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Feedback comments for LD40
Tezza48's games and stats for all events →
| Timestamp | Since previous | Game | Tezza48's comment | |
|---|---|---|---|---|
| Dec 4 01:49:06 | Don't Be Greedy | ♥ 2 | Good Risk vs Reward here, the collector moving about adds a little bit of strategy on when to run for it. You've embraced Pixels and applied colour theory to your art style, it's consistent and appealing to look at. I like how you get the really dense spots that can screw you over when you're going to hand in, all of a sudden you're too big to get through. Finally, it's replayable, i feel like i could do better the next time so i want to keep playing. Good job! | |
| Dec 4 01:56:58 | 7m 52s | POLAMI | ♥ 1 | I found it difficult to figure out what i was doing and why i kept getting 0 points but i got it after a few tries. Lots of strategy in balancing the bar somewhere in the middle. Nice job on doing it in 8 hours too! |
| Dec 4 02:09:13 | 12m 15s | Greed Mania | ♥ 1 | Love the walk animation. Feels like a classic Atari game and plays nicely I see others saying the audio's annoying but i think it's cool, it's consistent with your art. One thing i'd say is the beep when you launch is too loud. |
| Dec 4 02:13:47 | 4m 34s | Shipping lanes | ♥ 1 | I cant get the download working, have you got an alternative? |
| Dec 4 02:25:34 | 11m 47s | Maze Crawler | ♥ 1 | I was thinking oh, this texture's rather pleasant, solid colour with a soft normal map on it (gimmie plz) and then thinking "this must have been hand placed so lets get it over with" and then i finished it and saw it was procedurally generated, bloody well done! The movement's a bit sluggish and i'd love to see dem player animations. Are you going to keep working on it for the jam? |
| Dec 4 02:34:01 | 8m 27s | A Dying City | ♥ 1 | I'd love to see some hotkeys for bringing up the overlay and stuff like that. My first ludum dare too :D Love the take you have on the theme, it's different to what i've seen so far and you've done some cool stuff with risk and reward. Gameplay's very strategic, i'm very bad at these games. I would love to see this fleshed out and polished, maybe you could keep working on it after the jam. Good one for adding a volume slider too. |
| Dec 4 02:44:26 | 10m 25s | Flock Leader | ♥ 0 | Cool concept. It's difficult to see if the spikes are all the way down, a snappier fall animation might make that more apparent. The flock doesn't centralise on the click location so it's sometimes difficult to maneuver them precisely or to navigate around the spikes but that's not a massive issue. It's very clear to me as a player what i need to do and the mechanic is scaleable. |
| Dec 4 02:57:23 | 12m 57s | Presents | ♥ 2 | Noo, Come Back! I was gonna make a sarcastic comment about not putting invisible walls in. I like you, you're my kinda person. Presents_Approval.PNG |
| Dec 4 02:59:54 | 2m 31s | Ethereal | ♥ 2 | i'm gonna have "Bangarang, Woo" in my head for days now.... kinda wanna make that the loop in my side project. |
| Dec 4 03:30:19 | 30m 25s | Runaway Corruption | ♥ 1 | Consistent art, and you weren't lying when you said the difficulty ramps up with the more tiles you own, i imagine a really good player would be amazing to watch. |
| Dec 4 03:54:52 | 24m 33s | Much to loot about Nothing | ♥ 4 | Top notch and current theme there :) |
| Dec 4 03:57:41 | 2m 49s | Takomakase | ♥ 1 | QWOP must have been a big inspiration, I wish i could touch type. :) |
| Dec 4 04:07:07 | 9m 26s | Immune Invasion | ♥ 1 | Sound's spot on. After a few goes i got it. |
| Dec 4 04:17:10 | 10m 03s | Health Hazard | ♥ 0 | Good animation on the catcher. |
| Dec 4 04:20:35 | 3m 25s | Heavy Gold | ♥ 1 | Spin to win! Really unique combat, "i like it" - as nixxiom would say. |
| Dec 4 04:37:27 | 16m 52s | Magus O-Minus | ♥ 1 | I think this is stunning. Removing the walls made me feel really vulnerable, good work! |
| Dec 4 04:42:55 | 5m 28s | Get in Shape | ♥ 0 | 2AM, cannot multitask right at this moment! Nice take on the theme, and lots of polish. |
| Dec 4 04:49:45 | 6m 50s | Party Maker | ♥ 0 | @kurupapuru it's the compo, you have to do it all yourself |
| Dec 4 04:58:59 | 9m 14s | Overdose | ♥ 1 | Cool game, i like your heartbeat effect, and how it ramps up with the BPM. cool skin too! |
| Dec 4 15:03:14 | 10h 04m | FLOCK | ♥ 1 | If Fugl had more birds and guns, The zen mode is really good, i'd love to see that expanded! |
| Dec 4 21:07:53 | 6h 04m | Notebook | ♥ 0 | IF Guitar hero randomised the colours :p |
| Dec 4 21:08:41 | 48s | Sores | ♥ 0 | Ditto to what i said on twitter :) Poignant. |
| Dec 4 21:33:58 | 25m 17s | Smack`Em! | ♥ 1 | Nice Modelling and shaders. |
| Dec 5 23:57:35 | 26h 23m | - - - | ♥ 0 | Reminds me of the beginner's guide. very relate-able and knocked the theme right on the head. |