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Feedback comments for LD43
Trevor Hayes's games and stats for all events →
| Timestamp | Since previous | Game | Trevor Hayes's comment | |
|---|---|---|---|---|
| Dec 5 11:05:34 | Oh Mayan God | ♥ 2 | I really like the increasing tension in the music and atmosphere. After many attempts I managed to get everything but 1 chicken. I found starting over after one mistake frustrating. I think a checkpoint after each sacrifice might solve that while still being difficult enough. I would like to see the ending so I will try again later :) | |
| Dec 5 11:20:58 | 15m 24s | Room44 | ♥ 2 | Excellent pixel art :) |
| Dec 6 00:46:07 | 13h 25m | Power Down | ♥ 0 | Only thing I didn't like is the narrow FOV. It was very disorienting at first, but once I got used to it I was able to appreciate the level design. I liked that the power-ups are used immediately and you can pretty much guess what they are going to be from the area around them. Good job on this entry :) |
| Dec 7 01:54:14 | 25h 08m | Triag'd | ♥ 2 | That poor girl died of feet way too big to dance. 😏 I enjoyed reading the patient descriptions, good job 😄 |
| Dec 8 02:25:09 | 24h 30m | AkimBear | ♥ 1 | I love the little details 😄 The elevator door says no smoking, yet the bear has a cigar. That honey drip screen transition, and persistent bullet shells, etc. Really fantastic job on this one. I felt like I wanted the guns to snap to my thumb stick position faster. Sometimes an enemy would be at my feet and I would instantly aim the stick right at it but the gun has to make a slower turn toward that direction so there was no way to get them. I also feel like the enemies should contrast the background more. Make sure you add the HTML5 link to the page above so those like myself looking for HTML5 don't pass on this great game. I found if from your feed post about adding the web version. |
| Dec 8 07:19:02 | 4h 53m | Fallen Girl | ♥ 1 | I love the vibe you created with the music and art :) |
| Dec 8 07:30:22 | 11m 20s | Crush/Burn/Sacrifice | ♥ 0 | Cool shader effects :) |
| Dec 14 04:39:19 | 141h 08m | Peregrinations | ♥ 1 | I reached 646m. It was fun, but after throwing everything in the fire it takes awhile to reach your final score. |
| Dec 14 06:25:06 | 1h 45m | De-Railed | ♥ 2 | I really liked it. It's one of my favorites from this Jam for sure. 😄 I was almost at the end but I encountered a bug where I did not enter the train on the level with the larger monster. I kept trying to enter the train but eventually jumped really high instead... I then moved to the far left by choice to see if anything was up on the ledge and fell out of the level, where I was able to pan the camera back and forth over the level. I assume I was falling infinitely below the game screen. I was using a controller when this happened. I noticed that the sound effect for hitting the ground got louder than they are supposed to be. When jumping in the train it starts out at the perfect volume, but after playing the first outside level and coming back into the train it's too loud. I also feel like the enemies should start out facing left. Most of them are just facing a wall and can be ignored. I played it again with mouse and keyboard and was able to make it to the end 😄 |