Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → Cedric Fey
Feedback comments for LD42
Cedric Fey's games and stats for all events →
| Timestamp | Since previous | Game | Cedric Fey's comment | |
|---|---|---|---|---|
| Aug 14 11:25:14 | Stuck! | ♥ 1 | I got the same problem than many. But art is great. | |
| Aug 14 11:26:24 | 1m 10s | Get Comfortable | ♥ 0 | I didn't get the purpose but do we really need one? So yes : Approved! |
| Aug 14 11:32:16 | 5m 52s | Parking Lot Simulator | ♥ 1 | Yes fun. It doesn't much ro get really addictive |
| Aug 14 11:36:57 | 4m 41s | Green Slime Apocalypse | ♥ 1 | Wow that getting difficult very soon. It so minimalist and yet there is something. |
| Aug 14 11:39:25 | 2m 28s | Solar Destroyer | ♥ 1 | Simple but finished game and that's already something. I found the control a bit counter intuitive. |
| Aug 14 11:44:35 | 5m 10s | Crystalmancer | ♥ 1 | I didn't find too hard. Maybe for a jam where you have to rate 2 games per minutes. Love the graphic, the nostagia feels. But how the hell did you managed all that? |
| Aug 14 11:47:39 | 3m 04s | Detox | ♥ 1 | Very addictive. And I think you just got the scope right. A simple game play with professional finish is way better than ... well what I did for example. |
| Aug 14 11:55:58 | 8m 19s | Edge Of Space | ♥ 1 | I hate it ... No honestly i'm just jealous. It seems we had very similar idea. But you pulled it off. You really did a amazing job. aside from the artwork, music and gameplay what I find impressive is the punch of it all. I want a put a 6th star in mood. So I hate it. |
| Aug 14 12:09:46 | 13m 48s | Space Scrap! | ♥ 1 | I comment here to remind me to play a again. |
| Aug 14 22:06:02 | 9h 56m | modbot | ♥ 0 | Nice Idea. I don't mind the scope. It's a jam after all. |
| Aug 14 22:19:04 | 13m 02s | Loneliness | ♥ 2 | Yep you got me scared alright. I wish there would be a bit more to do. Even some red herring or some lore. |
| Aug 14 22:50:28 | 31m 24s | Boxcorp Employee Training | ♥ 0 | I'm not sure I got the purpose but I had fun. I reached for the exit thinking that was the solution. The meter keep goig up but nothing happens |
| Aug 14 22:58:55 | 8m 27s | PHAZACA | ♥ 0 | A proof you don't much graphism to make a great game. A scoring system or some way to measure the progression would have make it complete. Great job. |
| Aug 14 23:11:17 | 12m 22s | Breathing Room | ♥ 2 | It's hard upfront but despite that it's definitely up there. The mood is spot on. |
| Aug 17 21:27:05 | 70h 15m | Castle Defenders | ♥ 2 | Wow it even works on mobile congrats !!! |
| Aug 20 10:45:03 | 61h 17m | Space-Stricken Love | ♥ 0 | Control a a bit weird but the idea works. Graphic and music as well. But because the star are spawning every where why should I leave the first planet? |
| Aug 20 10:56:57 | 11m 54s | Storage Corp Ltd. | ♥ 1 | It's funny how a tedious thing can be fun with the right mood. Some element of the interface could have been a bit more intuitive like exiting the desktop. And the scroll scroll my webpage instead of the explorer. Still, amazing job! |
| Aug 20 11:01:54 | 4m 57s | Eye to Eye | ♥ 1 | I really like the graphics and the idea. The timing is really stressful. Yes the controls are really hard to master. I know it's a jam... so, no time |
| Aug 20 11:18:21 | 16m 27s | Gunning Out Of Space | ♥ 0 | Yep that's well rounded game. Gameplay is clean and fluid. Sound and graphic match. You did it. I wish there would be another gun to carve some tunnel in all that green. Probably becouse i'm so bad. But a highscore it's a nice touch and itmake all the difference, especially here in a game jam. |