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| Timestamp | Since previous | Game | Rongo Matane's comment | |
|---|---|---|---|---|
| Dec 6 17:52:19 | Human Rises | ♥ 2 | It looks interesting, but i have no idea how it works. I'm running out of food quickly and cannot buy food from the market, although the civ has not yet failed (but also has no food). | |
| Dec 6 17:55:48 | 3m 29s | System Up-grade | ♥ 1 | The menu starts of really cool! It seems the controls are not working properly. When i press right arrow, the ship moves left. When i press down arrow, the ship moves right. No other keys seem to do anything. What should i do? |
| Dec 6 18:01:44 | 5m 56s | The Big Pink Thing. | ♥ 1 | The graphics are really cute and i immeaditely know what to do. I also understand the basic game rules quickly. I was very unsuccessful though, i had a hard time with the controls, especially with the little islands. I landed on them often enough, but the player slides a little bit and usally falls of. I am sure it would be a bit nicer with sounds - you could make enough in 10 minutes if "sfxr", it really makes a differnce :) |
| Dec 6 18:07:32 | 5m 48s | Mutoid | ♥ 1 | Good game, feels quite completed. The music is moody, the controls are tight and i really like the animations. I wasn't sure when "waves" would spawn - at first only when i moved, later it seemed to happen all the time. Good job :) |
| Dec 6 18:20:43 | 13m 11s | Ignite | ♥ 2 | That was amazing, graphics are beautiful and the music is fantastic. The game play is simple, but that works well for me for such a game that is more like an experience or narrative based. Really, the music is something i'd listen to outside of playing the game, which is extremely rare on game jam games for me. Played thorugh, Fantastic! edit for response to the question below: I totally see the realtion to the theme - the nearer you get to "reviving" your lady flame, the weaker you yourself get. On a narrative level, the theme is well met. On the gameplay level not so much. But as i said, for me the gameplay is not the most important part of this game, so it also does not need to transport the theme that much. |
| Dec 6 19:18:07 | 57m 24s | Drift Punk | ♥ 2 | I feel like we don't even need to talk about how good the game is, clearly awesome. The one thing that spoiled the fun for me a bit was the current difficulty curve. I adjusted to the fact that i need to be more careful with a long tail, which also encapsultes the theme very well. In my first runs, i always lost the tail to the pylons, scoring around 20. Then i had a perfect run, felt relatively fast and did not crash - time was up at 12 people transported. This was due to my long tail - i had to gather so many people, time was running out although it felt like i was doing great. Maybe this is intended this way, but then it goes a bit against my player intuition, that i have to willfully crash to keep my tail short enough, to be able to also deliver guys without 30s time left. A really great entry :) |
| Dec 6 19:30:50 | 12m 43s | Don't take my coins | ♥ 1 | Really cool game! I love the animation of the player, the graphics and music are also really good. I only found 3 coins, no idea where the rest are hiding. Nice game! |
| Dec 6 19:39:08 | 8m 18s | Catch for cash | ♥ 1 | I love it! We made a similar game, so i could quickly relate (and of course, skipped the initial loot to only take it when leaving). The graphics are amazing and the music is really moody, perfect for the heist. I also love the step sounds, i had a lot of trouble with them and still hav no satisfying sounds for them, so i can appreciate ;) Hiding is also such a nice touch, especially with thos beautiful animation. My only issue is, that it's very hard to predict if going up or down a room is safe. Oh, and the death scream is sooo disturbing, a bit too heavy for the cute graphics :D Excellent entry, i'm really impressed how round and complete you've got it. |
| Dec 6 19:46:10 | 7m 02s | Mister Maître | ♥ 1 | Fun idea! The graphics are really nice, and the physics also feel right. It's a bit strange at first to be using 3 hands, but i din't ever need to tilt the tablet, so it worked out. I felt like i was most efficient by only taking 4 glasses ever, because i usually messed up when taking more :D Maybe there could also be a bonus below 10 glasses, such that there is always an incentive to carry more and that carrying more is always better than carrying little more often? Good work :) PS: i had no audio, is this normal? Just asking because the category is still up for voting. |
| Dec 6 19:54:05 | 7m 55s | Friends.OS | ♥ 1 | Very cool concept! I also like the depressing atmosphere, as well as the social commentarty. I had a really hard time figuring out what to do when something new popped up - i failed 3 times with the selfie, because i had no idea i can and should drag it. Then, a fourth thing came up where i don't even have time to read what to do, when it's already running out of time. Maybe you could make the first appearance of a puzzle without a timeout, the second with a longer timeout, so that the player can ease into it? Overall, cool entry :) |
