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Feedback comments for LD42
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| Timestamp | Since previous | Game | Trevor Hayes's comment | |
|---|---|---|---|---|
| Aug 14 22:42:38 | Backspace Bouken | ♥ 1 | I loved it. That was quite the witty theme interpretation. Well done :) | |
| Aug 15 04:47:45 | 6h 05m | The Game Collector | ♥ 1 | @sebastian-m I noticed the music transitions, very nice :) |
| Aug 15 06:41:22 | 1h 53m | Kazoete | ♥ 1 | Hmm, I need to work on 7 and 8 kanji recognition. This was a useful and pleasant experience :) Once you get to the later stages it becomes obvious due to the alternative options having less digits in the kanji then the correct answer. You may want to mix up 10, 100, 1000 kanji positions so you have to read them too, but then again having them the way you do may help people learn them easier at first. Also there is a WebGL memory bug that crashes it out at some point. |
| Aug 16 08:48:54 | 26h 07m | Super Dungeon Freakout | ♥ 1 | I liked the silly vocal noises :) Controls need a bit of tweaking. When you are next to a wall you can't throw the shield, it feels unresponsive when that happens. |
| Aug 16 18:52:13 | 10h 03m | Last Piece | ♥ 1 | Good job on this one :) I didn't upgrade my reactor the first time through, didn't notice I could, and it felt too long. My island was so massive by the end that I was the real mainland, and I had no concerns for half of the way there. My second try I upgraded the reactor. Arriving sooner felt much better so I have to disagree with @thefunattic. As long as the objective is to reach a destination speed is a relevant choice. @thefunattic may have a point about making engine upgrades more crucial to the gameplay though. What about having the island slow down with the increased weight as it grows so you need to upgrade to keep moving along, or have it so that you need to upgrade it to unlock higher tier structures. I would also like hotkeys to pick what I'm building. |
| Aug 18 20:55:01 | 50h 02m | Wingman | ♥ 2 | The music is really great, but the shield hit ping sound is too shrill and loud. Someone sitting beside me thought it was the fire alarm at first, and I'm wearing headphones. The pixel art is really good. The gradient on the "Back to menu" button is smooth and out of place with the rest of the games retro banded aesthetic. Overall I enjoyed the game, and rated it highly, well done :) |
| Aug 18 21:29:50 | 34m 49s | Reverse | ♥ 1 | @goutye let me know when the HTML5 build is up :) You reviewed my game, and I am eager to return the favor, but I only play web builds for security reason. |
| Aug 18 23:11:19 | 1h 41m | California Jane | ♥ 1 | This is so polished you almost forget it's a jam game while playing it. I'm curious about the torch light. Is there a bloom shader involved or just sprites? |
| Aug 18 23:22:55 | 11m 36s | CQC | ♥ 1 | Nice job on the ring effects :) |
| Aug 19 20:25:42 | 21h 02m | Reasonable Claustrophobia | ♥ 1 | There is a bug where you can complete the level while your dead. It's exploitable as a shortcut to levels where the door is above you. Simply close in both walls so that the red strip is in line with the door, then close either one the whole way crushing yourself. You bounce off the walls upwards to victory. (If you are not the developers make sure you play normally first this game has excellent design.) |
| Aug 19 22:28:54 | 2h 03m | Running from ⭐⭐Space⭐⭐ | ♥ 2 | For a post ludum dare verison I would turn off gravity, it feels wrong to fall down in space. |
| Aug 24 05:50:02 | 103h 21m | Blocks | ♥ 1 | I think you have a bug where pressing W and SPACE at the same time jumps extra high. |
| Aug 24 20:57:06 | 15h 07m | Plag | ♥ 1 | For exposure on your game you want to start rating other peoples games ASAP, aim for 50 ratings given if you can. Heads up though we are approaching the final rating week and last time the Smart sort order was swapped out for Danger as the default during that time. I recommend adding a web build. People like myself don't want to risk running native code from a bunch of strangers. Even assuming no one in the community would make something malicious there is still the potential of a virus infection on their machine. Web builds also have the benefits of being cross platform, and convenient. You're actually in a good position to port your game to the web because you use C++/SDL. As long as you are using SDL or OpenGL to do your rendering. Take a look at http://emscripten.org/ to find out how. You are allowed to add additional platforms after the jam phase. Let me know if you do and I will be happy to play and rate your game. |
| Aug 25 01:53:26 | 4h 56m | Fatty Blobby | ♥ 0 | Good use of the theme, and not bad for a jam game. Solving the last level required a lot of trial and error. It was not clear that the button was a button, that it would remove the food/pill thing, and add a laser at the end of the hall. It's better to have the effects of items happen in full view of the player, at least the first time they are used, especially when there is no sound. Also the button should just activate the laser for clarity. Change the way growing kills the player, you should have to be squished to die. Growing should just push you out of walls if you are too close, but there is still room for you to fit. It was not clear that the box in the bottom right of the screen had to do with how the player was going to grow. It's far away from the grow timer and the player. I didn't notice it until the last level. I think that would be better indicated on the character itself. |
