game, though a bit confused with how I can just move through some things like the laser blocks. Beautiful and simple simple graphics, though my ears got a bored. |
| Aug 27 20:15:55 | 4m 11s | Break-in | ♥ 1 | I love the idea, but the whole game is kind of a loading bar. There isn't much motivation to keep the player playing. Maybe use larger blocks and some elements that gives the player some satisfaction. |
| Aug 27 20:21:11 | 5m 16s | Last in Space | ♥ 1 | Bizarrely unrealistic, but fun. I had to figure out the controls by myself, I couldn't find any instructions, a bit confusing because I'm more use to sling shot style controls; I never used the hammer thing, guessing it's to hit obstacles. I like the silhouette art style, but things like the rocket plume and blood don't really fit. I got use to the game fairly quickly, and started speedrunning the levels, which was enjoyable. Overall, nice entry. |
| Aug 27 20:29:30 | 8m 19s | Sthog | ♥ 1 | Weird game, took a while to figure out how to play it. The shaking ship on the title screen made it kind of seem like one of those intentionally bad joke games, but the humor was well balanced with the gameplay. Graphics and everything fits together nicely with the mood, though some sound effects would be nice. Some pots are just too far away, that there's no point in going to them. I'm probably bad at playing this; I never got to the end. |
| Aug 27 20:34:40 | 5m 10s | Running out of Space | ♥ 0 | Not really sure what's happening in the game. I start the game, walk around and shoot for a few seconds, then get teleported into a boss fight? The version I got feels severely buggy and unplayable. |
| Aug 27 20:45:18 | 10m 38s | Just A Small Buisness | ♥ 0 | I like this, it has this mysterious feel that happens to be my favourite. Graphics are nice, and reminds me of Unturned; the only problem was the shadows being a bit too intense. It has a few problems like the walls being a bit shaky, and I got stuck in a cabinet. Overall, great game. |
| Aug 27 21:45:33 | 1h 00m | The Space Virus | ♥ 2 | I couldn't get any higher than a C. The keyboard spamming is enjoyable, and it's a miracle that I can still type this comment. The colour game was stressful, but became satisfying when I thought of faster ways to solve them. The graphics are nicely arranged with nice colours, no eye sore anywhere. Music is a bit repetitive, but it's hard to notice with all the intense clicking and typing. Overall, great job. |
| Aug 28 19:03:48 | 21h 18m | ChromeSmasher | ♥ 0 | I actually ran out of ram when I first tried to load this, making a mistake of not closing my 30 or so tabs. I scored 50. The chromes should have been tabs. Gameplay is very basic, and lacks that much variation; the feedback above should be enough. |
| Aug 28 19:15:18 | 11m 30s | WearOut | ♥ 0 | I'm pretty sure you're all aware of how repetitive this gameplay is, that's probably my only issue. This dark humor made me laugh, good job. The story here is unforgettable. |
| Aug 28 20:37:57 | 1h 22m | Return to Garbage World | ♥ 0 | I'm actually pretty good at KSP, my first mun landing was actually a success. This is difficult, I was surprised to see the kraken included in the game. When I got to level two, burning retrograde, a mysterious force suddenly bumped the ship straight towards the planet with no mercy. Orbital mechanics are a little strange here, the trajectory does not look Keplerian. All those orbital mechanics things I learned from KSP don't apply. The gravitational acceleration should increase as objects get closer together. The force applied to the craft should be (some number / distance^2), which makes the orbits the right shape. The source code is 404, but love EXEs can be opened with 7zip, I saw that gravitational acceleration remains constant, as I suspected, seeing ```local gravity = vector.smul(-100, vector.normalize(r.position))```, thinking it should be something like ```local gravity = vector.sdiv(someConstantFromTrialAndError, r.position * r.position)``` (completely untested). Great job nonetheless. |
| Aug 30 08:27:29 | 35h 49m | Platform (LD42) | ♥ 1 | I like knocking an asteroid sideways, where it kills half the platforms. Not that garbage considering the time constraints. |