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Feedback comments for LD41
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| Timestamp | Since previous | Game | bentglasstube's comment | |
|---|---|---|---|---|
| Apr 28 02:02:31 | Crops in Space | ♥ 1 | I really enjoyed the idea of this game with the graphic novel and resource management combination. I did feel like the attack sequences were too difficult but maybe that's because I always kept only a small buffer of fuel and you can't convert food to fuel in combat. Great job overall, very fun concept. | |
| Apr 28 02:04:35 | 2m 04s | Bumper Buddies | ♥ 1 | A really strange mashup of genres but I enjoyed it. The instructions were way too much reading so I just jumped into the game and that was definitely a mistake because I was very confused by it all. Once I got the hang of it, it was much better but still pretty challenging to get the ball up into the play/feed toggle. |
| Apr 28 02:06:35 | 2m 00s | Flying By Yourself | ♥ 0 | Really enjoyed the art and glitch aspect of this, but I think there could have been some more clues that you are supposed to break the rules early on. Some of the later sequences where frustrating because you moved slowly or strangely and all you really needed to do was get hit to continue. Really an interesting treatment of the theme though, thanks for making this. |
| Apr 28 02:08:47 | 2m 12s | The Cards You're Dealt | ♥ 1 | I really enjoyed the concept and the art style of this game. It was great how you used the chess pieces to give some familiarity with the moves (for people familiar with chess anyway) but still kept them simple enough that you could discover what they were without much trouble. The single hit death was a bit unfortunate sometimes, but it was fun to try to make sure your moves didn't leave you vulnerable if you didn't get the card you were hoping to get. |
| Apr 28 02:11:01 | 2m 14s | SHIRO NO OJO | ♥ 1 | This was a fun concept (I also made a shooter/puzzle mashup), but it seemed like the princess happiness bar filled too slowly. A little more variety in the game would go a long way I think, but I did enjoy it still. One other thing I noticed was that hard difficulty was super slow and thus much much easier than easy difficulty (newgrounds version). |
| Apr 28 02:12:57 | 1m 56s | Yaxis | ♥ 0 | This was a really interesting concept, but I think sticking to 1d and using plain colors to show information took away from it a little bit. It would have been much easier to see what was going on with some simple graphics at least. Once I did get the hang of the game, it was a lot of fun to try to figure out the levels with the limited view of them. |
| Apr 28 02:21:12 | 8m 15s | Cardcade | ♥ 3 | This was a really interesting mashup. I liked the mechanics of it but I think I picked too many useless cards which made the game really hard since I just had to burn through teleports until I got something good. The boss was a fun surprise, too, but he whooped me. |
| Apr 28 07:48:17 | 5h 27m | Farm of Duty | ♥ 1 | Really interesting idea with the mashup. I didn't get too far but it seemed like a lot of fun. One thing I'd change is to add an automatically pick up the berries and seeds after you chop |
| Apr 29 09:02:35 | 25h 14m | Typographythm | ♥ 1 | The hands boss was pretty much the best thing I've ever seen, thanks for that. Really was sad to see that was the only enemy. The music and writing were great. |
| Apr 29 09:12:19 | 9m 44s | Run from the hangman (Renegade) | ♥ 0 | I will agree that waiting for letters is a bit annoying and you don't feel like you have much control. I also had lots of trouble with drifting, and my character wound up off the right side of the screen. Still, a really interesting concept that might be cool with a little more time. |
| May 2 08:47:34 | 71h 35m | Rock, Paper, Scissors & Knuckles | ♥ 0 | Unfortunately I didn't have a friend handy to fully explore this game, but the concept certainly seems interesting. Paper seems a little underpowered just because of the movement restrictions. |
| May 2 08:49:16 | 1m 42s | Rocket Punch | ♥ 1 | Really interesting concept with the mashup, and I loved the art. Game gets pretty repetitive really early because there is a lack of variety in the enemies. |
