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walnoot

Feedback comments for LD42

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TimestampSince previousGamewalnoot's comment
Aug 16 18:48:30 Block Fall ♥ 0 It's a cool interpretation of the theme. It would be nice if you could do more with the movement, as standing still is the best strategy now. Also the balance is a bit off, as you get overwhelmed quite fast. But it's a cool game at its core
Aug 16 19:03:13 14m 43s CLAMPRESSOR File Archiver ♥ 1 I could not get it to work on Linux, both my monitors showed a black screen from which I couldnt exit
Aug 16 19:15:11 11m 58s Fruit Vendor ♥ 1 Cool game, it turned out to be more challenging than it appeared (no pun intented) at first. I feel like I lost some lifes due to RNG at some point, where I didn't get the required fruit for 10+ rounds, which was a bit frustrating.
Aug 16 19:30:21 15m 10s I'm TOTALLY not a clicker! ♥ 0 I played this for longer than I should have, good job :p! I'm generally not really a fan of clicker games, but you've made it a lot of fun. It's polished, the music is good and it has a lot of juice.
Aug 17 11:06:49 15h 36m Mars Initiative ♥ 0 I quite like the atmosphere of the game, very relaxing. I think if the mechanics were a little bit deeper this could be a very chill clicker-like game. Small nitpick: I had to clean my monitor before I was able to see the dark gray pod on the planet.
Aug 17 11:53:10 46m 21s Quantum Customs ♥ 1 Cool game! The gameplay is fun and original, and the humor is a nice addition. It starts out quite challenging, where sometimes I felt like I had no choice but to leave a big block behind. An easier start would be nice for new players, so that they can figure out the mechanics without a lot of pressure. Overall a nice and polished game, congrats!
Aug 18 13:47:05 25h 53m Squirrel's Revenge ♥ 1 I really like how the game gets harder as your food source is getting chopped down, a nice way to combine the gameplay with the story/morale of the game. I think you hit the right mark with the difficulty, because it's difficult enough to pose a challenge during your first game, but not so different that it's impossible to win. It would be nice if there was some kind of feedback that the diggers are disabled (like a smoke effect or similar), because at first I tried to kill them with the nuts.
Aug 19 09:13:48 19h 26m Edgy Fantasy Battle Deluxe ♥ 1 Beautiful game, good job! Very impressive what you've put together in just a weekend.
Aug 21 12:22:40 51h 08m ROGER THE DODGER ♥ 0 Pretty cool game. I was very motivated to get to the end, but gave up in the end because I got wrecked by the debris moving at light speed too often. Simple mechanics, but well executed and fun to play!
Aug 21 12:45:24 22m 44s Space Defender 2000 ♥ 2 Loving the art style and sound effects, the game feels very polished and juicy. The gameplay is simple, but well executed.
Aug 21 14:50:36 2h 05m PostoBot ♥ 1 Nice, gameplay is original, and the overall product is quite polished. It wasn't too difficult at the beginning, until all of the boxes started to pile up and I got stuck between two boxes. It's a bit of an emergent lose condition, which is funny.
Aug 28 14:06:27 167h 15m Out of Space Inc. ♥ 0 I think this would be a very cool game if some of the issues are worked out. As others have noted, the input bugs with the 2 engines is the biggest issue. It would also be nice if after resetting the thrusters would be at the same place instead of going to the default places. This would allow you to make small adjustments in your set up. I would like it if you kept working on this, because the core of the game is really solid, and can be a fun web/mobile game.
Aug 28 14:16:34 10m 07s Darklings ♥ 1 Nice game, very well executed. The overall mood and polish is really good. I think the length of the game is good for a jam game, I wish it was a bit more difficult though. Sometimes I got a bug where the character would stand on nothing after pushing a block, but this wasn't game breaking. But overall it's a really solid entry.
Aug 28 14:34:15 17m 41s Desktop Defense ♥ 1 Cool game, I've seen a couple of 'running out of memory space' type games, but I think this is one of the best implementations. Controls were a bit fiddly, but fine after you got used to it. I think the game balance could use some tweaking, since I never used the fireballs. I was able to complete the game just by moving around and spamming shoot. A good rule for shooting games like this is that there should always be a small reason not to shoot, for example recoil or limited ammo. Overall a fun game, so good job!
Aug 28 14:51:15 17m 00s Space Shack ♥ 1 Cool game! It's very polished and the premise is silly, but fun. You asked for more feedback in your post, so here it goes: The controls are obviously very floaty, which I suppose is intentional, but it does make the game a bit frustrating. I wanted to stash the friends stuff in the lower right corner, but because of the slow movement that took to long to keep up with the fuel/shields. Perhaps it would be more fun if attacks came in waves, so that you wouldn't have to focus on three things at once. It was hard to notice when the fuel/shield/friend was low on health because the health bars were all the way in the corner. I think it would be better if the bars were over the objects themselves, and if there were some kind of notification when the object was low on health, so you can focus on it. Picking objects up was a bit fiddly because the prompt to pick it up showed up before you were close to picking it up. Also, you don't know which item(s) you are going to pick up before doing it. That could be solved by highlighting the object when it grabable. I hope the feedback is useful for you. Overall it's a very complete and playable game, good job!
Aug 28 18:34:07 3h 42m Ant Factory ♥ 1 This is an excellent game, great job! I love strategy games and resource management, and you nailed this. The whole gameplay that the stuff you produce also produces 'waste' that you have to get rid of is genius. Normally with strategy games the solution is straight forward, but you managed to make it into a puzzle game, which is awesome. I managed to beat the second level after a couple of tries, and I'm sure I can beat the third level with some tinkering. This is also one of the best implementations of the theme that I've played so far. This is exactly the type of game that I love, and the implementation is great, so congrats!