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agwblack

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TimestampSince previousGameagwblack's comment
Aug 15 22:02:55 Slay The Slime - Too Much Loot ♥ 1 Looks beautiful and great music. I like the loot theme. Great job! Gentle criticism now: I could have done with more feedback when getting taking damage, a red flash, sound effect, etc. Couldn't figure out how to use potions. I think dragging the icons is not great UI, just clicking on them would have made the gameplay feel smoother IMO. I think predictable scaling difficulty would be better than random slimes. Hope that makes sense. Again, very pretty, and great music.
Aug 15 22:18:33 15m 38s Reductor (LD42 Comp Entry) ♥ 1 Wow, really fun, just my kind of game. Great variety of enemies, powerups, etc. and hit the theme on the nose. Great art, great sound, well done. Minor complaints: Would have loved some 8-bit music with this, could have been amazing. When using WASD for controls, you can usually have the option to handle the keys by scan code rather than by letter. This means that weirdos like me who use an odd keyboard layout (Dvorak in my case) can still use WASD in the traditional location without having to alter their keyboard layout. Lost control of the mouse a few times when the cursor went outside the window. Tried to work around this by fullscreening the game (Alt+Enter), but that caused the guy to run off the edge for some reason. All in all though, probably the best one I've played yet. Nice work.
Aug 16 07:16:41 8h 58m Spiritship ♥ 1 Absolutely beautiful. Lovely art style and music, great mood. As @vfabien21 said, the tone of the game really ties in with your slightly sad messages about not having time and being unfinished. Obviously there is no real game it, but I really enjoyed my time with it. Also thanks for doing a linux version. I'm currently on my Linux machine and may not have got round to playing it had there not been a linux version.
Aug 16 07:21:12 4m 31s BulletMan ♥ 0 Trying to run on Linux but I get the following error when running from the command line: Error: Could not load game path '.'. What am I doing wrong?
Aug 16 07:35:41 14m 29s CAVEMAN ♥ 1 Seems cool but kinda buggy. I liked the music and the art style, but it was a bit too "zoomed in" for my tastes. Seemed a bit "flatter" than the usual isometric projection; a bit more top-down would be nicer. Controls a bit clunky, some hot keys would go a long way to making it more fun. Also, in game instructions would be nice. At first I didn't understand that you are supposed to surround the llamas. First and third time I played the dude got stuck when I tried to click on an adjacent animal. Second time it crashed (on Linux): OpenGL ES 3.0 Renderer: Quadro P400/PCIe/SSE2 caveman last position: (1, 1) caveman last position: (0, 2) caveman last position: (0, 1) caveman last position: (0, 0) caveman last position: (1, 1) path: [] handle_crash: Program crashed with signal 11 Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues [1] /lib/x86_64-linux-gnu/libc.so.6(+0x354b0) [0x7fca7169f4b0] (??:0) -- END OF BACKTRACE -- [1] 28387 abort (core dumped) ./CAVEMAN.x86_64
Aug 16 08:25:04 49m 23s Cartoon Tactics ♥ 1 Great work, and thanks for shipping a Linux version. Looks really nice, didn't come across any bugs. The sounds were funny. Music would have been great, but you must have already been pretty stretched as it was! Very impressive entry IMO.
Aug 16 12:38:28 4h 13m Feedrun ♥ 0 I had an issue on Linux where the mouse cursor would disappear after I switched to the doggo control view and back. Cool premise though, and I like the music. Not really my preferred graphical style, it would have been really nice to see the dog animated.
Aug 16 12:43:12 4m 44s Who Z For Dinner ♥ 3 Segfault on startup for me (Linux): Set current directory to /home/agb2/Downloads/whosfordinner Found path: /home/agb2/Downloads/whosfordinner/WhosForDinner.x86_64 Mono path[0] = '/home/agb2/Downloads/whosfordinner/WhosForDinner_Data/Managed' Mono config path = '/home/agb2/Downloads/whosfordinner/WhosForDinner_Data/Mono/etc' Preloaded 'ScreenSelector.so' Unable to preload the following plugins: ScreenSelector.so Display 0 'DELL U2212HM 21"': 1920x1080 (primary device). Logging to /home/agb2/.config/unity3d/LD42/Who's for Dinner/Player.log [1] 83880 segmentation fault (core dumped) ./WhosForDinner.x86_64
Aug 16 13:00:52 17m 40s DE/VOID ♥ 2 Just brilliant on every level. Love the minimalist aesthetic. The best thing though is how every level is a new iteration, a new twist on the basic mechanic. Really well done.