| May 2 08:54:02 | 4m 46s | Compute and Compile | ♥ 1 | This is an interesting concept, but I'm not sure the turn based part adds much to the rts other than periodic interruptions. It could be that I am just really bad at RTSes though and so I can't tell the full effect of having to do turn-based planning in the later game. While I understand the camera controls are a shoutout to older games of the genre, they were pretty hard to use. I also felt like the gameplay was a bit slow early on. ALl that said, I did enjoy the idea of the RTS with turns and the computer internals theme of a network attack was a great touch. |
| May 2 08:55:48 | 1m 46s | The Mad Bulleteer | ♥ 0 | Really strange mashup, but I quite enjoyed it. After a while it seems like you mostly let the bullet factory run automatically and just click on things to buy between waves, but maybe that was intentional. |
| May 2 08:57:30 | 1m 42s | Air and Sword | ♥ 1 | I liked the idea of this game, but I think you must have run out of time to execute it entirely. The way the sound worked with your keys was fun, but I couldn't figure out how the notes mapped to my keys so anything I tried to play sounded like trash. |
| May 2 08:59:40 | 2m 10s | Between Dimensions | ♥ 1 | I had a few issues with the controls glitching out and my guy suddenly switched to 3d view when I didn't want to. This unfortunately prevented me from getting very far into your game. |
| May 2 09:02:10 | 2m 30s | Fishy | ♥ 1 | The concept was entertaining up front, but with only one way to fish, it got too repetitive too quickly. The nice thing about using a re.pl to run it was I could just add my own "cheat" command that gie me the money I need for the ring so I was able to see the ending anyway :) |
| May 2 09:03:37 | 1m 27s | Indirectris | ♥ 0 | I really liked the look and feel of this game, but I found using the attractors to control things way too confusing. |
| May 2 09:05:13 | 1m 36s | Sneaky | ♥ 1 | a good base to build a stealth game I think. The mechanics seemed solid enough but there was no real reward for being stealthy vs just running for the exit. |
| May 2 09:06:58 | 1m 45s | The Legend of Block | ♥ 1 | Really interesting take on tetris. I enjoyed the puzzle aspect of this, and trying to figure out how to make use of the remaining pieces of a block after using it once. My only complaint was that it was too short. |
| May 2 09:08:39 | 1m 41s | Beatcraft | ♥ 1 | A pretty fun mashup that took me way too long to figure out. I think the problem for me was that the beats of the music are not significant as much as the timing of the white dots on the timing bar. I wanted to just click things to the rhythm of the song but that causes things to go wrong. |
| May 2 09:14:19 | 5m 40s | Universe Savior Ultra X | ♥ 0 | This is an interesting idea for the mashup. It mostly seems to lack some polish to make it a finished game (such as letting the player die in the shooter part or a win condition). It certainly sounds like you ran into issues getting everything you wanted into the game, so try to limit the scope to something more manageable in the future if you participate again. I very much enjoyed the random hit noises the enemies maded. |
| May 2 09:16:25 | 2m 06s | LD #41 Entry - RED V S BLUE | ♥ 1 | Really liked the surprise twist in this one. The clicker part was pretty uninteresting for me, but I'm not sure that there is much more you can do with that genre. Great work overall. |
| May 2 09:18:16 | 1m 51s | Divide and Conquer | ♥ 0 | I was not able to get a weapon in time to fight off the first couple enemies that showed up, but that was fine since you could lure them around the map. I think once the sword is built it would be nice for it to need repairs or upgrades or something to make the building for it more useful. |
| May 2 09:20:30 | 2m 14s | Neko Drift! | ♥ 1 | The first play though I was utterly confused on the second driving attempt. Once I understood a little better what was going on I had a lot of fun with this one. The bouncy cat physics were often disastrous for my race but were too funny to be irritating. The towers could maybe have been a little more clear in what they do, but it was easy enough to figure out if you watched them instead of racing. |
| May 2 09:22:40 | 2m 10s | Roundabout: ~ Roguelike & Rythm ~ Trading Bard Game | ♥ 2 | This is a really wonderful concept that I think only really lacks in some polish. Some additional variety to the sounds and animations for the character sprites and some kind of adventure mode between battles would make this a top notch game. The stuff you have in place now already is wonderful, though, and I really enjoyed figuring out how to get a solo which delivered on the promise to look "cool af" |