Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → Bartosz

Bartosz

Feedback comments for LD41

← LD40   LD42 →

Bartosz's games and stats for all events →

TimestampSince previousGameBartosz's comment
Apr 30 07:57:03 Hoop Tactics ♥ 1 Great entry! It was really fun to play :) Game feels almost complete - few things lacking but it don't stop you from enjoying the game :) Constructive criticism below: - Music little bit repetitive (not anoying but certainly too short) - Impossible actions should be grayed out (if you cannot move any more - Move should not be visible or grayed out) - Should have some kind of "action point" counter - so you know what you can do in your turn - AI movement should be more 'visual' - now you can barely see what it did - End Turn button would be nice - should end all other players turns - Players with move should be shown somehow (outline?) or players without move - grayed out - Chances for pass or shoot should be shown - it give you more immersive experience and would greatly improve your ability to do "tactics" - now it's kinda pure luck for me :) You can check out our game here: https://ldjam.com/events/ludum-dare/41/educational-beat-em-up-punches-delivered-with-math Cheers!
Apr 30 08:26:38 29m 35s Tour de France Legstrong ♥ 2 I don't really like games where you need tap keys as fast as you can - it's tiring and unnecessary - in here though it kinda make sense, it builds up tension while zombies chase you and game is not very long so you can play it once or twice before your hand falls off :) I finished game without using water bottles :) PS. Nice touch with end cinematics - i really enjoy it :) PS2. Check out our game here: https://ldjam.com/events/ludum-dare/41/educational-beat-em-up-punches-delivered-with-math
Apr 30 09:18:01 51m 23s Knightmare ♥ 2 Firstly - where is theme? I don't get how it leans toward theme - which generes this game combines? I guess it could be platformer with some tower defence? Not entirely though and it's not that obvious. Apart from that: Art is great, music even more awesome - it could be pixel-perfect in the menu too - that would be great (now you have some aliasing and compression on menu sprites) I had a lot of fun playing this game, although once you get the idea how weapon works - there is almost no need to use dash - which is great game mechanics! Maybe some minimap would improve this situation, once you see where enemies are comming from and at which speed - using dash would had more sense. I saw little dear-skull icon popping out top left and right but i think it's too weak of a hint. It was really fun to play and i stick for it for some time! Great entry! You can check out our game here: https://ldjam.com/events/ludum-dare/41/educational-beat-em-up-punches-delivered-with-math
Apr 30 10:11:35 53m 34s FTD (Find The Differences) ♥ 1 This is what defines (or should define) Ludum Dare games imho! Very simple game, well scoped, super easy to grasp concept, contains some bugs and follows theme greatly! Good job on execution and it's very creative idea following theme! Few bugs - things to add: - no music :( - no menu - if you build it for PC there is no way to exit game from full screen other than ALT+F4 - jumping is bugy - you can hold down up arrow and it jumps from platform to platform instantly - collisions - sometimes you can hang from side of platform - it should be obvious for player - you are ON the platform or OFF the platform - not in between :) - player separation - MAIN BUG TO FIX (for me) like few ppl said before you have moments where right screen is not sync with left screen. If you wanted this as feature - this is not good idea - main goal in this game is to FIND DIFFERENCES - when you separate left from right screen - you make this game for player impossible to win - it's punishin player for no reason (they did nothing wrong in the game) - This is really bad. I know what you did there - you made 2 players and you are steering them both with one input - this is bad because there are rounding errors in physic calculations or matrix transformations (if you would not use physic but kinematic rigidbody instead) What you should do is: - option 1: have one player, 2 cameras, rendering additional differences only on one camera, not the other - with layers in unity - option 2: have 2 players, steering only one of them, 2nd is only rendered where first is (clonePlayer.transform.position = mainPlayer.transform.position) There are other options as well but i think this is more than enough for your purposes :) I get a little bit technical above and maybe a little bit negative - but i think your game is one of greates ideas (very creative) in this LD! You can play our game here: https://ldjam.com/events/ludum-dare/41/educational-beat-em-up-punches-delivered-with-math
Apr 30 11:49:03 1h 37m Gender Circles ♥ 0 I like simplicity and cohesion. Everything about this feels right, even music, although graphic is a little bit chaotic in places and i don't buy your 'explanation' of theme to be honest. Good game design shows when you don't have to explain what you intended - here - you need to explain why theme is ok. Maybe it's just me but just as i said - i don't buy it... Overal great entry though - realy enjoyed plaing it! You can play our game here: https://ldjam.com/events/ludum-dare/41/educational-beat-em-up-punches-delivered-with-math PS. Did you created music by yourself? If not - why did you not opt-out from audio category?
Apr 30 18:41:57 6h 52m Need for Fish ♥ 0 Very addictive, great idea and follow theme very well! I have no criticism at this point! You can try our game here: https://ldjam.com/events/ludum-dare/41/educational-beat-em-up-punches-delivered-with-math
