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Feedback comments for LD40
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| Timestamp | Since previous | Game | kernel-panic's comment | |
|---|---|---|---|---|
| Dec 4 23:44:45 | Trip to the Earth | ♥ 4 | The full-screen artwork and the ambient music hit the mood really well. I experienced a few glitches where I could fly through things occasionally. The speeds and accelerations seemed a little unnatural. Those cows just go where they please. | |
| Dec 5 18:42:00 | 18h 57m | Danger Noodle | ♥ 1 | Really well put together. Nice level of challenge, and good level design. I don't feel that the lives system is appropriate to this type of game, but it does add to that classic feel you're going for. I also experienced the bug where a green blob leaves a ghost. It might be interesting to explore the mechanics where your tail doesn't retract. |
| Dec 6 17:50:17 | 23h 08m | Get in Shape | ♥ 1 | J, K, and L can pretty much just be spammed. Once you realise that it's quite easy to complete the game in minimal time. But the first play through is generally quite interesting before you get used to it all, and it made me laugh as it all fell apart. |
| Dec 6 18:12:18 | 22m 01s | Booyah Bass | ♥ 3 | I can see a lot of work was put in towards the presentation of this game. The pickup key seemed mostly redundant for some reason? The sprinting mechanics are a little odd too. It wasn't too difficult to avoid the other cats. Perhaps there could have been more encouragement for the player to enter into a dangerous situation, or have a less predictable opponent. Overall, good job! |
| Dec 6 22:35:00 | 4h 22m | Super Trader 64 | ♥ 3 | It seems that I played this game for half an hour and didn't see a single tennis ball or unit of yarn. I don't think the game has enough content to warrant such an excessively long playtime, and it does make it feel a little forced and drawn out. There isn't particularly any challenge, and I feel the game mostly boils down to luck, with the time limit only serving to aggravate the player and submit to the theme. I do however love the art style you've chosen, and I feel that it suits your game very well. I think what this game could really use is some form of bargaining system to make trades a little less linear. I also think that the trading system in this game would have worked very well for telling a story or exploring the lives of the villagers, which would have added a lot more depth. "Seven apples for one apple? You have a deal my friend!" |
| Dec 6 23:08:06 | 33m 06s | No Coins Allowed | ♥ 1 | I really like this game. However it does have quite a few bugs. I feel that the movement is a bit off, especially when jumping only works when you're mostly on platform. I experienced a few clipping issues, some of which forced me to start again. I also feel that the hit boxes of the coins are slightly too large, and it makes it feel as if the game is cheating you. A few odd frame rate drops here and there too. I was initially unwelcoming towards the mandatory coins, but I can appreciate after completing the game how they are carefully used as a balance against the player's timer increase. There was a decent number of levels, and I think you utilised the wrapping feature very well, especially where it introduces a non-obvious but better path for the player. And that boss battle was more exhilarating than I expected. Great job! |
| Dec 23 15:41:20 | 400h 33m | Final Stand | ♥ 0 | Nice game. Took a while for me to figure out the energy mechanics, particularly that charged shots drain suit energy whilst uncharged shots didn't. This led me to use charged shots almost exclusively for a few minutes before I realised how to save up on energy properly. The aiming is a little off with regards to mouse too. |
| Dec 23 16:15:35 | 34m 15s | Atoms - an arcade game | ♥ 1 | I don't know why this game is 167MB. 167MB in a browser doesn't tend too work well. Chrome doesn't seem to allow that much, but Firefox does. The browser version's mouse support is a bit off too. You also missed out the Windows version. These issues might be reducing your number of ratings. Overall, I liked the game's graphics, but I feel that the gameplay is too simple. I also think it would have been better if the atoms only reduced your manoeuvrability, rather than your top speed, because as soon as you have more than one atom, you have no ability to avoid the red atoms. I think there could have been a lot more potential for using the environment to your advantage, such as trapping atoms behind walls or ricocheting for manoeuvrability, but sadly the level construction largely limited this approach. Good work though. |
| Dec 23 16:52:14 | 36m 39s | DETERMINATION | ♥ 1 | I feel like there should be more backstory to this game. It might be because I haven't played Undertail. The movement seems to deteriorate a bit when the game gets faster, but I do think it does generally hit the theme. |
| Dec 27 19:40:44 | 98h 48m | Bot Blockade | ♥ 0 | Nice and simple. Although, I spent 5 minutes trying to figure out that the interact key is Z (not 2). :P |
| Dec 27 20:02:08 | 21m 24s | Charge Arena | ♥ 1 | I love the graphics and presentation of this game. Very good considering this is a compo entry. But I think the gameplay needs a little tweaking. I found that simply spamming the shoot key whilst not even touching the movement controls was typically sufficient to win. |
| Dec 27 20:13:15 | 11m 07s | garbage sort | ♥ 1 | Nice to see another garbage themed game. This was really well done. Got a good few chuckles out of it. The graphics and sound are really spot on for hitting that mood. |