| Dec 6 19:55:35 | 1m 30s | ħ/2 | ♥ 2 | (i eventually was ble to download, first had a bit of trouble with the bandwidth). Very cute game, i like the graphics and especially the terrain animation. I sometimes didn't understand why i died, i think it was because something spawned near me whcih i did not see. The concept gets clear quickly, though there seems to be an issue with the AI of some sort - for example, i am in wave 3 with the giant moth, and one kitty is alive. It seems the moth is attacking an empty house, because it does so infinitely. In any case, good work :) |
| Dec 7 09:59:08 | 14h 03m | Yearnin' For A Yank | ♥ 2 | Really cool game! I grabbed my girlfriend and we started yanking. The graphics are geat and the controls are perfect. It was very clear what to do. On the yanking part, we weren't sure how to do it, if there was a rhythm or scheme to follow. After round 3, my cow finally got made into hamburgers, but then the game kind of bugged out. I guess there should be a win screen, but it was round 4 without any cows. In any case, great game! I wish there was sound too, but it was really fun anyway, also love your humor! I really hope you get enough ratings, not too easy with 2 controllers and local coop ;) Oh, and the chase to get into the barn in time was thrilling, we always made it on the last second. And the hands, they are sooo disgusting :D |
| Dec 7 12:58:12 | 2h 59m | Ketchup Quest - Endless Arcade Fighting to Protect Your Saucy Stash | ♥ 1 | I love it, great game! The graphics are really cool and the music gives a great mood. Also, the shopping music! It was actually fun to play and i like how much content there is. If the ninja could throw into all directions, it would be a bit OP i guess, but that was initially a surprise to me. Ronald is a very difficult enemy - in my first try he kicked me to the other building, which i did not discover before, and then he must have fallen down because he was gone. In melee he is difficult - when playing Lionheart he pushed me 2 times gently enough so i could stay on the roof, the third time i was shot to the moon. Overall, fantastic game, top notch :) |
| Dec 7 13:04:58 | 6m 46s | Candy Overlord | ♥ 1 | Haha, such a cool game. Very impressive that you did it on your own. I actually laughed when i went big and rolled around, really funny! Chimney gag too, surprising. The basics work very well, i like the mechanic. It is also really cute, with the speech bubbles. I think i can move faster when pressing two arrow keys. Using space, arrows and mouse is not really convenient, i'd need 3 hands or switch constantly. Maybe you created it with a laptop, but for keyboard+mouse it is too much. Oh, and i wish there were some sound effects, it adds so much to the mood, which you present so well graphically. Overall, very nice game, good job :) |
| Dec 7 13:35:46 | 30m 48s | Between Stations | ♥ 3 | I'm blown away, i did not expect anything this intense from ludum dare, i was fully immersed. Talking about specifics like the perfect moody music feels superfluous (or the hilarious hair of the spider, or the great writing in general), after the strength of the experience. Fantastic! PS: i'm also happy that i had very little agency and that it was not (perceivably) connected - this way i could enjoy it without thinking too much about what choice is the optimal one, and what could influence what. I was guily-free able to choose whatever i thought initially, quite freeing actually. |
| Dec 8 10:14:59 | 20h 39m | unrogue | ♥ 1 | Excellent game, the theme is very well met! It played very smoothly and it was quite engaging - deciding what to throw away was a difficult decision. Once i committed to the idea of checking out all enemies exactly, it was very tactical. I feel like there are a bit too many enemies that are about the same, the 1move&onhit guys. Armor is the obvious thing to lose first imo, you don't need it if you plan your steps, which you have to do. Sadly, in my last run (after buying another sword) i got this: 1.png Oh, and the text at the beginning was a bit much, but i understand why you need it. As i said, i had to commit to the stats and items, instead of being eased into it by the game. But that's no problem, especially not for a gamejam. Anyway, i'm off to play another round ;) PS: just had a level with a blockend exit :( PPS: 457 tops, although i could do indefinitely by just killing monsters. |
