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Feedback comments for LD41
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| Timestamp | Since previous | Game | Chao's comment | |
|---|---|---|---|---|
| Apr 24 11:49:27 | Card Rush | ♥ 1 | Nice use of the theme, arena fighter card game is definately a combo I never would have thought of :). Adding rhythm game to that mix might have been pushing it a bit far, which is what I assume you were going for with the cooldowns. Overall it was fun though, there were many times when I was frantically searching for a card that would get me out of my current situation, so the intensity and skill were definitely there. As other have mentioned, more comprehensive sound design would have enhanced the experience, but this wasn't really a huge issue. Overall, great execution of a unique idea. Also, you're the guy that made rabbit farmer? Now I know why you're on my follow list. That shit was awesome, I swear I played that one for like an hour. | |
| Apr 25 12:29:17 | 24h 39m | CITY^3 | ♥ 0 | Fun game, and a very interesting take on the theme. I dunno how optimally I played, but I managed to get 53457 as my final score. Maybe consider adding some kind of cost to placing buildings, as currently the best strat seems to just be spam every possible building and worry about upgrades later. This seems to emphasize ability to quickly drag the buildings more than strategy. But hey, it's hard to tackle these kinds of design issues when you're madly trying to finish a project. I also really liked the way you incorporated the Asian setting into the art. It was subtle enough to not take attention away from the game play, but at the same time helped to back up the whole city building theme. I had a great time playing it and even went back for multiple tries to see if I could beat my scores. Well done! |
| Apr 27 12:12:39 | 47h 43m | Twine Walker | ♥ 1 | Woah. This is amazing. I can't even begin to imagine what divine presence inspired you to execute such an incredible idea. And your writing was really good too, the whole standing on text thing would have been cool by itself, but I actually wanted to keep reading as well. Just a few missed opportunities you could have capitalised on. -It would have been sick if there had of been some options placed in a hard to get to spot, perhaps even an impossible spot. -I was really expecting something interesting to happen when I fell off the edge of the world. Other than that, amazing job. Fives all around. |
| Apr 27 12:26:20 | 13m 41s | Forbidden Love | ♥ 2 | I love it. Reminded me of frog fractions. It's been so long since something has reminded me of frog fractions. |
| Apr 28 10:34:08 | 22h 07m | Life Jumper | ♥ 0 | I love the amount of metaphor going on with the platforming mechanics. The way certain choices were impossible to reach because of jump height, and the position of some choice "platforms" was all really well done. Would have been cool to have more challenging platforming parts to build on this, but realistically that probably wouldn't have been possible in the compo time frame. All in all, it was great fun to play. I would love to see it expanded upon. |
| Apr 29 09:52:14 | 23h 18m | Wild Cards | ♥ 1 | Nice strategy game. Just a couple things that could possibly be improved for next time: -I noticed that the animal gave food based on time rather than cards played, while everything else in the game ticked on cards (i.e. food was consumed when card played, energy etc.). This made it so that it was sometimes a good idea to just sit there doing nothing. -On that note, having to wait for the animations to finish before you could play another card was a bit tedious. Maybe having some way of stacking multiple cards would be good. -Being able to freely discard and redraw cards kind of removed the element of "taking the hand you are dealt", which made the whole card mechanic kind of redundant. If I can just discard cards until I get the one that I want, why not just be able to select which action I want to take instead of redrawing cards until I get it. Other than those complaints though, the whole thing was well put together, especially for your first time working with 3D software. Well done! |
| Apr 29 10:49:23 | 57m 09s | Tactical Hydra | ♥ 1 | I didn't notice any tactical hydras, all the ones I saw were just ball bustingly hard. Really cool idea and a great execution. The controls were pretty weird to begin with, but I got used to them after not too long, and finally managed to figure out a relatively good strategy. That was when they started firing the purple homing bullets. I really liked all the little details that went into it, with the wrap around map and the little hourglass showing the turn, it all came together really well. The sound effect for beating the hydra was also appropriately ear drum exploding. Overall, had a lot of fun with this one, great job! I managed to beat easy. |
| May 1 10:47:33 | 47h 58m | Date Night | ♥ 0 | I really liked the art style, and general aesthetic. The attention to detail with the witty descriptions of each of the pieces of furniture, as well as the many different available tracks was incredible. The puzzles were also really cool, at least the disco puzzle. The way they required you to be paying attention to every detail in the environment and constantly thinking outside the box reminded me more of adventure games than survival horror. The whole thing actually was very adventure game esque, but hey, who says that's a bad thing :) Well done! |
| May 1 11:15:14 | 27m 41s | Sword And Plow | ♥ 1 | The farming and RPG elements fit together quite nicely, though I would have liked the farming aspect to take more center stage, currently it serves as more of a tacked on feature rather than a core aspect of the game. The ability to use multiple weapons at the same time was cool, but it did mean that the combat devolved into click all the weapons later on. Other than that, really well done, I loved the idea behind it and the execution was spot on. I didn't manage to reach the end of the game, I got to the mountain area before being eaten by an ogre, but the length was really impressive. |
| May 3 11:23:10 | 48h 07m | Dig And Sweep | ♥ 0 | Really neat idea. Never seen someone do that with minesweeper before. After realizing there can never be bombs on gold, I managed to get 40 coins. |
| May 3 11:37:54 | 14m 44s | Frogger: The Jigsaw | ♥ 1 | That was awesome. The jigsaw mechanics and the evasion mechanics actually work together really well. As the arena gets larger, so too does the number of enemies, but also the number of places you can place pieces decreases, so you have to pay more and more attention to the pieces you can place. This culminates in a mad rush at the end when you can place pieces very fast, but the screen is covered in enemies. Overall, great job! Would love to see this idea of building the arena expanded upon further. |
| May 8 10:58:41 | 119h 20m | Trebuchet Town | ♥ 0 | Man. This actually worked really well. I wouldn't have expected it, but city building actually fits fantastically with trebuchet sim. The tradeoff between large efficient buildings, that are easy to hit, and smaller buildings that don't make as much money was really interesting, and totally emergent just from the mechanics. It would have been nice to have an idea of what each building did though. Sometimes I would get really excited to build a big new structure, only to make myself bankrupt when it plonks down. When it landed on my money generating building it was fine, that's just a consequence of me being terrible at trebuchets, but when it's because I don't understand what the building is going to do it's a problem. Other than that small suggestion though, everything was really well done. Great work! |
| May 11 12:10:20 | 73h 11m | Low stress language | ♥ 1 | Man, this is a really good idea. I myself have explored the idea of using games to teach languages, and it's cool to see someone else looking at the same ideas. The only thing I would suggest is introducing some kind of randomness to the bombs, so that they aren't the same every time. As it stands, after you've learned the pattern of one bomb you can just memorize it and apply it to the others. Also, since learning languages takes a lot of repetition, having random content to supply that is likely a good idea either way. Anyway, this was really cool, I'd love to see you expand on it further. |