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RockhopperGames

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TimestampSince previousGameRockhopperGames's comment
Dec 9 16:38:13 Sniper Protector (re uploaded) ♥ 0 Came to check out your game after you let me know my game was down, but apparently now your game is down too? Hopefully I'll get a chance to try it out during the rating period still!
Dec 9 16:45:50 7m 37s Holiday Parking Panic! ♥ 0 Congratulations on putting together an enjoyable game out of something I'm very much not looking forward too with the upcoming season. It did take me a while to figure out I was supposed to be collecting all the presents, not trying to fit neatly into a parking space before anyone else, but that is a very minor complaint in the overall scheme of things. Good work providing both keyboard and controller options too!
Dec 9 17:02:47 16m 57s Lord Covington's Cup ♥ 1 I really enjoyed the space created by the game, and the clinking sounds signaled threat really strongly too! It's a bit of a shame there's not more to do here or more ways to interact with the space, but given the time restrictions of LD, that's understandable. You did good work with the time you had available!
Dec 9 17:20:26 17m 39s Famous Knight ♥ 2 A fantastically well developed game, you've obviously put together something excellent here! I might be a little suspicious of having to grind to open the last level (considering how many games there are to play in a jam), but the overall quality of the game makes this a minor issue!
Dec 10 08:08:49 14h 48m Unsocial Media ♥ 1 I like the idea here, but I don't think the timer was the best way to explore the theme. Even at the start of the game, I don't have enough time to consider what my choices mean or read any of the text, and later on I don't even have time to click on anything. I suspect a slower game more focused on increasingly hard decisions would have portrayed your message a bit stronger, since what I'm mainly focusing on when playing this game is how fast I can menu. Still, good work for attempting to put together a social commentary game in 48 hours!
Dec 10 08:34:37 25m 48s Babies! Babies! Babies! ♥ 2 Congratulations on a wonderful collection of babies! I really appreciated the use of plastic toys for the art style helped create a strong overall theme. If you'd had more time/access to actual babies, I'd suggest using those city/road playmats to fill the background/provide building sprites, but not being able to get your hands on one of those over the course of a LD is understandable. Also, if I've learned anything from Death Stranding, it's that babies are the future of videogames. Good work getting ahead of the curve!
Dec 10 10:51:38 2h 17m Presents ♥ 1 A simple, but well executed little game. I appreciate the simplicity, so I wouldn't ask you to add anything there, but for some reason the mouse sensitivity was unreasonably high for me? I don't see anyone else complaining about it, so maybe it was just a problem on my end? It definitely made the game more hectic though!
Dec 10 11:09:01 17m 23s Iglu ♥ 2 Congratulations on your first Ludum Dare! And a mighty fine game it is for a first Dare! As other people have mentioned, the difficulty might be a touch high for a jam game. Since players are expected to play and rate a whole bunch of games in one go, they tend to get frustrated easier. What you've done here is impressive though, so good work!
Dec 10 13:26:18 2h 17m Toy workshop 2 ♥ 2 Congratulations on such an ambitious entry, and it's clear you put a lot of work into getting it working. The inability to cue orders definitely hurt the playability of the game though, and while that does fit with the theme, it gets a little frustrating. Also, the dialog window that popped up when the timer ran out was blank for me, and I needed to use task manager to close the game at that point. I'm curious how well you were able to do at your own game, though!
Dec 10 13:36:44 10m 26s Woods and Wolverines ♥ 1 The title screen is very pretty, and you did well to add in so many levels and enemies. Unfortunately, this seems to have resulted in the bosses being slightly shonky. Against the moose, I just traded shots until he died, while the only thing I could do against the bear was get him caught behind the tree. You've got a solid foundation here, but I think a bit more polish to the combat controls would be helpful
Dec 10 14:01:32 24m 48s Museum Keeper ♥ 0 "Are you scared of burglars?" "Nah, I'll just walk into them and end the night." This is a really solid game all round, so good work!
Dec 10 14:16:49 15m 17s Overloaded ♥ 1 I really enjoyed this one! The theme was really well implemented, the core loop was simple enough, and the graphics were gorgeous. Good work!
Dec 10 14:36:40 19m 51s Goodnight Sheep ♥ 2 Two games instead of one? I didn't even realise that was possible! And both of them are some of the finest I've played this dare... That is seriously impressive! The mood in this one is excellent, and though it has some disturbingly familiar moments, I appreciate that the ending manages to find a balance between light and dark. I thoroughly enjoyed this game!
Dec 10 14:38:26 1m 46s Samurai Shaver ♥ 1 Two games instead of one? I didn't even realise that was possible! And both of them are some of the finest I've played this dare... That is seriously impressive! Rhythm games are easy to mess up, but you've nailed it here! The effect when you miss a beat was a little disturbing, but that pressured me to work harder. I really had a blast playing this one!
Dec 11 07:36:49 16h 58m Hats On! ♥ 1 Excellent little game! The idea is simple, but well executed, and definitely very funny. The only criticism is that without a cat to go with the purring, it just sounds like someone clearing their throat...
Dec 11 14:08:53 6h 32m Werewolf Village Attack ♥ 3 First of all, the werewolves were really good models, interesting and menacing both! The core gameplay and level design are both good here too, though I have to question why the civilians in the houses needed to be randomly generated. Sometimes you get towns with just two guys living in it, which doesn't make for much tension when heading to the church. Also, the second town I went to, all the NPCs got stuck on the edge of the path, but stuff like that's to be expected given how little time you had. Congrats on a solid entry though!