| Dec 16 09:24:30 | 191h 09m | Mayfly | ♥ 1 | I've played it, had a few hours pause in between and the finished it. Reading the other reviews, i realized the pause disabled the music somehow, so i went for another playthrough :D I must say i really enjoyed it, although it was sooo uncomfortable. The mid section even more so (for me). I also liked the reveals a lot. It was great how the game transports much more than text through the sort of minimal cues you use (also very consistently). The color coding of the "people" was very useful, on the background not so much for me. On the choices i was irritated the first few times, but it quickly made sense to me, as the narrator is unreliable, so why should my choices be reliable. Personally, i can enjoy those kind of games even more when i don't have to overthink each decision. The writing and narration was great, i'm sure i will remember this even years ahead, when i have forgotten most other games. Fantastic! |
| Dec 16 09:41:22 | 16m 52s | Stealy | ♥ 1 | Wow, the cutscenes are so nice, also very funny. The whole transition between stages is really great through it. I appreciate the easter egg loot. On the gameplay side, i would love a small rebalance towards more loot. On the maze i could only take a single goblet, because the other stuff laying around in the feasibly area was so heavy that i stopped walking. On the mansion i was a bit irritated (and got caught) because i did not nice that i could not leave where in entered, before it was too late. We also thought about using a "slow down" mechanic in our game, but ultimately devided against it, so i'm happy that i had the chance to try it in your game. My fear was, that walking slower and slower does not increase the fun, or makes the game more exciting - it slows it down, potentially making the "final chase" a bit of a drag because it's uncomfortably slow. Regarding the music, it was a bit repetetive for me, but i'm also a bit over sensitive in that regard. I love that you added a shop - together with the result screen that very satisfyingly pops up my loot, a robbery feels very rewarding. Anyway, overall a very nice game, good job! |
| Dec 16 09:44:55 | 3m 33s | [Web] Bunion | ♥ 0 | The game won't load for me, trying with google chrome 63.0.3239.84. It stay in the "Loading..." Screen forever, or at least for 5 minutes. |
| Dec 16 10:07:26 | 22m 31s | FLÅTPAK | ♥ 1 | Very funny idea! I love the cart physics, drifting around in the beginning is a lot of fun. The screen shake was a nice touch, though a bit heavy for me. I saw it on some games now, that the theme was resolved to "you get slower". I'm not a big fan of this, because as you progress, the game becomes slower in more boring usually. In flatpak it's a bit similar - in the beginning i have a lot of fun drifting around with high speed, a nice challenge. Then i pack stuff and become so slow that i use more time waiting than really engaging with the game, as the steering feels about the same, just 5 times slower. I think i would like it more if steering became harder and harder, just like in real life: With an empty cart, you can turn almost immediately. With a full cart, you can go forward just as fast (top speed), but when turning, you have to take special care, sort of like the drifting in flatpak in the beginning. In essence, i think the game should become more difficult - through difficulty in steering, or in sight, or whatever (hunger could decrease your vision). In any case a very nice game, good job :) (also, thank you so much for your detailed response on home raider!) |
| Dec 16 11:09:26 | 1h 02m | Phaeria's Mine | ♥ 2 | I immediately fell in love with the graphics, this is soooo intriguing and charming, kind of old school. The music is very good too. The rules of teh game are clear and even the factions are itneresting. The gameplay is fun and very interesting. Slight criticism - i don't know what the different unit types do, and i'm never sure if my guys are enough, mostly because i cannot predict how the battle will go. I guess the salary is something that i do not see anwhere, but which buffs the units stats. This makes it difficult to learn when you have enough units, which is the most important thing in the game i guess. I'm also not exactly sure when other factions are going to attack. Anyway, i'm off to play another round (which is a rare thing for an LD game), only got the poor ending :D I'm wondering if i can just up all taverns, keep salary low and if an attack starts, push salary up a lot (then low again when no attack is happening). Great game :) PS: 48K, now i'm staisfied :D PPS: If you don't mind, how did you implement the leaderboard (who hosts it, how are you coupled)? |
| Dec 22 09:14:28 | 142h 05m | Briiik | ♥ 1 | The visual style is very appealing! I like that the mechanics work so well both for playing and for the theme. I would not have expected you to have spent only so little time on this, it seems quite polished. I think playing it on a touch screen would be even more fun, and it's a very good fit for the mobile market i guess. The tutorialization was also very good, the only thing i missed that i could have only 3 errors before losing. Very good game! |