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Feedback comments for LD40
MagmaFortress's games and stats for all events →
| Timestamp | Since previous | Game | MagmaFortress's comment | |
|---|---|---|---|---|
| Dec 6 08:39:32 | Candisorter | ♥ 1 | I found the sounds a little confusing. Maybe it was the "changing" sound that was throwing me off when I thought I'd grabbed the best candy? I feel like less text on the screen could be better too. I found I just didn't have any time to read it but wanted to just because it was there... | |
| Dec 6 08:51:50 | 12m 18s | Bo Jackson in The Temple of Ming | ♥ 1 | The balancing mechanic is neat. Figuring out what was going on there and trying different strategies to control it was fun. |
| Dec 6 09:04:23 | 12m 33s | Puzzle Progress Prototype | ♥ 1 | I feel it'd be better if the blue blocks moved in some deterministic way. Their random motion seemed to limit how much I could really plan/think about my moves. |
| Dec 6 09:36:27 | 32m 04s | Witches' Brew | ♥ 1 | Not quite such what I'm doing wrong here. After throwing in the HCl, the temp jumps way up and I have too much toxic gas shortly after. |
| Dec 6 09:52:01 | 15m 34s | Techno Fever | ♥ 2 | Nice! I loved the art style in this one. |
| Dec 9 09:42:10 | 71h 50m | Catch the bomb | ♥ 1 | Just beat the game. This has got to be my favourite so far of LD40. Nice work! Having multiple items really adds an extra layer to minesweeper. I didn't realise at first how I could make extra deductions based on this information. Even after figuring that out, it still felt a little luck based though. I took a fair few 50/50 risks but it seems I was playing far too conservatively with my items as I finished with plenty to spare. I lost my medic to a single bomb which felt a bit unfair. I think it'd be nice if there was some way to tell how close to the edge you were. It would have let me make more educated decisions about when to use items and when to take a risk. |
| Dec 9 10:00:35 | 18m 25s | Crowd Control | ♥ 1 | Nicely polished little game. I thought the simple/clean graphics worked really well for this. I can't seem to beat it on easy. |
| Dec 9 10:23:12 | 22m 37s | Caravan | ♥ 1 | It feels brutally hard to me but clearly that seems like the intent. Still fun to experiment with different strategies but I've given up after only managing to make it around half way to the city |
| Dec 9 10:32:31 | 9m 19s | Genus Perditum | ♥ 0 | 7zip gives an error trying to unzip the file. I found I could get it to work be renaming it to a .rar though. The controls felt very unresponsive to me making it a bit hard to get into. |
| Dec 9 11:19:50 | 47m 19s | Dungeon Hands | ♥ 1 | Very nicely polished and presented. Unfortunately, I didn't have anyone around to play against. |
| Dec 9 22:34:23 | 11h 14m | Greed is a $in | ♥ 1 | Fun little game. My character seemed to bug out a bit during greed mode. He'd run down into the wall and glitch out while taking a bunch of monster damage. |
| Dec 9 22:40:23 | 6m 00s | Greedy Merchants | ♥ 2 | Nice work implementing the AI. I think it'd be nice if the game was a little more forgiving when turning corners - I found myself stopping quite often due to turning slighting too early or late. |
| Dec 9 22:58:29 | 18m 06s | ESCAPE KEY | ♥ 1 | I like it. Far more challenging than I was expecting it would be to move around. |
| Dec 9 23:10:33 | 12m 04s | CHARLES DE GAULLE - 2122 - | ♥ 1 | It was fun while figuring out what I needed to do and how everything worked then became repetitive fairly quickly. |
| Dec 17 03:25:31 | 172h 14m | Financial Burden | ♥ 0 | I seemed to spend the vast majority of my time wandering around through fairly similar rooms. I'd try to consolidate things - less rooms, more stuff in them, etc. Alternatively, maybe some kind of fast travel/auto-explore? |
| Dec 17 03:34:45 | 9m 14s | Prepesterous! | ♥ 1 | Nicely done. The balance seemed just right to me. I could get to six fairly easily and seem to be always on the verge of getting my seventh when the bunnies won. I had a bunny spawn under me at one point that I couldn't wack and had to reload the page to continue. |
| Dec 17 03:40:58 | 6m 13s | LD 40 - Aliena Raptum | ♥ 0 | That was fun. Part way through I was suddenly able to fly at ground level and scoop up humans way faster. This resulted in the sky being filled with 1000's of helicopters all of a sudden and everything grinding to a halt. Had to ctrl+alt+del to kill it... |
| Dec 17 03:49:03 | 8m 05s | The Beforlorne Wander | ♥ 1 | I may just be no good at these types of games but I found the enemy projectiles super hard to dodge due to how fast they went and possibly lack of warning before they fire? |
| Dec 17 03:55:25 | 6m 22s | Shall they up? | ♥ 1 | I like it. Weapon switching felt a little cumbersome to me. Maybe having a set number of weapon slots I could switch immediately to would help there instead of having to scroll through them all? |
| Dec 23 23:28:40 | 163h 33m | Splotch 2 | ♥ 2 | Amazing work! I found this game super satisfying to play. I love the minimalist graphics and interface. I found the behind the scenes video really interesting too. |