May 1 08:04:53 13h 22m Think Before Escape ♥ 1 Typicaly i'm quite bored with platformers but this game feels fresh as i was plaing platformer first time in my life! Reminds me strongly "Braid" which was also platformer about time manipulation - it feels this way for me (not that you have turns but that you depend on some time manipulation trickery...) Game is very well paced, teach you core concept very well and levels are very well designed. As some ppl mentioned before there are some issues later in the game that enemies are desynchronized and you have to wait a lot to progress, but on the other hand i love idea that you do not punish player for failing but simply you let him play again and again - this is very addictive! :) Things that are lacking here are: - not very good pixel art (very repetetive :D) - no music or story :( - did i mentioned no music? :D Great things in this game: - very well paced introduction to core concepts of the game - great level design - player movement and jumping feels very juicy - letting player play over and over without penalty - core concept is not very innovative (i think everybody thought for this theme :"turn based platformer") but execution is outstanding! - i see that you had to think about few issues with this idea like: "what to do when player respawn in enemy" or "what to do when player falls over into enemy over and over" - and you solved those issues very well! - enemies are quite 'smart' i would say and their new abilities are introduced step by step - which is very good - one enemy followed me even to next level (maybe bug but it feels like feature - and it was great feeling and suprise!) Only bug that i found is that you can jump "on the level" - like in Mario - check out screenshot top_of_the_world.PNG You can check out our game here: https://ldjam.com/events/ludum-dare/41/educational-beat-em-up-punches-delivered-with-math
May 1 09:06:12 1h 01m Modern Art Critic Hero ♥ 1 It was fun unfortunately i found some of those "reverse keys" a bit annoying. I love the premise and it was really funny at times - nice entry and great theme interpretation! :) You can check our game here: https://ldjam.com/events/ludum-dare/41/educational-beat-em-up-punches-delivered-with-math
May 1 09:30:28 24m 16s Toodee and Topdee ♥ 1 Outstanding! Very well done, and polished, music is absolutely outstanding!! Nothing more to say or add - Chapeau bas! PS. Can anyone tell me how i'm suppose to beat this level? I have no idea... :O hard-level.PNG You can play our game here: https://ldjam.com/events/ludum-dare/41/educational-beat-em-up-punches-delivered-with-math
May 1 12:47:53 3h 17m Honest Dan's Trout ♥ 1 Wow! Great entry! Feels really polished, beautiful use of b&w palette! Exceptional 8bit music! Just fantastic! One on best entries on LD41 that i played so far :) Can you say what engine this was created in? And which soft did you used to make music and sounds? You can check out our game here: https://ldjam.com/events/ludum-dare/41/educational-beat-em-up-punches-delivered-with-math
May 1 13:21:30 33m 37s Type n' Jump ♥ 2 Game is great, typing commands is kinda tidious - great entry though - really interesting! You can check out our game here: https://ldjam.com/events/ludum-dare/41/educational-beat-em-up-punches-delivered-with-math
May 1 13:29:35 8m 05s Turn Around - When turn-based rules meets their opposite ! ♥ 0 Cool concept - i really ejoy it. Check out our game here: https://ldjam.com/events/ludum-dare/41/educational-beat-em-up-punches-delivered-with-math
May 1 17:52:07 4h 22m Tiny Crusader ♥ 0 That's really great entry! I enjoyed every bit of it and spend like half hour plaing it! Really addicting! Check out our entry here: https://ldjam.com/events/ludum-dare/41/educational-beat-em-up-punches-delivered-with-math
May 2 06:33:47 12h 41m Can I F◼◼◼g Die? ♥ 1 Movement feels weird form me, apart from that - cool concept and execution. Btw - how did you make thiis 'glitch' like ghosts? They are super cool :) You can check out our game here: https://ldjam.com/events/ludum-dare/41/educational-beat-em-up-punches-delivered-with-math
May 2 07:49:17 1h 15m Run Experiment Run! ♥ 0 Hey! Congratulations on your submission! There is too much motion blur like for me and when there is wall you cannot see where you are going and what is in front and what you should be preparred for. Not entirely sure how it mix 2 incompatibile themes though... Industrial vibe is very cool indeed - and ending when other robots stick to you like magnets :) You can check out our game here: https://ldjam.com/events/ludum-dare/41/educational-beat-em-up-punches-delivered-with-math
May 2 10:41:32 2h 52m Crazy Cube ♥ 1 Cool game, shame that there is no sound... It reminds me strongly game for PS1 - Kurushi: https://www.youtube.com/watch?v=rV_tEiTDizw I found a bug where when my life went down to 2 then for some reason i could not shoot in some positions/directions... You can play our game here: https://ldjam.com/events/ludum-dare/41/educational-beat-em-up-punches-delivered-with-math
May 2 19:58:26 9h 16m Bright Voice ♥ 1 I solved 2 puzzles. After 2nd one doors opened and there was gate right after them that i could not get through... Am i missing something? Is this very poor end of the game or i sould i do something? I'm confused... I liked mood though, like in the "Labirynth" (movie / book) - it was great expirience although riddles were very easy (and thats good - this is beginig of game right? :) ) Great game overall. You can check our entry here: https://ldjam.com/events/ludum-dare/41/educational-beat-em-up-punches-delivered-with-math