FoonLudum Dare ExplorerLD42 → VoxelHell

VoxelHell

By gilgusmaximus and Maarten

View on ldjam.com

CategoryRankScoreCount
Overall7933.2022
Fun6073.2121
Innovation11282.5222
Theme8973.1022
Graphics6793.3121
Audio6852.6222
Humor1.9216
Mood2.5219

Comments

michno 2018-08-13 23:37

Definitely a good game ^^ Was fun, however it really suffers from the controls. Aiming of the ship is off by 20 degrees compared to where to mouse is (you should fire towards your mouse clicks instead of firing out from the ship in a a degree)

Didint fit the theme too well, but i can see how it's ment to me intergrated.

Music is a bit too repetitive but does fit the style.

Overall a 3 star game in my opinion. fix the aiming bug and it's a 3.5

gamewolves 2018-08-13 23:56

When you collide with the boxes or the wall the ship does't aim at the cursor anymore.

But otherwise it's a really fun game! :3

ben-penwell 2018-08-13 23:57

For a 3 day game, this is fun! I think your strong points in this game are the main menu (animations + highscores) and the art, which are captivating and encourage me to at least try the game. The innovation was slightly on the generic side, but hey, we all had to choose what the highlight of the game would be. Your game's highlight is the graphics (particularly the main menu :P) in my opinion.

coldfire83 2018-08-14 00:02

Nice game. Only major thing I would improve would be to either do a little spawn animation for enemies, or just make it so they couldn't do damage for half a second. Having enemies spawn on top of me and instantly dealing damage feels a little unfair. Other than that, I really enjoyed playing.

cpone 2018-08-14 00:06

Game overall is fairly good and would be a fun time waster every now and then. Controls feel a bit off but overall are fairly consistent and are easy to get used to. One criticism I would like to add is that because off the fact you can shoot certain bullets it makes it hard to kill certain enemies, especially if they shoot a lot of bullets as your bullets hit their bullets rather than the enemy.

mmmuscus 2018-08-14 21:13

There are some bugs with the controls which other people pointed out already adn the theme wasn't instantly apparent to me. On the other hand I found the game besides that really fun and the highscore mode had me hooked!

gilgusmaximus 2018-08-15 11:20

Thanks to all the nice feedback =) Unfortunately we do not know how to fix the bug with the rotation offset, we already tried everything. And i will continue to develop this game (maybe my teammate too), when my internet is back (unfortunately it is down bc of my provider, and it won't come back within the next days) so stay tuned =)

demn 2018-08-16 14:37

Hi ! I think you already got notified about the rotation offset :P so I won't talk about this ! What I really liked is that the meteor crashing down on the level are building it, plus they are coming FROM THE TOP, which is great ! I think you should have worked on sound effects instead of music. It took some time for me to understand that my default weapon couldn't handle shield and that I had to switch on the rockets. Maybe some graphics or sounds effects would have been great here to give some feedback. I really liked your "Hunt the Highscore" stuff, pretty neat during a game jam ;) Rose and Eva both played but they didn't make any good scores ehe Anyway, good game and cya around :)

void-productions 2018-08-16 15:03

Good art design and sound.

gilgusmaximus 2018-08-16 18:53

@demn we already had sound effects. unfortunately unity refused to play any of them. even if we switched the music vs sound effect within the same audio source, it only played once, and could not be called via script xD But thanks for the feedback ^^

capital-asterisk 2018-08-27 20:06

I'm sure the graphics look really good up close, but the far away top down view makes all that invisible. The music sounds like the crazy bus title screen. The weapons feel very weak as they lack any sound or any sort of feedback to show that they can cause damage.