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Maakep

Feedback comments for LD41

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TimestampSince previousGameMaakep's comment
Apr 25 11:37:40 Mobile in the Automobile ♥ 3 Very challenging, but very rewarding. I just completed the game on my 5th playthrough, I love how much better you get with each try - I can almost feel my multitasking skills evolving. Soon I'll be ready to face the real roads & play mobile games! 🎉 No but for real, it's amazing how well this demonstrates that putting focus on your phone for what feels like half a second can get you very far off the road, very quickly. Feedback: - Car is too slippery, it physically prevents you from speeding up even if your multitask-abilities could do it, - Audio could be better, - Slightly buggy (sometimes black screen after death, one time respawned far away from the world) - Lamely detailed environment (not that I had much time to view it while playing), Some cool features I'd love to see - People walking out the street, so you'd have to break for them, - Other traffic rules such as traffic lights, - Someone calling you to give you driving instructions in a crossroads, - And as always with games such as these, adding a timer will easily enable speedrunning
Apr 25 11:42:45 5m 05s Jump Beat ♥ 1 Hi friend of a friend, Great concept, made me very hyped up - absolutely love the concept and the challenges it brings. Unfortunately the game was over before I felt it started, just when I got a hang of the controllers and the beats. On my second playthrough I got a perfect run on both levels. 🎉 Very satisfactory. Would LOVE to play another map with difficulty increased 20 times! Some feedback would be that the beat wasn't always intuitive, I kept expecting it to start on the first note of the beat, which was unsatisfactory as the music was great and I _wanted_ to click buttons with the beat! Again, great work! Very jealous of your creation and would love to hear, conceptually, how you solved the music-click syncing. I love this theme too much to not do something similar myself soon. Feels free to take a look at my creation at [Story Collabs](https://ldjam.com/events/ludum-dare/41/story-collabs) and my team's at [Mobile in the Automobile](https://ldjam.com/events/ludum-dare/41/mobile-in-the-automobile). Oh and then there's my friend's Compo [Not the pixels](https://ldjam.com/events/ludum-dare/41/not-the-pixels) as well. Cheers! 😄
May 5 16:44:48 245h 02m Bully squares ♥ 2 You win! Woohoo! Great job, I was totally immersed in your game and I'm struggling to come up with feedback. Good use of the theme as well! But from a quick analysis, the strength of your game is the satisfying feeling of popping a lot of squares at once and the level design could probably have played more to that strength. Another satisfying feeling is the gold gained from popping squares, combining these two is a powerful synergy, more gold for each square the more you pop in a single pop. One slighly annoying bug where certain shapes didn't pop all the linked squares. Feel free to check out my web "game" [Story Collab](shttps://ldjam.com/events/ludum-dare/41/story-collabs), I'm in dire need to ratings!
May 5 17:13:46 28m 58s Honest Dan's Trout ♥ 1 Holy moly, are you kidding me. This is great! Great use of the theme, excellent execution. Just well done, I love a good multitasking game and this works out in so many ways. Definitely one of the best I've played this jam. Sorry I can't come up with any constructive feedback! 😁 Feel free to check out my web "game" [Story Collab](shttps://ldjam.com/events/ludum-dare/41/story-collabs), I'm in dire need to ratings!
May 5 17:33:25 19m 39s Super Platformer RPG ♥ 1 Cute game, well executed and a fun take on the theme! The game, however, as it is right now is quite boring. The combat, unless I've misinterpreted something, is mindless and the platformer is quite mindless as well. Missing a jump gives me a sort of annoyed feeling; that I didn't something wrong, it's the game that a tad too fast, I'd say. 10-20% slower overall (movement, jump, fall) would probably feel better (I know this is hard to balance when you spend loads of hours testing your own game). Other than that, it's a really neat game. It looks great, sounds great and runs great/smooth. It's has some great and polished features that really defines the game. And playing games made with javascript just gives me a great feeling. Feel free to check out my web "game" [Story Collab](shttps://ldjam.com/events/ludum-dare/41/story-collabs), I'm in dire need to ratings! 😁
May 5 21:32:17 3h 58m Froggy Froschy ♥ 1 Alright! Finally got through the entire game. As you can tell from the highscores, I'm a fan of your game! Those 3 jumps over the spikes at the final level almost had me crying from frustration. The obvious feedback: audio & graphics could improve. Other than that, SPACE shouldn't be the only button to restart after death, I'd like to play the game with mouse only from time to time. Feel free to come try out my [Story Collab](https://ldjam.com/events/ludum-dare/41/story-collabs) compo!
May 5 21:54:01 21m 44s NEED FOR DEFENSE ♥ 1 Cool idea, and take on the theme! I enjoyed it but it got a bit chaotic with the camera. Could've needed some kind of acceleration adjustment with W/S for example, to increase precision if you'd like to take it to the next level. It's definitely a great idea! Feel free to check out my compo entry [https://ldjam.com/events/ludum-dare/41/story-collabs](https://ldjam.com/events/ludum-dare/41/story-collabs)!
May 5 22:41:16 47m 15s Mad Mesa ♥ 0 That's some decent top down car mechanics you've got there! Could definitely be continued to create additional features. Feel free to check out my [Story Collabs.](https://ldjam.com/events/ludum-dare/41/story-collabs)
May 5 23:06:35 25m 19s BBall ♥ 1 `You won!!` 😁 Great job! Unfortunately it's too hard, you'll likely find yourself exploiting corners to spam bullets which I found most efficient, rather than utilizing multitasking abilities - and I'm a big fan of multitasking games like these. Great job with the gameplay though, it runs smooth and the idea is solid! Please do check out my compo entry at https://ldjam.com/events/ludum-dare/41/story-collabs!
May 5 23:51:02 44m 27s Late for Love ♥ 1 Looks wonderful and plays really smoothly. It fits the theme very well. I guess the nature of the theme is to blame for the game being somewhat boring. I'd love to see more text and more complex questions to answer. It's a great concept, I could really relate but while coding, not driving 😁 Feel free to check out my compo entry [Story Collabs](https://ldjam.com/events/ludum-dare/41/story-collabs)
May 6 12:25:41 12h 34m Doodle & Destroy ♥ 0 Great concept and great execution! Well done! A tip for future Ludum Dares, multiplayers are hard to play alone, which most of us are when we're testing LD games. 😁 But I feel you; I do not practice what I preach. Feel free to come try my community driven textbased MMO adventure [Story Collabs](https://ldjam.com/events/ludum-dare/41/story-collabs) The game looks and works great, it's a genius idea and the concept could easily become a virally popular genre. Love it! It gives me old custom wc3 map-vibes! ❤️
May 12 18:21:31 149h 55m CardPG ♥ 0 I suggest you adding some text about what you were going for; future features etc. Like the others have noted, interesting take on the theme. Could become neat. You write > I was aware that the cards were unclear Were there any feature, other than discarding for health?