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Chao

Feedback comments for LD42

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TimestampSince previousGameChao's comment
Aug 14 09:46:17 Human Powered Rocket ♥ 1 Really cool idea, basing a game on a common physics error in 3D engines is novel to the point of absurdity. While the game did end up playing mostly as a space spamming simulator, the concept was brilliant and fit the theme perfectly. Nice job!
Aug 14 09:51:39 5m 22s Bag Man ♥ 0 Cool idea, fit the theme really well. It did feel kind of contrived though that enemies also gave you gold when you hit them. I also feel like there needed to be more variations on the levels, as jumping over the same snail thing/bee dude got a bit repetitive after the 20th time. Other than that though it was pretty solid, well done!
Aug 14 09:57:03 5m 24s Encumbered - Deckbuilding Inventory Action ♥ 2 Man, this was great. although it didn't fit the theme all that well, this kind of meta-inventory kind of thing always interests me, and it was really well implemented here. Little design choices like the way items took damage from area attacks, and that you could pick up the coins before they turned into enemies, and that you could crush enemies with pushed items, really helped propel it from a reasonably good implementation of an idea, to a well polished and fun to play game. The art was also phenomenal, good job with that. Overall, a great entry.
Aug 14 10:01:19 4m 16s Airlock Gridlock ♥ 2 Cool idea, fit the theme very well. The decision to let the player control when ships came to the station (since you could choose not to take them out of the transit lanes) kind if broke it a bit though, as the player could choose whether or not they were going to run out of space. Other than that fairly minor design flaw though, the art and sound were both great, and it was overall a solid entry. Good job!
Aug 14 13:56:44 3h 55m Invasion of The Jelly-Aliens ♥ 0 Ingenious use of a physics engine. I really liked how the better weapons had larger cars attached, so it was harder to dodge. Made it feel like there was some element of choice. I personally enjoyed staying with the mini gun and maxing firerate. Other than that, really nice art and sound, overall a great entry. One other thing though. Putting the player back at the start of the game when they die is a bold move for a game jam, where lots of people probably aren't going to have the patience to replay the entire thing when they die once. Other than that though, great job!
Aug 15 12:58:42 23h 01m One Billboard Outside Of Catville ♥ 1 Really neat idea for the theme. All the art and humor was spot on, and the combos added some depth to keep it engaging. Would have been nice to have at least a little bit of a narrative wrapping to give some context and meaning to the actions of the player.
Aug 15 13:11:54 13m 12s JUNKYARD ♥ 1 I was going to comment that the game was too easy, but then once I got to the later levels I realized how wrong I was. Would have been cool if there was some bonus for performing combos, or something to add a little more depth. Overall though, it was a great take on the theme. Good job!
Aug 16 10:28:48 21h 16m The Sand Will Bury Me ♥ 2 Really nice atmosphere, the writing was fantastic. I'm not gonna echo the complaints of the other people here, I'm sure you already know from them that restarting a level back and being unable to see in advance what walls were going to swap was frustrating. It was cool to see the different branching paths though, especially how they interacted with the poem, changing it slightly depending on your route. More stuff with that would have been cool. Other than that, generally a solid entry. Well done!
Aug 21 13:50:44 123h 21m MNTL BLCKS ♥ 1 Man, that was some fantastic writing. The idea of having limited space in your brain was really cool, and fit the theme really well. Lastly the art was fantastic and fit the alien vibe perfectly. I loved how the texturing for the humans was literally just a close up of skin. Overall, great job!
Aug 22 13:55:06 24h 04m Take care of her ♥ 2 Incredible take on the theme. The writing was incredible, and the sound and art design backed it up perfectly. I always love it when an LD entry completely blows me away with its brilliance of theme and execution, and this game certainly has done that. Fantastic work, can't wait to see what you guys come out with next.
Aug 25 12:00:53 70h 05m Geh Aus Dem Weg!!! ♥ 0 Das war genau ein Mass Shooting Spiel! Es war eine interessante Idee, aber vielleicht war das Thema ein bisschen gefühllos. Dennoch war das richtig für den Thema der Konkurrenz und auch macht das Spass. Gute Arbeit! Bitte entschuldigen mich auf meine Deutsch, ich bin nur ein Student der Sprache :).
Aug 25 12:14:36 13m 43s Eblobla ♥ 2 Pretty neat card game. Having actions and cards be essentially the same thing was a cool concept, but I'm not sure if it really worked out. Research ended up just becoming an instant play all the time, which isn't very strategically interesting. Also, optical fiber completely broke the game. Once optical fiber was obtained it was pretty much over. Was overall pretty cool though, always interesting card game mechanics in some new and interesting twist. Great job!