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Feedback comments for LD42
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| Timestamp | Since previous | Game | Paden Shorey's comment | |
|---|---|---|---|---|
| Aug 13 03:10:21 | Running out of Space | ♥ 1 | Very cool idea and very responsive. I find it gets too intense too quick when the a's start falling. | |
| Aug 13 03:14:06 | 3m 45s | Zlinx | ♥ 2 | I like how you have to master the levels and find shortcuts. You should try and make it clear that you can multi-jump. It's also a bit confusing that you can move and jump with wasd but can only move with the arrow keys. |
| Aug 13 03:19:05 | 4m 59s | Party Simulator | ♥ 0 | The web resolution is too small to fit the game. Art looks cool, hope it gets fixed so we can test it out! |
| Aug 13 03:19:48 | 43s | Claustro | ♥ 0 | Game can't be found! |
| Aug 13 03:23:28 | 3m 40s | Chef Frank's Franks | ♥ 1 | This is really cool! A bit like a condensed Overcooked. The controls are a bit hard to get used to, but everything worked smoothly. |
| Aug 13 03:26:26 | 2m 58s | Shrinking Out | ♥ 0 | I find it gets too intense too quick (there needs to be a more gradual difficulty increase). Controls could be a bit more responsive, the character feels vert heavy. Cool idea though. |
| Aug 13 03:30:33 | 4m 07s | DeadShot | ♥ 1 | Very cool idea! I can see this idea being expanded on by adding power ups, more weapons, and different map configurations. Good work. |
| Aug 13 03:34:22 | 3m 49s | TENORMS | ♥ 2 | Having 'c' to select menu options is not a common input. I would put that on the main menu somewhere so people don't give up trying to figure it out. |
| Aug 13 03:40:44 | 6m 22s | Gassy Dancer [LD42] | ♥ 1 | Very goofy and creative game. I don't really understand why I'm dancing though when I could just keep building up gas and letting it rip to keep the clouds/fans away. |
| Aug 13 04:05:42 | 24m 58s | Le Parking | ♥ 1 | Awesome concept. I find the walking controls hard to use and I think it would be fun if you could exit a car while its moving and have it keep momentum. Graphics are excellent! |
| Aug 13 04:09:00 | 3m 18s | Rick Dervish - Space Cadet | ♥ 1 | It's very hard to avoid the bullets and it's a bit weird that you ask for the player's volume settings before starting the game. Also a bit confusing having two continue buttons. |
| Aug 13 04:13:08 | 4m 08s | Ultimate Furniture Stacker X-Treme | ♥ 0 | It looks like it has potential but it's impossible to move the character as intended as he just keeps spinning around wildly. |
| Aug 13 13:20:27 | 9h 07m | Manspreader | ♥ 1 | Haha this game is good fun. At first, I died too fast and the screen spazzed out so I thought the game may be broken, but I tried again and had a blast. Simple, but to the point. |
| Aug 13 13:23:07 | 2m 40s | ROOS? | ♥ 1 | Great idea. The UI could use some polishing (obviously) and I think there should be an indication on the shadow to let the player know how close the block is to landing. Same idea for blocks that are about to disappear so that players can plan their route accordingly. |
| Aug 13 13:26:06 | 2m 59s | Get Off My Boat, You! | ♥ 1 | The steering mechanics are cool. I don't have any solid recommendations, but I think it would be beneficial to make the steering feel more heavy so that you feel more in control of the big boat. Also, it is hard to make sharp turns to avoid certain swimmers (maybe a quick turn or drifting could help)? |
| Aug 13 13:29:51 | 3m 45s | Get off my shelf! | ♥ 1 | Great concept. There are some spelling errors in the "how to play" section and it isn't immediately clear that you can't fall off the shelf. Great work. |
| Aug 13 13:32:11 | 2m 20s | Climb | ♥ 1 | A few tips: - spawn the objects off screen so the player can't see them spawn - write somewhere within the game that 'r' is to restart or have a retry button - allow for players to move the items (I got stuck in a little cave where I couldn't get squished but no more items could fit into where I was so I would never die) |
| Aug 13 13:35:18 | 3m 07s | Continuum | ♥ 0 | Just some notes while playing: - I thought I could use wasd but lost (then realized I had to use the arrow keys) - the sound for missing a key is painful to listen to - it's very easy to wain - the sound effect for getting a correct arrow doesn't get to finish playing if you're too fast - music is awesome |
| Aug 13 13:42:58 | 7m 40s | Too Many Gems | ♥ 1 | Some notes while playing: - smooth character movement - x is hard to reach for use of tool (maybe use e or f) - when you die there is no indication as to how you died (at least when the box kills you) - after being killed by the ice cube, I never in a million years would think that I could stand on top of him (maybe add a visual element to show that his head is safe) - character animations are well done - some background parallax would be a nice to have - after the stars I'm not sure how to proceed |
