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undefinist

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TimestampSince previousGameundefinist's comment
Aug 13 03:50:28 Running Out Of Space ♥ 0 Not a bad take on the theme! Slightly buggy, but pretty good considering this is your first game jam. Some thoughts: Maybe have it be less random? When you're on a lower platform, it's sometimes hard to recover and you gotta pray for RNG. Maybe have the randomness be weighted towards the columns with lower heights? Great job nevertheless!
Aug 13 04:02:46 12m 18s Match In A Bottle ♥ 1 It's an interesting game idea! However I felt that the randomness wasn't managed well. Because blocks need to connect, the entire game hinges on RNG. Even if you had perfect moves, you could still lose. Furthermore, since the player can only jump 1 tile high, it's easy to get stuck. Getting respawned in those spots are also not fun. I think maybe if this had the typical match-3 mechanic of swapping 2 tiles, it would be better? All in all, I think it's not a bad game, especially considering you had half the time due to finals... My finals are this week x.x Good job!
Aug 13 05:28:20 1h 25m Hydrogenic ♥ 1 I liked it! Really fun! Simple mechanics, but well executed. Personally, I didn't like how confusing left/right was.
Aug 13 13:44:24 8h 16m Hoarder ♥ 2 Pretty cool concept! Nitpicks: Movement and controls feel janky. I was using kbm, and I felt the pickup/rotate should have used other keys. I accidentally missed the controls when playing your game, and I tried to pick up with the up button. TAB and Shift feels weird to press in conjunction too. But! I liked how you throw furniture into the grid to get rid of them. It's a unique take on Tetris. Good job!
Aug 14 00:36:48 10h 52m Skipping Cats ♥ 0 This was great! I was not expecting the puzzles to have this amount of depth -- was pleasantly surprised!
Aug 14 01:01:18 24m 30s Will Survive ♥ 3 Lovely pixel art and sound effects. But like everyone else has mentioned, gameplay definitely falls short. I didn't see all the screenshots on this page so I thought the game would go on forever; I gave up after 4+ minutes because I felt I was doing the same things over and over. Maybe even have stumps blocking the player would make the game feel less repetitive and more skill-based (and add to the theme). Nevertheless, great game! Good job :D
Aug 14 10:57:25 9h 56m Colouroboros ♥ 3 Interesting concept. I think my biggest gripes with the game is the controls and movement. I don't understand why you didn't go with up/down/left/right for the controls, instead of l/r for cw/ccw -- I got confused a lot and misplayed. The other thing that didn't feel right is how you didn't move immediately. I get that it moves at a certain speed, but it still doesn't feel right when there's a delay before knowing if your input went through. All in all, I loved the concept, but controls and movement gets unbearable for me. Good effort!
Aug 14 11:32:38 35m 13s California Jane ♥ 1 This is an absolutely stunning game! Very polished, if I wasn't in LD I'd be surprised this was a jam game. Minor stuff: The tiles were mentioned before -- I was confused for a bit at the start between the 2 broken tiles. Another minor visual design: The block walls (the ones that can trap you) look like the same height as the idols, so feels weird that I can jump the idol but not the blocks. A little annoying: The controls were kinda annoying. I get that you wanted to allow the player to press and hold? But a lot of times I wanted to move one tile or land on that tile after jumping, but I moved one extra tile forward. But all in all, this is an awesome game! Good job :D
Aug 15 03:54:28 16h 21m Space Escape ♥ 1 I was definitely really focused on the gemboard. Then I realized that warp 100 would win the game. Even after getting that I didn't win? Confused. Some thoughts: Maybe turn-based would work better? So you sorta have to strategize your next move, and after your move the enemy shoots you and your resources are depleted. Also, I wish the gems had the shifting down animations when you make a match! All in all, I really liked the concept. It's a fun game overall! Good job!
Aug 15 06:07:36 2h 13m Climb ♥ 1 Charming art style with the hand drawn stuff! Nice concept, but feels too unfair and luck-based. Congrats on finishing your first jam! ;)
Aug 15 07:34:46 1h 27m Demon Space ♥ 2 Genius! This was a fantastic concept. Solved it all! Well, the library was auto-sorted by windows explorer ;) And The Beatles wikipedia page sure is confusing :p Loved it, awesome job!
Aug 16 08:06:08 24h 31m Tiny Kingdom Builder ♥ 2 I had a ton of fun on this one. Very polished! Awesome job. I'm not sure how I got the gamejolt page (did you change the link to itch.io after?) Wish there was a timeless mode.
Aug 16 10:25:13 2h 19m Crate Typist ♥ 1 I'm no typist, got to 616/Wave 8. Think it was cool, but it feels just like any other ordinary typing game, tbh. Maybe if the crates actually stacked when it got to the center, it'll fit the theme even better. Overall tho, it was a good game, and I enjoyed it!
Aug 17 07:23:50 20h 58m Cluttered Mind ♥ 1 I'm not quite sure what I played, but that was an interesting experience!
Aug 19 04:01:12 44h 37m Claustrophobic Typist ♥ 1 Cool idea. I feel like words should have more variations in length, rather than a fixed increase, to give more rhythm in the gameplay. This should also give players a chance to bounce back -- If they're near losing, and all the words are long, they won't have a chance of getting back out.
Aug 27 14:40:05 202h 38m French, Pen Price, DOOM! ♥ 1 Very interesting! Some nitpicks: The pieces had (i guess?) weird collision, so sometimes pieces get put back even though they weren't touching. The instructions were hard to read, you should really either use a font, or write more neatly. Overall though, it was a good effort! Well done!