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Feedback comments for LD42
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| Timestamp | Since previous | Game | rumor's comment | |
|---|---|---|---|---|
| Aug 13 11:00:32 | Rick Dervish - Space Cadet | ♥ 1 | Good take on running out of space! Controls well and pretty complete in terms of features. Another attack type would be really useful, especially something lateral. The fire trail expansion could be more fun if it was temporary, so you could to "weather the storm" of a miss and earn your way back to some breathing room by playing well. Nice job overall. | |
| Aug 13 11:07:07 | 6m 35s | Space Junk Jettison | ♥ 0 | Really love the graphical style! The controls are challenging but in a good way. Progression needs some work - my heart sank after I got the upgrades and saw how much junk was left to collect. The teapot is a nice touch. |
| Aug 13 11:16:47 | 9m 40s | Rising Tide | ♥ 1 | I like it! Actually came back to play it a second time. It goes from too hard (not enough feedback) to too easy (more money than I know what to do with) too quickly. But in between it's very compelling! I'm especially proud of my mountaintop cluster of laboratories. Those elitist scientists in their ivory towers... saving the world! |
| Aug 13 12:28:27 | 1h 11m | Evolucity - Build as high as you can! | ♥ 1 | I had a really hard time getting any higher than level 3 or so. Dropping a new layer seems to be the hardest part for me, since it's very unclear where it's going to end up. When it works and I can actually pull off the placements I'm trying for it's really fun though! |
| Aug 13 12:37:39 | 9m 12s | Into the Void! | ♥ 0 | That starfield is really nice looking, and I like how easy it was to pick up and play. It's pretty easy to cheese by sticking to the bottom wall and hoping for the best. But considering the short dev cycle you did a great job! |
| Aug 13 12:53:10 | 15m 31s | Bee-rilliant Farm | ♥ 1 | Super cute aesthetic. Concise and fleshed-out micromanagement and progression. Fairly challenging to juggle it all. Who knew beekeeping could be so stressful? |
| Aug 13 16:26:34 | 3h 33m | Getting Some Space | ♥ 1 | I admit I didn't "get it" at first, but I came around. The art is really pleasing, and you do an excellent job of invoking a mood. I wish there was a little more feedback that hitting space bar actually does anything (some vignettes were more clear than others). |
| Aug 13 16:38:32 | 11m 58s | Big Crunch | ♥ 1 | I was really confused that I kept warping into new systems already out-of-bounds and dying. But the general idea is refreshing and fun. Execution is pretty great (good sense of urgency and jumping between macro & micro goal) and you knocked it out of the park on aesthetics. Great job overall! |
| Aug 13 16:53:08 | 14m 36s | The Amazing Shrinking Game | ♥ 1 | I liked it also! Very promising concept. I agree with others that more intent to the randomness would be nice, but I think a better change would be to remove the time element entirely. You already have a fun and compelling "time" with the move/shrink mechanic. Sharpening the focus a bit and playing to the core mechanic's strengths could actually make it much deeper overall. Maybe enemies/obstacles that only move when you do, but in predictable ways so you can plan your maneuvers around them and to the expanders? Anyway, I like what you've got so far! |
| Aug 13 16:59:59 | 6m 51s | Chicken Space | ♥ 1 | Oh man, those hitboxes are not forgiving! I got plucked pretty hard. Cute and straightforward otherwise. Needs a little meat on the bones, but I'm not going to lose my head over it. Eggcellent start. |
| Aug 13 19:35:58 | 2h 35m | ROOS? | ♥ 1 | Looking past the basic presentation, it's actually pretty fun! The biggest thing I'd change: I wish the blocks already resting on the ground weren't fatal to touch. The point is mostly to miss the falling blocks, and getting done in by rogue brushes with inert blocks was more frustrating than fun. I get how that meets the theme (running out of space), but you could accomplish the same effect by them penning you in, a sitting duck for falling blocks. But for real, good effort. Enjoyed my quick solo sessions and would totally give it a spin with the full 4 players! |
| Aug 14 13:54:47 | 18h 18m | Gravity Hook | ♥ 1 | Really addicting and very complete! Nice ramp-up of challenge and adding new obstacles. Once the spiky blocks showed up it started to get too hard for me, but still very fun. Good job! |
