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Feedback comments for LD42
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| Timestamp | Since previous | Game | TJ101010's comment | |
|---|---|---|---|---|
| Aug 13 23:42:26 | Archer Librarian | ♥ 1 | Loved the mechanics. The escalating music was a nice touch! | |
| Aug 15 04:16:18 | 28h 33m | Fyrewall | ♥ 1 | Innovative game! I like the concept. The faces were menacing! I made it to level 2 pretty easily but couldn't figure that one out. |
| Aug 15 04:22:19 | 6m 01s | Pocket Pets | ♥ 1 | You've made a great game! The graphics, audio, and font all work really well together. |
| Aug 15 04:36:52 | 14m 33s | Eviction Evader | ♥ 1 | Cool concept! I loved the surprise of seeing that truck coming from over the hill. |
| Aug 16 01:27:38 | 20h 50m | Out of Graves | ♥ 1 | Great submission! I think the biggest thing I would've liked is shorter timers and earlier frantic gameplay. It took a while to escalate, but once it did, it was fun! |
| Aug 16 01:38:44 | 11m 06s | Chill Daddy | ♥ 3 | Loved the game! The animations were really cute. |
| Aug 16 01:58:22 | 19m 38s | Comfort Zone | ♥ 3 | I loved the audio, including the voices as you approached crowds and the effect when people got into your personal space. Great job! |
| Aug 16 19:42:01 | 17h 43m | Where's my kingdom?! | ♥ 0 | Cool concept! I really liked the controls and the general hex concept. As mentioned above, a bit more focus on UX would've made it a lot easier to get into. |
| Aug 17 03:56:44 | 8h 14m | Chef Frank's Franks | ♥ 1 | Fun concept that meshes with the theme well. Absolutely love the art style. The audio is subtle and welcome - I really like that you didn't try to do too much. Great job including a small tutorial, that's always nice for jam games. |
| Aug 17 04:02:02 | 5m 18s | Cluster | ♥ 1 | Wow, that guy is pretty creepy! I was really impressed with the art and audio in general. The gameplay lacked a little in comparison, and may have benefited from some more abilities. |
| Aug 17 04:09:49 | 7m 47s | Light Towers [WEB] | ♥ 1 | Some games have really great audio, or impressive graphics, or cool effects. This game showcases really solid design. It's a simple concept which is easy to learn and scales well. |
| Aug 19 19:06:13 | 62h 56m | Get To The Airlock | ♥ 3 | The other comments have mostly covered my thoughts. I think one opportunity is to add effects when o2 is low - dimming, blurry sprites, music going off-key. |
| Aug 21 22:33:20 | 51h 27m | The Sword in the Darkness | ♥ 0 | I was able to find the enemy and kill him, but wasn't able to find the sword. |
| Aug 21 22:44:39 | 11m 19s | No Space In My Stomach | ♥ 3 | Great design, sound, and art! The controls and UX were the biggest hurdle for this game, but it's a great game considering the time limit! I'll list a few things that I would do differently, but overall I'm very impressed with it. Controls - Slow movement speed coupled with awkward jump mechanics make it a bit of a chore to play, particularly in long levels where there's a lot of back and forth. Jump detection was a bit off, particularly on moving platforms and near the edge of platforms. For UX, I'd start teaching things in smaller bites - only teach 1 new concept per level, and if it's a particularly difficult concept, maybe give it a few levels to sink in. Level 1 could be 'get to the exit'. Level 2 could be 'touching a pill makes platforms disappear', and so on. That might seem tedious, and it might be to the player, but if you up movement speed a bit, that will help. |
| Aug 31 14:51:36 | 232h 06m | grOw | ♥ 1 | Great game! The visual style is appealing, and it fits the theme well. I think I ran into a bug. After dying quite a bit on the level where you had to go clockwise around a cube with lasers pointing counterclockwise and moving blocks, I finally beat it. I loaded into an empty level - just the pulsing grid and nothing else. The pause menu is functional. |
| Sep 1 02:21:17 | 11h 29m | Power Ports & Pollution | ♥ 0 | Pretty cool idea. I was confused about which structure was built when I pressed X and why, as well as why I was sometimes able to walk through them but sometimes not. The red areas being bad was telegraphed well! You don't need to build in a tutorial. It's great if you can, but jams really don't need them as long as you explain the controls in an easy to find area. I definitely recommend publishing the controls to your itch.io page so we can know how to play - I was really confused why pressing the enter button on Controls just brought up a pause menu. |
| Sep 1 02:34:16 | 12m 59s | Brick It! | ♥ 0 | This is a great jam game. Simple concept, easy to learn, well executed. For what it's worth I experienced no lag on the HTML5 version. I got 366 points. It was only after I had played a few times that I realized you could cause solid blocks to delete walls off of empty blocks - cool mechanic! |
| Sep 1 02:43:38 | 9m 22s | SHIP-A-TRON | ♥ 1 | Very cool game! It fits the theme well. The controls were smooth, and I was glad that the little robot moved satisfyingly quickly - I think a lot of jam games tend to have controls that are too slow. The one complaint that I have is that it was a bit easy. I never really felt in danger of the timer running out. I'm guessing the box drops are random. You could create some controlled difficulty by scripting them instead of being random. Look at it this way, your jam game will probably be played for 5 minutes at most. It's better to give a highly curated, tuned 5 minutes than leave it to chance. I think there's a bug where you can double your run speed when moving diagonally, which may have made it a bit easier than intended, too. |
| Sep 1 04:07:01 | 1h 23m | Last Resister | ♥ 1 | It took a few tries to understand what was happening, but once I got the concept, it was a really fun game! I'd love to be able to move diagonally. Good job on the audio, it fits the graphics and theme well. |
| Sep 2 03:02:49 | 22h 55m | Space Out | ♥ 2 | There's a huge amount of good stuff in this game! I really like the graphics style and the game idea. The fall and turn animations are fun. The levels are designed in a way that slowly and naturally teaches game mechanics, which is something not a lot of game jams succeed in, so be proud of that! Some little suggestions. I would definitely focus on usability for your next project, I think that's why you're not getting many ratings. Learn how to export a webgl version - it's not hard! The font on the title screen was very hard to read against the background. The sound level was also way too high, with no volume controls. You might want to make it a bit easier to progress quickly - speed up the animations and make replaying levels less of a chore. |
| Sep 2 03:12:14 | 9m 25s | Roguenoc | ♥ 1 | Wow, those graphics in the post-jam version look really fun! My biggest comment is going to be one I've made on several other jam games: Consider creating a scripted experience for your game jam instead of a random one. Most people will only play your game for a few minutes, so make those minutes count! On one of my plays, the goal was in the first room I visited, and in another I simply couldn't find it. |