| Aug 13 13:47:35 | 4m 37s | OVERKILL | ♥ 1 | Some notes while playing: - I wish I could shoot in any direction or at least at 45 degrees - the body parts sometimes fall off the screen instead of piling up - im not entirely sure what the powerups do Cool game, the shooting feels nice. |
| Aug 13 13:50:15 | 2m 40s | Oh no! This is monsters! | ♥ 1 | This is really fun to play! The big demons tanks are hard to kill (if at all) but once I figured out you just need to destroy the portal, then it got a bit easier. |
| Aug 13 15:22:17 | 1h 32m | Save Me A Seat | ♥ 1 | The ambient sound is awesome and I like the art. The walk animation is a bit weird. Sometimes it looks like two people are in the same seat and the players render over the popcorn. Great concept. |
| Aug 13 15:25:17 | 3m 00s | Blockie | ♥ 1 | Very clean and simple to learn. However, I feel like there isn't a lot of strategy needed. Maybe implementing some type of ability that allows you to temporarily move over more blocks or even destroy some could add a strategic elements to it! The camera shake and feedback is awesome! |
| Aug 13 15:28:18 | 3m 01s | Judgement | ♥ 1 | It's hard to tell if your input is working correctly. I'm still not sure if I'm supposed to click or drag the icons and I'm not sure when I should ever use the neutral man. The numbers are also not clear and eventually it just leads to a black screen with no more information. More direction and feedback for the user is needed I think. |
| Aug 15 13:04:21 | 45h 36m | You May Live (YML) | ♥ 2 | Some notes while playing: - it's not obvious that the home screen is the actual game (looks like a screenshot) - I wasn't sure what to do at the calendar page - i find the bed screen hard to understand (I'm not sure what the numbers represent) - I found myself seeing the same patients over and over (maybe add a random patient generator or something to keep them unique?) - I really like the graphic style and atmosphere of the game - a few words mis-spelled (contry should be country, fot should be for, ennemy should be enemy) - telling me someone was murdered is interesting, but I wish I could do something to try and prevent it/figure out who it was and kick them out - i wish at the end it told me how many patients I managed to save/heal in the hospital |
| Aug 15 13:18:14 | 13m 53s | Trade Man: Out of Space | ♥ 2 | Notes while playing: - wish I could make the text appear by clicking instead of waiting for it to type out every time - its saying "let me speak to your manager!" and I have no idea how to progress - a lot of time between towns, making the player wait isn't fun for us (unless it's loading, which I don't think it is) - I really like the idea and I think with a graphic artist and some clean up, this could actually be a great strategic game - great use of the theme |
| Aug 15 13:21:05 | 2m 51s | 80-tnite | ♥ 0 | Very simple game but it works. I think it would be a good idea to notify the player when they've picked something up and let them know when the arena is about to close in by a block so they can time their route a bit better (add some strategy). |
| Aug 15 13:24:25 | 3m 20s | Defragmentare: Bring Order to Chaos | ♥ 1 | I don't really understand what I'm supposed to be doing so maybe a bit more explanation would help. Also, the movement isn't very smooth or responsive, maybe make the block you are currently dragging glow or change opacity or something to let you know which one you're moving. The graphics are nice though! |
| Aug 21 14:31:11 | 145h 06m | EVOLUTION | ♥ 0 | The graphics are very well done, however the game play is lacking in my opinion. There isn't any strategy and realistically, not very many choices to make that have any impact on the game. It would have been nice to have to use some strategy or skill at some point. Also, I think it would have been good to allow the player to drag and drop some of the buildings. |
| Aug 21 14:34:16 | 3m 05s | A Way Out | ♥ 1 | It's a bit unclear at the start what you are supposed to do, but the game is smooth. The loading screen seems unnecessarily long for what is being loaded (and the animation is very strange). The game is basic but has potential if different "balls" were added that had different effects. |
| Aug 21 14:36:32 | 2m 16s | Crystalmancer | ♥ 0 | I love the style, it's very solid. The screen shake adds a lot to the feel of the game. Good work! |
| Aug 21 14:39:12 | 2m 40s | Get Comfortable | ♥ 0 | This is the best game I've played so far. Very innovative and I love the comments when certain actions take place (like "praying" when your hands touch). Good work. |
| Aug 21 14:40:44 | 1m 32s | Falling Ecosystem | ♥ 0 | Cool concept but hard to grasp at the start. |
| Aug 21 14:43:32 | 2m 48s | .S | ♥ 0 | Very cool idea. The only suggestion I could have is adding detection for when a player is stuck so it restarts automatically. Well done. |