| Aug 14 14:28:06 | 33m 19s | Space Cleaner | ♥ 1 | Impressive amount of detail in the graphics, even the lights and vents look amazing. The controls feel a little sluggish, mainly because it's too easy to move too little (just turn in place) or too much (overshoot my target). Still, great execution, consistent theme, and a ton of polish - really well done! |
| Aug 14 14:39:50 | 11m 44s | Manspreader | ♥ 1 | Simple and fun, exactly what I hope for in a good jam game. Easy to pick up, a little bit of challenge, and plenty of personality. Nice work! |
| Aug 14 14:54:03 | 14m 13s | Write the Guide | ♥ 0 | I was pretty confused about what I was doing. Why does kicking people produce reviews? Where am I getting the other reviews from? They seem to pop in whenever. It needs more feedback in general. Did I do a good job collecting X number of reviews on a level, or not? On the other hand, I love the creative idea and use of theme. The cute, simple visuals really fit the game well. Neat concept with good execution! |
| Aug 14 21:35:10 | 6h 41m | Running out of Space | ♥ 0 | Good if not mind-blowingly original use of the theme, gameplay is easy to pick up but offers a touch of challenge, pretty good overall. But the thing I really enjoyed was the playfulness of it. I totally believed the intro was setting up a very different mood and laughed out loud from the fake-out. Genuine 5* on humor from me! |
| Aug 14 22:04:41 | 29m 31s | More and More Gravestones | ♥ 1 | I think the biggest thing this needs is just more feedback. I got completely stuck, wondering why I couldn't bury anyone in my fancy new grave or why the fancy man couldn't just go in a plain hole in the ground. But what's there is surprisingly fun, and really charming. I like it a lot! |
| Aug 14 22:14:54 | 10m 13s | Spider tank | ♥ 1 | Legitimately good. I liked the depth of the mechanics, and you really executed the idea wonderfully. I did get confused about what was going on in the ranged levels (more feedback there would be nice), and agree that you too quickly expanded the board as the small levels were the most compelling. Still, totally something I'd play more of. Fantastic work. |
| Aug 14 22:22:41 | 7m 47s | Poseidon's Trident | ♥ 0 | The art and sound are excellent and very fitting. I won on maybe my third try, but it wasn't a very satisfying win, I think I just got lucky. It needs something more to it so there's an element of skill. But I mean, it was made in a weekend. And turned out super charming. Definitely more to like than to dislike here, nice job! |
| Aug 15 09:04:27 | 10h 41m | Colony | ♥ 1 | Lots of great feedback so far, it seems most of the things I wanted to mention got covered already. I'd just reiterate the importance of a jump tolerance (ability to jump even if I'm slightly off a platform) and checkpoints. The first time I died on the last platform before the end of a stage I about cried. But you've got a really fun platformer here. I really liked the pixel art - except the space shuttle, *space shuttles do not work that way!* :P - and you have an excellent mix of obstacles and mechanics. More simply (and more importantly), it's fun! |
| Aug 15 09:12:45 | 8m 18s | Grid Locked | ♥ 0 | Unfortunately, I wasn't able to get the game to run. It crashes on startup in both Opera and Edge. Opera: "An error occurred running the Unity content on this page. ... The error was: Uncaught TypeError: Cannot read property 'buffer' of undefined" Edge: "An error occurred running the Unity content on this page. ... The error was: Unable to get property 'buffer' of undefined or null reference" |
| Aug 15 09:29:44 | 16m 59s | The Legend of Cactus | ♥ 0 | I too liked how you can control the character and their attacks independently. The running is a bit of a slog. But the biggest thing that would make it immediately better and more clear is just some feedback that you're damaging the enemies. I thought for sure I wasn't doing anything until I stumbled on to killing them with multiple hits. Definitely some real touches of brilliance in there though, great job. |
| Aug 15 09:35:28 | 5m 44s | Exodus Terminus | ♥ 1 | I was originally a little put off that it seemed so blatantly inspired by Papers Please, but actually did a really good job of making it your own. Nice political commentary, plenty of humor but also some feels. I'm not sure what it says that my bleeding-heart strategy of open borders got me fired almost immediately, but just rejecting everyone out of hand wins 1 out of 3 objectives. When in doubt, be heartless? |