Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → boundtotheearth
Feedback comments for LD43
boundtotheearth's games and stats for all events →
| Timestamp | Since previous | Game | boundtotheearth's comment | |
|---|---|---|---|---|
| Dec 4 12:09:59 | The Trolley Problem | ♥ 1 | Really nice take on the theme. On top of what others have already mentioned, I think the sprite for the barrier/obstacles (the ones that stop your trolley immediately) are also a little bit unclear. But otherwise, great game! | |
| Dec 4 12:21:56 | 11m 57s | Spirit Desperate | ♥ 0 | Great game! Got a little tough at the end, but still managed to beat it. The scene, text and camera transitions are really nice and it gives your game a really polished feel. Same with the animations and models as well. |
| Dec 4 12:32:49 | 10m 53s | Soul Traveller | ♥ 1 | I really like how some parts of the levels are designed (not sure if was intentional though). For example, theres a part in the last level where the shooting guy can't pass through a smaller path, but there's already a normal guy walking along inside the path, to show that a normal guy can pass through while the shooting one can't. |
| Dec 4 12:46:56 | 14m 07s | Time Out | ♥ 1 | Nice game! Way too tight on time though. Wasn't obvious that I needed to press E on the skip terminals in the tutorial, so I initially though you only have a tutorial level ready 😄 |
| Dec 4 12:58:45 | 11m 49s | Altitude Sickness | ♥ 1 | Great game! I kind of wonder how you managed to implement that wonky movement. It looks like the legs are attaching to the "ground" areas and pulling the body along? Anyways, one of my favorites so far! |
| Dec 4 13:10:46 | 12m 01s | The Awful adventures of Awful Dave in Awful 3D World | ♥ 1 | Don't sell yourself short. The game is really fun, partially because of the weirdness. The models and animations (and ragdolling) are really great, but it would be better if there was a clearer indication of when you managed to damage the enemy and when the enemy managees to hit you (apart form the decreasing health bar, which seems pretty random to me). Great job! |
| Dec 4 13:47:46 | 37m 00s | Fruity Madness | ♥ 2 | Everything was fine and cute until the horrible blender sounds and censoring came in 😄 Really fun and polished game. I seem to be getting wayyyy less pears than any other fruit, but maybe that just RNG screwing me over constantly |
| Dec 5 10:48:42 | 21h 00m | Lucifer's Plain | ♥ 1 | Nice game! The twist at the end is pretty interesting. The shooting sound for the first stage is a little too loud though. It would also be better if the ammo limitations were a little less generous, especially with regards to the ammo spawns, but these are small issues. |
| Dec 5 10:55:21 | 6m 39s | Antidote | ♥ 0 | The main challenge for me here is routing out the best path to take so that I collect the worst potions last. In that aspect the game is pretty interesting. Also, your file size is pretty big for a game like this. |
| Dec 5 11:42:49 | 47m 28s | God n' food | ♥ 1 | Congrats on your first game! I'm sorry I gotta rate fairly, but keep up the good work! My first game was muuuuuuch worse hahaha |
| Dec 5 11:52:41 | 9m 52s | Atomic Lifetime | ♥ 1 | Great game! I like the chemistry themed levels (If only there was time to model the different atoms for each level). I think the game would've been better without the pathfinding in the first place, since it'll make the movement a bit more challenging and save you some time as well. |
| Dec 5 12:07:03 | 14m 22s | Little Red | ♥ 1 | I think the art and style is really nice for a compo game. It gives the game a very cute and relaxing feel. If you're interested in adding more polish, having the player and enemies actually move smoothly form square to square would be a nice touch. Some UI to indicate the status of each power would be nice as well, but these would be pretty hard in 48 hours. Awesome game! |
| Dec 5 12:27:10 | 20m 07s | Sacrifice red or blue | ♥ 0 | Nice game, but its quite hard. An easy way to improve the game slightly would be to make sure that the initial locations for the red and blue player match the side of the keyboard where their controls are, so red should start to the left of blue, since red is controlled by the left and and blue by the right. |
| Dec 6 11:08:09 | 22h 40m | KingGame | ♥ 1 | Nice game! I would appreciate being able to move the camera vertically as well, to make it easier to look around and select/move servants. With a bit more time to flesh out the mechanics and controls, I think this would be a really interesting puzzle/platformer |
| Dec 6 11:19:11 | 11m 02s | Penance | ♥ 1 | Great game! Amazing graphics and a really cool idea too. I especially liked the few "optional" areas to get more servants, which makes the game a little more interesting than go forward and kill enemies. I encountered a glitch in the web version where I would get stuck moving in the last direction that I held even after releasing the key (probably just me since no one else got it). |
| Dec 6 11:28:40 | 9m 29s | Precedence | ♥ 1 | Nice atmospheric game, but it didn't really feel like there was much to do. Since this is more story/atmosphere focused, some info on the various people that I was saving would have been nice. The style of the visuals was really nice. |
| Dec 6 11:48:57 | 20m 17s | Ants | ♥ 2 | 你好! 我不是中国人,但我会说一点中文 I understood the controls almost immediately, but it was still pretty hard to controls the ants. The art was really nice and cute, and its pretty much the best part about this game. As for the level design, the part before the 2nd checkpoint (the slopes) are a little confusing because all the slopes look the same. I actually thought that I was falling off the level and restarting. A few extra sprites in the background would help to fix this I think. The rest of the game was fun and challenging. Its a pity that you didn't have time to add music. A light, cutesy BGM and SFX would work really well with your great art to improve the mood. |
| Dec 6 12:05:16 | 16m 19s | Two Minutes 'Til Tribute | ♥ 1 | Nice game! The enemies' hitboxes weren't quite right (some of my shots passes through the enemies) and the bullets sometimes just collide with the player's sprite and disappear (at least that's what I think is happening). The boss battle was really fun though and I think it would have been better to just base the whole game around the boss battle and letting it have different stages while the sacrifices try to screw with the player. |
| Dec 7 14:24:52 | 26h 19m | Santacrifice | ♥ 1 | Nice job on the sound effects 😄 The acceleration feels a little too sluggish and the turning feels very weird, both of which results in a very hard to control game, which is the only thing that's really bad. Everything else was nice, i.e. the models, sprites, sound, gameplay concept. I feel that if the controls were a little tighter, this would have been a great game |
| Dec 7 14:40:50 | 15m 58s | Aetherspirit | ♥ 1 | Wow amazing game. Easily my favorite so far. The only issue I encountered was that I couldn't really jump when I was moving against a wall. Probably some collision detection issue. The audio really stood out here. A different track for every character really gives this game a lot of character and charm despite the simple graphical style. It's mind blowing what you were able to do in just 48 hours! |