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Tinamil

Feedback comments for LD42

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TimestampSince previousGameTinamil's comment
Aug 12 23:03:23 Sewage Control ♥ 1 Very nice tetris based game. I enjoyed it, but never got the 4 block combo to flush the sewage and lost after a few minutes.
Aug 12 23:04:56 1m 33s Out of Space in Space with Space ♥ 0 Fun game, especially given that you only worked on it for 4 hours.
Aug 12 23:44:34 39m 38s TightFloe ♥ 1 Good try for a first Ludum Dare. It's tough to both complete a game and learn a new toolset like Unity at the same time, but hopefully you've learned a lot from the experience. I think the game is feature incomplete, like the penguins can just walk over the water or ice regardless.
Aug 12 23:53:12 8m 38s Reply All ♥ 1 Interesting idea. Difficulty level might be too high, because as far as I can tell I made only one mistake (didn't send) but only had $55 of the $100 at the end of the second day.
Aug 13 00:01:23 8m 11s Stack Overflow ♥ 1 Interesting take on a 3D version of something like Tetris. It was fun. The shadows help visualize where a block would land, but it can still be tough to figure it out sometimes. Also, the sound speeding up when the blocks speed up with space is a little odd.
Aug 13 00:30:07 28m 44s Space Factory ♥ 2 Interesting idea for a game. The lack of a win/lose condition really hurts because there's no time pressure, whenever you need anything you just time accelerate until you get it. Also, as far as I can tell whenever your Warehouses are full you just sell your stock, regardless of their capacity, so more warehouses just mean longer between building and receiving money.
Aug 13 01:35:33 1h 05m Cup Space ♥ 1 You should probably put a cooldown on the cup spawning rate. I think the optimal strategy might be to hit the space bar as fast as humanly possible, which then allowed me to get so many cups on the table so fast that they then wedged themselves against the plants on both left and right and then I could just stack as fast as my frame rate would allow (about 0.75 FPS at the end) for 41150 points or 103 cups on my first try.
Aug 13 01:47:25 11m 52s Inventorium ♥ 1 I really like this actually, just in terms of fun factor. It's a very neat balance between trying to decide when to shoot, because a missed shot is just as bad as getting hit by the enemies. If it's not already, I would say that getting hit by the enemies should be worse than missing a shot, by making getting hit either cause twice as much wall growth or just instant loss.
Aug 13 01:51:08 3m 43s Popcorn Mayhem ♥ 1 Is there any chance that the popcorn spawn rate is framerate dependent and faster computers cause the popcorn to fill faster but the player to not run faster? Or is there some trick to moving? I can't get more than 3 steps before the popcorn has caught me. Otherwise, I like the art and sound.
Aug 13 02:07:22 16m 14s DeadShot ♥ 1 Not bad, being able to move the player (unless you can and I just missed that) would help I think. I liked the graphics and sounds were fine. My biggest issue I think I found is that if you don't miss much early on, then the enemies getting too close and shooting too fast is a far bigger problem than the running out of space.
Aug 13 02:13:40 6m 18s You Are God ♥ 1 I really like this. I got 529 people on my first attempt. The fact that you procedurally generate the levels is interesting, I wouldn't have expected that for a Ludum Dare game, but it's a nice touch.
Aug 13 02:18:36 4m 56s Excessive 3: Inadequate Space ♥ 1 Did I miss something? I saw a lot of text/story, and a lot of press any key to continue, but not any choices or gameplay.
Aug 13 03:12:52 54m 16s wat do? ♥ 1 Minor UI suggestion, play the jump sound when you walk off a ledge, because you can only airjump once (as opposed to a double jump where you walk off, then jump and jump). It took me a little while to figure out why I kept feeling like I was getting cheated out of a jump, and it's because if you walk off a ledge you can only jump (and get the jump sound) once. Also, the difficulty level scaled up to insanity for for me at level 6 or so: Hard Level.png Every level up to this was nearly trivial, then I still couldn't beat that one after several minutes and about 30 deaths.
Aug 13 03:22:05 9m 13s Running out of Space ♥ 1 Very cool. I beat it first try, but was completely engrossed the whole time.
Aug 13 03:31:16 9m 11s Not Enough Space ♥ 0 So, it took me until I got a second gun to realize that the bags were supposed to be gunpowder for a muzzle loading weapon, I think that's what they are anyway. Also, if you swap guns with one of the same type (maybe different types, didn't test that), it fires the gun at the same time and wastes a shot. I really enjoyed the mechanic of putting all your inventory items on the screen to force you to play around them, and quite thematically appropriate. Is there any mechanic to get more ammunition besides just jumping on enemies once you run out (or because you run out at the beginning figuring out the mechanics? Zombies could use some variety, or variety by wave 4 or so when I figured the rest of the game was similar to that and gave up.
Aug 13 03:38:11 6m 55s Bounce Block ♥ 0 Game is crashing for me after about 5-6 seconds every time I try to play on Windows.
Aug 13 03:53:14 15m 03s Super LD42 ♥ 0 Movement isn't working right for me, actually all the timing feels off. I can only move maybe a couple pixels after course of a minute. Whenever I fire my gun the bullets only go about the length of my ship or so then disappear. And all of the enemies are moving in molasses or something.
Aug 13 03:55:57 2m 43s Re: Growth ♥ 1 Your itch.io links aren't working for me.
Aug 13 04:05:15 9m 18s Slime Escape ♥ 2 That audio glitch on the WebGL version was painful. The jump feels weird, like I'm getting a jump from landing whenever I just go near a platform rather than landing on it. Also, after I died 4 times in a row going through the second portal because I always was going right after hitting the portal and that immediately walks me off the ledge on the other side, I gave up.
Aug 13 04:11:41 6m 26s Tank Wars ♥ 1 I really, really like the idea of shared screen multiplayer, but I would need both players to be able to use keyboard for it to work for me. e.g. WASD for player 1, arrow keys for player 2. Good variety of levels. The tank shooting sound got really repetitive within the first 60 seconds.