edgelord 2018-08-14 10:28
I was looking really forward to play this game after I saw you blogposts, but I don't get it how to start that tower defense game, sorry. There are no enemies. What do I have to do?
Foon → Ludum Dare Explorer → LD42 → Desktop Defense
By emkiusz
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 988 | 3.00 | 33 | |
| Fun | 996 | 2.80 | 32 | |
| Innovation | 316 | 3.46 | 32 | |
| Theme | 897 | 3.10 | 32 | |
| Graphics | 1072 | 2.58 | 33 | |
| Audio | 736 | 2.36 | 32 | |
| Humor | 480 | 2.80 | 30 | |
| Mood | 963 | 2.60 | 30 |
I was looking really forward to play this game after I saw you blogposts, but I don't get it how to start that tower defense game, sorry. There are no enemies. What do I have to do?
A very unique take on the theme. I liked the UI wobbling when moving the Ram indicator, though not sure whether that was intended.
This is a pretty cool idea! I encountered some bugs though, for example the RAM optimiser icons kept showing up on top of the other programs when I closed it, but the window had disappeared. Also it sometimes the game window wouldn't move when I tried to move it. Other than that, I had fun! Well Done :)
Poorly made game with a fun gameplay, you should work at the graphic
The thing I enjoyed about this was the discovery aspect. Opening each application and figuring out what is possible.
I didn't enjoy the controls all that much although I'm not sure what to suggest. Maybe rather than the target let the player click a tower to fire from?
I liked the idea of being capped on the amount of features to fit in with the theme. Level one and two were quite slow but level three had just enough enemies frequently enough to make it difficult and therefore fun.
@edgelord to start the game you should run the console app on the taskbar and press enter
the game itself is fun, but if you shoot fireballs, the console window won't show how to start the game. i still don't know how to start the second wave. it could be a bit harder, the sprites could be improved (like the player) and there are some depth problems with the tower. but you made this in just one day, so this is pretty impressive. But the biggest problem with the game is that it reminds me of the days when i had a windows xp computer...
@edgelord Just press Enter, it's explained in one of the windows. @kerelolivier It's not and it happens only in HTML version.
This is a pretty good game, but I think that you should have to compromise more in this game because if you turn off warnings, sound and the fires then you don't have to think about the RAM mechanics. And also this game would benefit greately from having another option of killing enemies. So you start with a lot of options but you have to limit yourself to the best ones or your favourites.
Also there is a bug with the fires, they don't go away
@edgelord press enter, it says so in the logs
@monkosum The next wave won't start if RAM usage is too high, I probably should explain that in game more briefly. Same goes for 'Press ENTER' message.
@emkiusz You should color the RAM text red if it is negative
@darbis Yeah, that's a big problem with my games, they all look ugly. I really need to work on that, thanks for pointing that out.
I like how you have to handle the resources to continue. I have to disagree with @darbis regarding the graphics, I like the style of those application icons. Maybe a soundtrack would add to the mood and it also would be nice if the player could adjust the volume of the sound effects.
I expected something meta out of this game, but after Round 1, nothing happened. But an interesting game, though.
I really liked the concept of this game and how you used running out of space with a PC. The game was fun but it got a bit repetitive and I hoped to see more exploration of the PC. Also I think I found a bug where if I tried to turn on shields before the first round it kept on disabling them and freeing up more space to the point where the game was using negative RAM. Some better explanation would have been nice although I can't claim that I thoroughly read the instructions :).
LOVED the game hhhh the name of it the design the help and the instructions menu jut i don't really see the relation between the topic and the standard of the game but a very good job
Took me a bit to understand how things worked, but it felt very smooth and contained a lot of content. Good job all around!
Cool game, I've seen a couple of 'running out of memory space' type games, but I think this is one of the best implementations. Controls were a bit fiddly, but fine after you got used to it. I think the game balance could use some tweaking, since I never used the fireballs. I was able to complete the game just by moving around and spamming shoot. A good rule for shooting games like this is that there should always be a small reason not to shoot, for example recoil or limited ammo. Overall a fun game, so good job!
A bit complicated to go in, but good game overall nice work
Thanks for the feedback everyone. :)