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Feedback comments for LD42
Kjetil's games and stats for all events →
| Timestamp | Since previous | Game | Kjetil's comment | |
|---|---|---|---|---|
| Aug 14 20:04:50 | Overflow | ♥ 1 | I really liked the idea here, I think you did a great job of making it feel like a more polished short game. Though I really missed some music in there and sound effects to give life to the people. Good job with the tutorial as well, that needs a special mention. | |
| Aug 14 20:15:10 | 10m 20s | Moon Racer | ♥ 1 | Really cool game, got such an Elasto Mania vibe from playing it. Was really difficult though, hiding the timer mechanic with a fuel bar. Not sure if randomly generated levels really lent itself to the gameplay, while really cool, I (personally) feel like part of the gameplay style like this is feeling the accomplishment of learning the levels and retrying until you "finally get it right". Thumbs up with the music, haha! |
| Aug 14 20:21:29 | 6m 19s | Space Ninja | ♥ 0 | Okay, that was incredibly hard! Like the others mention, it was really dark. I think one solution would be to have a very soft point light attached to the player so you'r never really in black. |
| Aug 14 20:34:14 | 12m 45s | Sweet Squire O' Mine | ♥ 1 | What a great Idea! One of those things that's been in the back of my mind for a very long time has been to put the player in the perspective of the follower (of the hero), you did just that, I felt like I was playing a helper to a diablo character. |
| Aug 14 21:41:58 | 1h 07m | When Life Gives You Lemons | ♥ 0 | Nice game! Some issues I had were that the hit collider for the small lemons were larger than the actual graphic and the death of the large lemons had a few frames of idle before it die (so it's hard to tell if it's dead or not). I feel a few power ups would improve the game significantly. The spawn rate could increase even faster, as it feel quite slow in the beginning for this type of game. |
| Aug 14 21:50:14 | 8m 16s | Anna's Tale | ♥ 1 | I didn't quite understand how to play. Quite hard to get the gist of how the mechanics work. Loved the soundtrack! |
| Aug 15 14:38:49 | 16h 48m | The Subway: horror within | ♥ 1 | Love the painting! Like the idea too, though the gameplay might be a little too simple |
| Aug 15 14:41:38 | 2m 49s | "glow" Our first game Jam! | ♥ 1 | This is absolutely screaming for some music and sound effects! But I liked the game, was fun playing |
| Aug 15 18:39:41 | 3h 58m | Secret Knight | ♥ 1 | Omg, you made a cinematic before endscreen! Character controls were a bit static for an "action" type game, but really cool. |
| Aug 15 18:46:42 | 7m 01s | Relentless Siberia | ♥ 1 | fatal error every times the wolf attacks me. But I watched your video, and I really like this type of game (almost like project zomboid), it was really ambitious of to try it. I would like to point out though that the music was very low, you should really look into if you have any options for normalizing audio (compressors, limiters etc). |
| Aug 15 19:02:50 | 16m 08s | Pre Alpha Build | ♥ 2 | Very nicely done. I get that most games are really short, but I actually ended up playing this for a while! Missed opportunity with sound effects, the increase spawn and cannons could really lend itself nicely to some very very simple and short blast sfx sounds. I did like the music however |
| Aug 15 19:11:50 | 9m 00s | Foggy raft | ♥ 1 | I also had some problems understanding the controls, and generally what what going on in the beginning But overall really impressive |
| Aug 15 19:20:12 | 8m 22s | SeaLand | ♥ 0 | Loving the mood and vibe here! But, not exactly sure how it works, like, how many scrap metal do I have? Do I need scrap metal? Why is "e" taking be back to start? Does the fishing rod do anything? |
| Aug 17 02:31:46 | 31h 11m | Too Many Harlots | ♥ 1 | I wish there were some more gameplay mechanics here, it feel it plays too much like just matching skills with clients. Which is essentially just trying to remember numbers. |