Dec 11 14:53:20 44m 27s Midori has a cold! ♥ 0 I appreciate how cute this game is, but you've also made the effort to put in an alarming amount of content here! That's an impressive amount of levels for a Dare game, so good work! I did find a bit of a difficulty spike on the level "First Challenge" but otherwise I had a great time with this game!
Dec 11 15:16:21 23m 01s Reyerta ♥ 0 The graphics and overall presentation are top notch here, but unfortunately there seems to be little depth to the game. The maths of how many squares to select is complicated, but should probably be solvable, and I'm curious as to whether anyone has already figured that out. Either way, despite the simplicity of the game, I enjoyed the opposing character enough to have fun with this game.
Dec 11 16:05:14 48m 53s The Provocateur ♥ 0 I love a bit of provocateur-ing, but unfortunately the lag makes the late game here unplayable. Some thoughts on how you might fix that (from someone with no experience optimising 3D games): Do you ever despawn the dead bodies? They might be static, but they really seem to add up over a long enough game... When the resistance members are following close to the player, you could probably turn off their environment collision and trust the player's movement wont lead them through any impassable objects. Turning off their collision with each other in certain situations might also help? Despawning distant characters and respawning them from nearby buildings could probably also help, since only certain parts of the map would have to be in play at any given time. Of course, Ludum Dare doesn't give you much time for optimisation, so that's understandable. It's a shame though, 'cos I think I would have really enjoyed this game had it played a little smoother.
Dec 11 16:34:11 28m 57s I wonder if I had a younger sister ♥ 2 Congratulations on making a full danmaku game, and some cute sprite art! Some of the attacks could really be clearer though. The dash attack and the fire-spin attack stood out to me as needing improvement. The dash attack will hit you at least once before you figure it out, and the hitbox of the fire-spin attack is unclear. Undertale got around this by using only a few colours in its danmaku sections, but maybe you could find a way to mark dangerous areas too
Dec 11 18:08:57 1h 34m GLORIOUS INTERNET POINTS ♥ 1 You've got the pretty solid core of a game here, and the humour is pretty good too. It probably needs a bit more expanding before it can really support its length. Still, good work for a compo game!
Dec 12 12:16:35 18h 07m Bus Mayhem ♥ 1 Excellent job on the music, and you managed to get a strong core of a game to carry it too! As other people have mentioned, I'm a little disappointed there was only one level, since the game didn't feel like it was hitting it's stride until right at the end for me. Still good work at putting this all together within the period of the jam!
Dec 13 11:26:39 23h 10m Disease Simulator 2017 ♥ 0 A very short game, but that meant it didn't outstay it's welcome. It quickly becomes impossible to dodge all the enemies, but centering your game around the disease names makes that unnecessary. There's not much here, but I feel you did a good job none the less.
Dec 13 13:30:56 2h 04m Mister President ♥ 1 @amras0000 I was having a lot of trouble playing and trying to avoid inflation, but with your strategy I got through the game easy. One thing I did notice was that the percentage meters at the top were lower than the average percentages near the end, so I suspect that the inflation mechanic might just be a reduction in those percentages. This game is real pretty, and the music is solid too. The idea here is excellent too, though the implementation was clearly limited by the length of the compo. As other people have mentioned, several of the choices seem to have their consequences flipped, and there is little indication what the various meters mean early on. As I mentioned above, the interaction with the inflation mechanic is a little weird too. Trying to avoid inflation altogether dooms your country, while printing enough money to bring inflation up takes more clicking than the average player can handle too. While I appreciate that you're forcing the players to engage with the core mechanic of your game, this seems to clash with how players would expect the game to run, and probably needs more tweaking before it can shine. Overall, this is a fine, if somewhat overambitious game, and you did a good job putting it together in the length of the compo. Congratulations on your first Ludum Dare!
Dec 13 13:39:45 8m 49s Haunted House on 43rd Street ♥ 1 Excellent little game! Working with your nephew was a tops choice, the game has a wonderfully surreal feel to it, and knowing that was created from earnest belief in the story makes that all the better. Congratulations to the both of you!
Dec 14 17:45:53 28h 06m The Dark Castle ♥ 2 A wonderfully complex text adventure, it reminds me of playing Fighting Fantasy gamebooks as a child! I loved most every element of this, so my criticisms are closer to nitpicks than anything serious. That said, I did notice that Loudness is hard to control early on, which means it's easy to get pushed back into that ending even when trying for other paths. Also, I ran into the same screen as affinitycris got, even though you said you'd fixed it. Did you forget to upload the fix to the web version, or is there a bug at play here. I think the hex option might have said missing item too, even if I was a witch (I presume that's what you need for a hex). Overall, this is one of the best games I've played so far this jam. Congratulations on such a superb entry!
Dec 15 06:36:08 12h 50m [Web] Bunion ♥ 0 Simple and lovely, there's not really much to add here, so let me just say thanks for a cute game!
Dec 15 12:28:07 5h 51m Catamari ♥ 0 A very high quality game, though I'd agree with the other players stating this game doesn't have to be as frustrating. As a jam game, it would be perfectly fine without that layer of challenge! Thanks for such a cute game though!