Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → Forest
Feedback comments for LD41
Forest's games and stats for all events →
| Timestamp | Since previous | Game | Forest's comment | |
|---|---|---|---|---|
| Apr 24 06:46:00 | Rock Bottom | ♥ 1 | I really loved the content of this game. The music and graphics work wonders to set the mood. But the gameplay was a little disappointing. The running was really uneventful. It could have been more fun if there was any reason to let go of the right arrow. Also I found the lo-fi power up sounds really out of place against the lovely piano music. | |
| Apr 24 18:01:27 | 11h 15m | OldIsWin | ♥ 2 | Definitely echo the others on the slippery controls, but I loved the use of light gun. Double (triple, quadruple...) jumping with the gun feels really good, and the level design complements it. I also really loved the boxes with enemies in them. Super clever and amusing. The music was excellent, but I do wish it looped better. |
| Apr 24 18:21:23 | 19m 56s | Moah the Mower | ♥ 1 | It's definitely got the mood and aesthetic down, but I'll also echo the lack of objectives. I think it would have been just as relaxing if it just had more patterns and an optional accuracy gauge, but I would have played it much longer. |
| Apr 24 20:49:03 | 2h 27m | Stardust | ♥ 0 | This is really cute and interesting. I'd love to see a finished version, since it's so tough to play without knowing how much stardust you need or how much life you have. Also, the stars often spawn so close to asteroids that it's really tough to get them. |
| Apr 24 21:03:40 | 14m 37s | Line'em up | ♥ 3 | I'm not very good at this game, I've only made it into round 2, but I really enjoyed it! The music, graphics and SFX all work together really well! I think I would have liked the shots to go a little further or the ship to move a little faster since there's a lot of repositioning, but doesn't really hurt the fun at all. |
| Apr 24 21:30:43 | 27m 03s | BlipBlapBall | ♥ 2 | I really like all the random names for things. I agree that it was confusing when you score but the sound effect helped quite a bit. All in all, I found it pretty darn fun! |
| Apr 24 21:39:10 | 8m 27s | Rolling Soccer | ♥ 0 | I really like this idea! The tackle hitbox is kinda tough to hit, but the feel of the ball is pretty good and I think the rate and size of things in the field is great as well. |
| Apr 24 21:55:41 | 16m 31s | Space Captain Rodriguez | ♥ 1 | I really like this idea and the anime sticker aesthetic, but the keyboard controls are so weird that I couldn't play it well. I will try again later with a controller since that like how it was intended. The music choice was not bad, but also didn't seem to fit well, but I'm really glad it wasn't totally silent. |
| Apr 24 23:12:10 | 1h 16m | Anti-Terror Bot | ♥ 0 | This game is really good. I felt like the camera needs a little help if you're just falling since it'll let you sit at the bottom of the screen so you don't have any idea what's coming up. I also could have used a little more contrast between the very dark buildings and the rather dark background. Nitpicks like these are a sign of a really good idea and game, though. I'm super into it. |
| Apr 25 00:16:36 | 1h 04m | Submerge | ♥ 2 | I really liked the art, the music and the idea, but it was too easy. Circle strafing beats everything that comes straight at you, especially because you can leave the screen and use the enemy directions to tell where you are. And the bosses are even easier. Cthulu boss's design/moveset was pretty interesting, but he was way too easy because you spend most of your time sitting still wailing on him. |
| Apr 25 00:30:26 | 13m 50s | A Type Of Rhythm | ♥ 2 | I think my computer has a notable amount of sound delay so it definitely took some getting used to the timing, but the music was quite good and the words brought a little humour in, so I really enjoyed getting wrecked by this typing game. |
| Apr 25 01:16:08 | 45m 42s | Super Slime Slasher Ultra | ♥ 2 | Dang, this is really good. The hitboxes felt a little wonk, though, I had troubles telling when I would get hit and when I was going to hit. Still, I loved basically everything. |
| Apr 25 01:42:34 | 26m 26s | Infernoculus | ♥ 0 | This was a great game. I really liked the art and idea. The music became a little monotonous since strategy games tend to last so long, but not terribly so. Is it a bug that you can just kill everyone and score as many times as you want? 🤔 |
| Apr 25 02:20:19 | 37m 45s | On The Fly | ♥ 1 | This is such a lovely little game. It's peaceful and pleasant. I'm not sure if I "finished" it, though because while I got the heart as big as I thought it would go plus one more correct response, nothing really happened, so I thought it was part of the "endless runner" aspect of the game. Haha, an endless dater. Although because I didn't have too much understanding of the characters, the answers sometimes felt arbitrary... |
| Apr 25 18:51:05 | 16h 30m | Toodee and Topdee | ♥ 1 | This is a really great concept. My main gripe is that I'm not a big fan of redoing entire levels because of a spike death. Still, the art and music are really great and overall you did so well with this. |
| Apr 26 17:50:04 | 22h 58m | Blocks'N'Blaster | ♥ 2 | Dang, I thought it would too hard to play, but my first score was 491900. As long as you keep stuff under control in the beginning, it's not too bad. When you start to mess up, it really snowballs, though. It makes me wish there was some way you could get a little more precision on the aiming, either by diagonal aiming or jumping on the tetris structure. Still, I definitely enjoyed it. The art was great. The music was a little repetitive, but wasn't annoying. Screenshot (7).png |
| May 3 04:49:37 | 154h 59m | Wizsnooks | ♥ 4 | Not too much to say that hasn't been already, but I definitely enjoyed your game. The concept is really, really great. I just wish there was more content so I could keep playing! I will echo that the physics didn't seem all that accurate. I'm no billiards pro, but the balls didn't roll or bounce as much as I'd hope, and glancing shots didn't work well either, so I'd usually do lots of small taps so I could always get a straight shot. Also I rolled a rare hat and sword early and easily went 6 maps until I made a hasty mistake into lava. I'd expect there to be a bit more of a power curve normally, but the drops seemed random... |
| May 3 05:23:11 | 33m 34s | Goodnight Meowmie | ♥ 1 | Not sure what's wrong. I don't hear any sound at all with any of the three links (Chrome, other Unity games are working), still, the mood and play is pretty darn good, so I'll come back again later. Edit: Seems like it's a Chrome problem. Some other games aren't working as well now, but they work in Edge. Unfortunately Edge doesn't support WebGL2, so I might just have to sit this one out. |
| May 3 05:46:08 | 22m 57s | Idle Hatcher | ♥ 1 | Unfortunately, the lack of feedback on the rhythm portion lead me to learn that the best way to play is just spam spacebar. You get points for the near misses as well as the perfects. Normally a rhythm game would remove the pulses in order so this kind of thing doesn't happen. Also the ability to farm via the clicker shortly removes the need to play the rhythm game. Some clickers use the clicking part as a temporary bonus to the auto farm to keep it relevant. I definitely think this has plenty of potential. I really like the virtual pet/collectable aspect, even though there's not too much showing. Also the music was lovely and I haven't gotten tired of it yet despite it looping while I write this. |
| May 3 05:55:11 | 9m 03s | Catchinko | ♥ 0 | Although you didn't have enough time to do what you wanted, it was still really cute and fun, good job! |