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Feedback comments for LD42
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| Timestamp | Since previous | Game | Maakep's comment | |
|---|---|---|---|---|
| Aug 14 08:39:03 | Crate Stacker 📦 | ♥ 1 | Love the flies by the lights! | |
| Aug 14 11:23:17 | 2h 44m | Not Enough Space | ♥ 0 | Cute little game, with a decent concept, but way too easy. I was pretty bored but what kept me playing was that you got cooler weapons by time, which was nice. I stopped playing because it said Zombies: 4 but there were no zombies. I assumed perhaps they were stuck in the sky so I shot all my ammo into the sky at various places, but no luck. (I think this was the level where it spawned 20 zombies). I'd say around 30 times as many zombies on each level should make it interesting/challenging, spawn them on your spawnpoints that are not close to player! Great things: CLICK CLICK CLICK - the text showing up when shooting was an awesome addition. The physics when walking/jumping around was entertaining. Dual-wielding the weapons was a nice addition, would have been very useful and strategic if the game was more challenging. Also, great choice of name - same as ours! 😁 |
| Aug 14 12:03:00 | 39m 43s | Break-in | ♥ 1 | My highscore is 3:21! Very innovative, like previously commenter said, take on the theme & the classic game. Some minor glitchy behaviour when the ball is trapped between a bunch of blocks, it sort of just teleports around. Furthermore, while innovative the game isn't particularily fun, but well executed nevertheless. It's near impossible to get a good clean row-completetion and it's just gonna get messy. We humans don't like messy things, we like to organize and keep it clean. For that reason I think it'd be more satisfying if the blocks were much larger, so that we could more easily set up for doing row completions, which would be the main incentive of the game. OR, going the way you went, making it more challanging, faster. The blocks being created are used as a way of throwing the player's trajectory prediction off guard, and the increasing speed + lowering of the roof enhances the challenge of predicting the trajectory. And this was really only a challenge until 3 minutes in, at which point I am pretty bored. What I'm trying to say is: faster ball speed earlier! Contrary to the previous commenter, I liked the minimalistic audio, it was a quite satisfying thuddy sound. Responsive & well adjusted controls; not too fast or too slow. Overall, a solid entry! |
| Aug 17 10:47:46 | 70h 44m | Tiny Kingdom Builder | ♥ 1 | After a couple of playthroughs 1380 is my final highscore! Just wow, amazing polish. Good take on the theme, great music, fun gameplay, excellent graphics. Very impressed with your work, this game gets my highest score so far. Some nitpicky feedback: I went through the tutorial, but as impatient gamers we want easily digested infromaton and the tutorial got very texty. The "Controls"-pages were a perfect amount of text. Things need to be intuitivt, for example the "Hold" functionality could perhaps be better worded as "Save", that barely needs explaination? Initially I thought it was a hold (down the button) kind of instruction. And I skipped the scoring texts, but I appreciate them being there. So, basically, it's not you, it's me. But a lot of people are like me, or worse, unfortunately. I'm going to go back to playing a couple more games now, just because this was an excellent game. Perfect mobile game, if you want to port it to that. I'd consider downloading it. Also, any chances of getting the source code for some of those polished UI interactions? Buttons, pop-upping window? 😁 Looks and feels great! Well done! EDIT: 1520! 🎉 |
| Aug 17 12:24:22 | 1h 36m | Quantum Customs | ♥ 1 | Played a couple of playthroughs, challenging but fun. I would've liked to have a little more time though, sometimes it felt a bit unfair since it's extremely hard to plan everything out before starting. You basically have time to put out blocks logically and, if you're lucky, you get to place all blocks... If not, you won't have time to adjust it. So what I'm saying, I had to rely on "luck" too much. The only other thing is that the controls were a bit unresponsive at times(?), placing a block back outside required a couple of clicks sometimes. I enjoyed the music! And it goes without saying that the graphics could've quite easily been enhanced without much effort. My record was day 11. Good job with the game, was fun & I might return later for another play-through. |
| Aug 17 12:45:13 | 20m 51s | Shark Barrage | ♥ 1 | Nice little game, good job with completing your first jam! A good idea and a good foundation to add things. Iterative games with upgrading is nice, I really like that. It keeps me playing, if nothing else just to try the different weapons etc. |
| Aug 19 12:55:27 | 48h 10m | Changing spaces | ♥ 1 | Congratulations at completing your first game jam. A decent game idea, with some polish it could probably be quite a fun game. Really let's you practice your bullet hell skills! 😁 |
| Aug 19 13:16:58 | 21m 31s | PROJECT R.O.O.S. | ♥ 1 | Ha, PowerPoint! Funny and innovative, impressed by the level of interactivity you managed to create. I'm sorry your programmer bailed on you but you managed to create a very unique creation anyhow! Good job! |
| Aug 19 13:24:37 | 7m 39s | The Valiant | ♥ 1 | 😂 Amazing concept art, immersive music and a thrilling story. I was quite hyped when I finally clicked Play. At least I got a good laugh from it. 😄 Good luck continuing your development; I was expecting some kind of puzzely game (from the "use their weapons against them" etc), which can probably work with what you have. I urge you to get inspiration from the mobile game ENYO. |
| Aug 24 22:31:07 | 129h 06m | TrackBlasters | ♥ 1 | Lovely polish on this game. As for gameplay I'm left a bit unsatisfied, you have a decent racing game that really feels like Micro Machines (which I played like crazy back in the days) HOWEVER, your main gameplay mechanic; the the space shrinking/bomb placing kind of negates everything satisfying in a racing game; going fast and staying on a true path. If you play our game, you'll notice we made the same mistake by having the player dying when colliding with planets. For your game I'd love to see some kind of jump-ability so that I can at least try to fast and try to jump over unexpected holes rather than just stop every time. Great art, polish, mood, etc. |
| Aug 25 16:36:32 | 18h 05m | Mini Micro | ♥ 1 | Wow, great action-puzzly game! I was actually kinda disappointed when the I completed the final level - I wanted to keep playing. Didn't get 100% on any of the hard levels, but around 90% on all of them! I'm satisfied with that! Great job in the short amount of time. Graphics could obviously be upgraded, Unity's Particle System is fast/easy and adds a lot of life to the graphical aspects of the game. Solid entry, all things considered! |