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| Timestamp | Since previous | Game | agwblack's comment | |
|---|---|---|---|---|
| Dec 4 19:17:37 | Son of Cthulhu | ♥ 0 | Quite impressive physics, cool art and sound. I couldn't finish that 4th level, pretty hard. Good job :-) | |
| Dec 4 20:04:31 | 46m 54s | The Vault | ♥ 1 | Stunning. I can't believe you did this in 72 hours. Brilliant concept, great story and exposition. Tasteful visuals, excellent sound design. Ending got me in the feels. Loved the inaccessible options. The best thing I've played so far. |
| Dec 4 20:14:47 | 10m 16s | Awkward Sacrifice | ♥ 1 | Pretty crazy idea. At first I was like wtf is this, but when the circular saws showed up I thought it was brilliant. I found it pretty hard to control though. Good job :-) |
| Dec 6 20:02:22 | 47h 47m | JellyWay | ♥ 2 | I like this game a lot, so I'm going to be quite critical. I found the left-right movement a bit too sensitive. Given the amount of spikes everywhere I think the movement needs to be a bit more manageable. The individual visual elements are all great. The background, the silhouette of the actual level, and of course the block people. However, they don't really hang together cohesively, from a visual design standpoint. The characters are cartoony and fun, yet the background is reminiscent of grim moody games like limbo. Likewise the music. Very beautiful, if its an original composition then I'm very impressed. However, as with the visual design, it didn't seem to fit. Overall, the audio-visual design of the game is not cohesive. So even though all the individual elements are well done, it kind of falls flat in terms of making an emotional impression. The best thing about the game is the level design. I've not finished the game yet, but so far I'm very impressed. I think you could really make something of this game. You just need to focus on a cohesive mood, and add a ton more levels, gradually introducing some new mechanics as you progress. And tighten up the controls a bit :-) Like I said, I'm only being extra critical because I actually really like the game. Good job, everyone on the team should be proud :-) |
| Dec 6 20:06:32 | 4m 10s | take me up! | ♥ 0 | Probably me being stupid, but I'm not sure how I'm supposed to run this on Linux? There's an exe, which can't run on linux without some sort of other program to run it. Please let me know, I really want to try the game! |
| Dec 6 20:21:02 | 14m 30s | Noroi | ♥ 2 | Nice look and sound, the music especially. Like others, I had some occasional trouble with clicks sometimes not registering. This was quite frustrating because it could be the difference between life and death! It also feels like it could do with some additional mechanic so it wasn't just a click-fest. Like bringing more of an actual fighting game into it, with more sophisticated movement and block mechanics. Obviously that's a bit much for a game jam though! The behind-the-scenes numbers could probably do with a lot of balancing to maximise how fun and satisfying the game feels, but that probably requires quite a lot of playtesting. Anyway, great job, moreish gameplay, excellent art and sound, but perhaps a bit too difficult? :-) |
| Dec 6 20:35:51 | 14m 49s | God of Fingers (HTML5) | ♥ 0 | I enjoyed this, it took me a little while to figure out how to play properly. found it quite tough. Unfortunately I didn't have the willpower to see it through to 42 sheep, does something happen? Good job, especially on sound design :-) |
| Dec 6 20:51:06 | 15m 15s | Flock of Salvation | ♥ 1 | Looks cool, really like the art style and camera work. I found the controls too difficult. It was too hard to hit birds, felt like I was doing it by accident. Then it was really hard to throw the birds in the pit. It gets increasingly frustrating as there appear more and more birds. I get that that was probably the idea, but it didn't feel that fun. On top of that it didn't really feel like I was working towards anything, but was rather just trying to stave off inevitable defeat. It would be nice if it felt like there was some way to win. Good job on the visuals though :-) |
| Dec 6 20:59:38 | 8m 32s | Fly Lightly | ♥ 0 | Sadly the Linux build did not work for me. Same because I really want to try it! Thanks for providing the build though :-) |
| Dec 6 21:27:27 | 27m 49s | To Please the Master | ♥ 0 | I also had problems loading the game: TypeError: URL.createObjectURL is not a function[Learn More] LudumDare43:168:31 xml.onreadystatechange http://kaijucombat.com/LudumDare43/:168:31 |
| Dec 18 19:22:16 | 285h 54m | Hell Well | ♥ 0 | I like the graphics, but real shame about the lack of any sound. I personally found the controls way too loose and fast, but maybe I just suck at video games. I guess it would be better if difficulty ramped up gradually instead of being at 100% right from the get-go. |
| Dec 18 19:39:20 | 17m 04s | Sacrifice Party | ♥ 0 | Lots of fun! I enjoyed summoning cthulu. The drawing mechanic was pretty cool, managed to get perfect on one of them. Quite different from anything else I have played this LD. Was a bit sad when I summoned Satan cos he didn't have any witty banter like the lesser demons. The other thing that would have really brought this game to life would be some sound! Great job. |
| Dec 18 19:47:31 | 8m 11s | The Lost Company | ♥ 1 | Sound would be great. I thought it looked great, and the idea was interesting, but I honestly couldn't get into it, I'm sorry to say. Not sure why, maybe its cos I wasn't sure what the goal was. Very happy to see a Godot game though, and thanks for providing Linux binaries! |
| Dec 18 19:59:41 | 12m 10s | Stand On Dignity | ♥ 1 | Loved it! Nice commentary on the unsung heroes in these stories. The knight was such a dick, and Sam was such a hero. I would play a lot more of this game if the mechanics and challenges continued to develop. Great music and sounds. Fun graphics fit the tone of the game. Brilliant connection to the theme. Great job! |
| Dec 18 20:11:43 | 12m 02s | Fight of glory | ♥ 1 | I like the idea, but I found the gameplay a bit too slow. Hotkeys would be great, like someone else suggested. Nice to have music but it didn't seem to fit the theme very well. Throwing people into a pot of lava between levels was hilarious. SMASH ATTACK! |
| Dec 18 20:15:00 | 3m 17s | Balloon of Death | ♥ 0 | Sadly I couldn't get it to run, either on the web or on Linux :-( |
| Dec 18 21:07:11 | 52m 11s | Lastcrifices | ♥ 0 | Nice job. Art and sound were great, although the scrolling and movement were a bit choppy for me. I really liked having the different pilots, although it would have been cool if the ships were different in some way, either in mechanics or just in looks, to drive the point home. |
| Dec 18 21:13:36 | 6m 25s | Mr.Geek | ♥ 1 | It was fun to do a quiz, but the bit with saving people felt pretty random. But it was fun reading the stories of what happened. Nice work :-) |
| Dec 18 21:22:03 | 8m 27s | Scapegoat | ♥ 0 | Best sounding game I've played in LD43, and one of the best looking. Brilliant work with music especially! I'm not great at puzzle games so I didn't make it too far, but I think this is a really nice effort. Congratulations! |