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Tudvari

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TimestampSince previousGameTudvari's comment
Aug 13 07:35:30 LimitedLootHunters ♥ 1 For some reason my whole team took damage, not just the tank, so they died after 3 monsters because I couldn't heal them and the back of the team got insta killed at some point :\ But I could play it through anyway because I could stack the best items on my tank who got immortal in the process. But it depends on what "playing it through" means because well... my inventory got full but nothing happened so if I'm correct the end of the game is dying because there is no more room left for healing items. It was a fun experience even if I couldn't enjoy the main (would be) strength of the game: managing the team's resources. For a first time jam it's a pretty solid idea, someday I will make a game like this aswell 😃
Aug 13 07:59:39 24m 09s Ransack ♥ 1 First of all, I love the aesthetics. Music, Graphics, Sounds, everything. The game mechanics are pretty pretty solid, very addictive and it was fun trying to reach that b*g f****ing sword, and when I finally reached it... Holy moly. And you can put lots of lots of different weapon mechanics throrugh items. If I were you I would expand it with other RPG elements so it would be complicated. But before you would make it more complicated (currently you shouldn't), I think you should bind (for example) the middle mouse to "drop" an item to a bag, or even you could drop an item everywhere, creating a bag on the ground. You could also use this button for auto-placing an item into your inventory from a bag, but at first sight it would make the inventory management part of the game a bit less fun and accentual so maybe no. Thanks for the experience!
Aug 13 08:03:53 4m 14s The Sword in the Darkness ♥ 2 You should build other versions too, it's easy with Unity. Btw here is the windows version for those who need it: https://www.dropbox.com/s/g00rthg4k090pvr/TheSwordInTheDarkness-Win.zip?dl=0 Also, I share @stephen-coley 's views.
Aug 13 08:18:35 14m 42s Brick In ♥ 1 ~ 300 😄 Cool concept but yeah, the input could be a bit more responsive. It felt like I'm on ice and it was easier to score with swinging left and right, wall to wall, than by playing it concentrated,
Aug 14 10:13:42 25h 55m 42 Pillars of Stone ♥ 1 It surely has potential. Yeah, there are flaws as the people before me already mentioned it. But there is potential too. I liked the music but in my opinion the game should have had a darker tone: diablo-esque. (does this word exist? 😄 ) Also I would have enjoyed some physics and/or deeper mechanics behind the fireball, instead of just clicking that much for one single level 1 orc. It felt grindy.
Aug 14 10:22:45 9m 03s Depot ♥ 1 It was a realistic experience. Nice game 😄
Aug 14 10:33:50 11m 05s DOS: Deletion (of) Old Stuff ♥ 1 Very interesting platformer mechanics, and music at some point becomes mesmerising. And: why did you put jump on X instead of Space and why did you put restart on Space? I kept hitting space and wondered why the level wont start 😄
Aug 14 10:56:55 23m 05s Escape 2600 ♥ 0 Did not expect this. Very nice looking, sounding, humorous adventure game. I loved it when I finally could read the second text after 5 deaths by monkey shit, then I read it: "don't eat monkey shit". Worth it, lol It could have a second part, I would gladly play it 😄
Aug 14 11:04:52 7m 57s Anxiety ♥ 1 Can't really say anything new, others already said what I want. aaaaaaaaaaaaaaaaahhhhhhhhhh
Aug 14 11:19:34 14m 42s Suffocating Tower ♥ 0 It's always good to play with a game with resizing window 😄 It's pretty rare. (while it does the same thing as a closing in black area, or something like that) Can't really say much, pretty solid game. I think this says it all: I was disappointed that it ended so soon. I wonder what other mechanics did you plan foer further levels.
Aug 14 18:04:40 6h 45m Jumpless ♥ 2 This was my first idea too 😄 And you executed it pretty well, the mechanics are flawless. At the last map I just jumped around for a few minutes, that's how enjoyable the mechanics are 😄 Nicely designed maps, wish there would be more. Keep it up!
Aug 14 18:23:02 18m 22s ### ♥ 0 I don't know what is this. I gave 20 minutes, had little break between them. but ... Sometimes points came slower, or by big chunks, sometime it lowered it. I don't know.
Aug 14 19:24:06 1h 01m Mr. Shovel ♥ 1 I can't find any downloads links. The itch.io page ain't got one :\
Aug 14 19:56:09 32m 03s Countdown ♥ 0 Could you make a bit bigger description? I don't really understand what's happening. I go out for a walk in the park, and E starts flashing, I push it, and I get a wooden spoon from the grass? 😄
Aug 14 20:44:43 48m 34s Just In Time ♥ 0 You should create a description, and also you could have used the built in functionality for sharing download links, instead of commenting here 😄
Aug 14 21:20:17 35m 34s Planet Complete ♥ 1 A password is still required.
Aug 14 21:42:34 22m 17s Backpack Fight ♥ 0 Pretty nice idea. It can be very complex with these timed disappears/uses.
Aug 15 08:04:19 10h 21m Sinking ♥ 1 I love the art style, it would synergize with a dark, eerie music so well. The mechanics could have been a bit better fetting, like the double jump is bit ill-fitting in my opinion. Also don't really know whether I was bad or not, but sometimes I felt like the controls were a bit off. But overall I really like this game, and as soon as I thought: "this game should have a checkpoint system", I reached the first one 😄 Keep it up !
Aug 20 21:28:45 133h 24m Adventures of Spacepup! ♥ 0 I like the art but the gameplay is not so innovative. You could have let yourself a bit loose. But the art is really really goergous. Keep it up!