| Aug 25 02:18:20 | 24m 54s | Jet Mail | ♥ 0 | Your daughter did a good job on the art. If you two have time make sure you play and rate other peoples games. It will make yours more visible on the site. |
| Aug 25 02:44:39 | 26m 19s | Run out of space !!!! | ♥ 0 | I like the art style, and the music. Make sure you give ratings and feedback on other games, if you want ratings and feedback on your own. |
| Aug 25 02:56:38 | 11m 59s | The Prepper | ♥ 0 | I only play web builds, but I thought I would let you know I don't see any build on your itch.io page. Once you upload your build make sure you rate other games to get ratings on your own. |
| Aug 25 03:19:21 | 22m 43s | Cat Hotel Island Deluxe | ♥ 0 | Source code is more so we can read it if we are interested not the main deployment option. Is there any way you could host the node server yourself? |
| Aug 25 05:07:49 | 1h 48m | Blooming Heights | ♥ 1 | It's a fun game. There is a lot to read, maybe look at cutting down on the text in the shop, the clock is ticking even in easy it's difficult to read about everything before the game ends. For example: "Kit containing everything that you could need in order to repair damage caused by landfalls, can also be used to expand your island, It will allow you to place 1 tile." It's flavorful but could be just, "Landfall repair kit - allows you to place 1 tile (click empty tiles to use)" |
| Aug 25 07:35:34 | 2h 27m | Drugged Slime | ♥ 0 | Hey it's a start and you made something on theme, so be proud of that. Just keep practicing. Do some tutorials on your framework. As you improve maybe come back to this and polish it up a little as an exercise. Here are the issues I would start with: - You can't lose, you just get so big you collect all the pieces. - You want to make the unused area around your characters sprite transparent. The white background covers your platforms as he grows. - Since the character is pixel art you want to use nearest neighbor scaling, linear is causing blur. Once you have the basics in order you are going to want to start looking at making things juicy. https://www.youtube.com/watch?v=AJdEqssNZ-U https://www.youtube.com/watch?v=tu-Qe66AvtY Also the lack of ratings and feedback on your game has more to do with you not rating other games than the quality of yours. Rating other games increases your games visibility on the site. |
| Aug 25 08:27:34 | 52m 00s | Pizza Defender | ♥ 1 | Art an animations are really good. I think some knock back and a bit of camera shake would add to the game feel. |
| Aug 25 09:23:07 | 55m 33s | PhantomMARE | ♥ 1 | Cool concept. It didn't really feel like they were scared of me no matter what I did. In the end I threw all the furniture under the map, so guess I win in my own way :) I think having just one button for pickup and drop is more natural. It's what I tried to do before reading the instructions. |
| Aug 25 20:11:00 | 10h 47m | XORN: The Fallen God | ♥ 2 | First thing last night when I was tired I tried to play your itch.io page header... It has the dimensions of a game and even says PRESS ANY KEY TO START. It's a good looking title, but you might want to crop it. The mouse cursor is easy to lose track of. I'm on linux and with my desktop setup it's blue and blends in with your game. I feel like it would actually improve the game quite a bit if you added your own targeting cursor on the arena floor much like the indicator under the player. Cause of death was usually just losing my bearings. The graphics are good, and you have established a mood with your particle effects, lighting, and music selection. Overall solid entry, great work guys! :) |
| Aug 25 21:24:43 | 1h 13m | UNTIL I RUN OUT OF SPACE | ♥ 1 | The game saves your progress and is not replayable! It feel like that was a deliberate creative choice and not a bug though. I played again in a different browser to experience the planets I missed. 5 stars for mood on this one. Nicely done. |
| Aug 29 20:49:58 | 95h 25m | Cybatron | ♥ 2 | - Moves: 1330 - Time Spent: 69M 23S - Resets Used: 156 - Hints Used: 7 - Blocks Lost: 1271 I think my scores indicate that I didn't really stop to think ahead and just kept trying things. Level 10 was the hardest for me to get over for some reason, even though it's actually pretty straight forward and basically level 7 again :S I'm impressed the game has a soundtrack and not just a single song. :) When I first play the game in Chromium, Version 68.0.3440.84 (Official Build) Arch Linux (64-bit), there is no music from level 1 to 5. It starts playing on level 6. I thought this was by design at first, but if you restart once the music has started there is then music for levels 1 to 5. |
| Sep 3 18:29:19 | 117h 39m | Names are Hard | ♥ 0 | I think the platforms should still be collidable under water. |
| Sep 4 20:07:59 | 25h 38m | Grey Goo | ♥ 0 | I like the concept, but the controls are frustrating. I ended up using a gamepad thumbstick to reach the end. Clicking the button at the end with the mouse was unexpected. I would prefer the standard WASD + mouse controls that most first person PC games use. |