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johnbrynte

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TimestampSince previousGamejohnbrynte's comment
Dec 5 22:50:29 Corporate Ladder ♥ 0 Nice office! I liked the idea of "clicking the spreadsheet", but only until my first promotion πŸ˜” It would be nice if you could instead maybe hack away on the keyboard, open programs, click in menus, fill out forms, etc. all completely random as if you were just a kid pretending to work. I think that the idea of getting good at imitating work is quite interesting πŸ˜„
Dec 5 23:05:37 15m 08s Robosseum ♥ 0 I really liked the environment! It only lacked some nice ambient lightning πŸ’‘
Dec 5 23:14:23 8m 46s Crazy Cat Lady ♥ 1 Purrfect puns, 10/10 🐱 Only one question: Why can't I pick up or pet my cats? πŸ™
Dec 5 23:35:54 21m 31s Cave of Duty ♥ 2 I truly enjoyed this game! Great pacing, mood and connection to the theme πŸŽ‰ You could really feel the weight on your shoulders! Couldn't say that I understood the logic of the meat-o-meter though, or it's exact correlation with the tribe.
Dec 5 23:45:48 9m 54s Ice Cream Island ♥ 1 I would like to see these birds against the cheep cheep in Super Mario Bros. Wonderful little game! πŸŽ‰
Dec 6 00:00:29 14m 41s Yarn the Kittens ♥ 2 Very cute and fun 😻 The music made me feel like I was doing something bad though, instead of adding to a cuteness overload πŸ™€
Dec 6 22:05:24 22h 04m SheepMotion ♥ 2 I really liked the idea of controlling more than one dog 🐢🐢 especially in some of the curves in the maze where the sheep could otherwise get stuck. Though it would be nice to be able to control them more individually and not just follow one of them. Quite tiresome music and sounds, unfortunately :( maybe some simple environmental sounds would be nice!
Dec 6 23:25:52 1h 20m Super Trader 64 ♥ 3 Wonderful interaction with the bag and the trading! It felt really good and stressful to shuffle through the bag for the last items (although the time limit was a bit unexplained). And as an N64 fan boy I must applaud the blocky style of the game πŸ‘ For me the only major issue was that the trading felt so random. I think there are many interesting mechanics on trading that could be implemented with relative ease. Great work still! πŸŽ‰
Dec 7 22:36:50 23h 10m You God Mail ♥ 2 Very Bruce Almighty-esque, I like it 😎 I had a hard time understanding how I should answer the prayers, but it was fun figuring out. It would be "fun" if you also had to handle spam emails, hehe.
Dec 7 23:08:59 32m 09s Crunch Time ♥ 2 Solid graphics and overall aesthetics! I did not get the mechanics even though I could make it through all the levels 😬 In my opinion, the key to a good tutorial is to start really simple and let the user fill in the blanks, even if those blanks might not require any or much thinking at all. The user can also be guided with graphics and animations, besides using text. Keep up the good work!
Dec 8 23:51:37 24h 42m Glutenous Pacman Runner ♥ 0 A fun clash between two very different genres! πŸ‘Ύ I think it would be interesting to make the hunger meter really big and visible, so that it's easier to see the consequence of eating/not eating
Dec 19 20:51:01 260h 59m Warehouse Panic ♥ 0 Great polish and great fun! Really nice feeling controls, although everything is so teensy that it feels a bit awkward to move around. On the other side this adds to the insistent feeling of stress that creeps on to you from behind πŸ’¦ Lovely work, I truly enjoyed it!
Dec 19 21:16:38 25m 37s International Gift Helper ♥ 1 I actually thought the lack of a timer was quite interesting, it made you think more steps ahead. Unfortunately for the larger stages it got a little too much so I'm spending an eternity trying to find some patterns. Nice interpretation of the theme still :)
Dec 22 22:18:30 73h 01m Barbing For Money ♥ 1 So... this was great! I actually made a game for **LD36** with my friends based on the same building mechanic (see [my page](https://ldjam.com/users/johnbrynte)) but we struggled to come up with a good use for it in our game. Seeing your game I think that you're really on to something; The feeling of *"Oh, a barb-thingy!"* followed by *"Hm.. so where do I put it.."* is just wonderful. Still, I failed to see if the barb-stacking affected the game in any way, like with collision or so. So my main suggestion would actually be to make the barbs collide with stuff. As an example I felt like wanting to stack the barbs in order to reach difficult places, like in the image below. barb.png PS. Sound design and graphics are spot on πŸ‘Œ
Dec 22 22:58:42 40m 12s Tail ♥ 1 I loved the movement, playing with a controller i felt like I had full control of the snake even in the tiny corridors. However... First I was going to talk about how it was hard to only being able to shoot in the direction in which you're moving. But then I played it again and realized that I was playing it the *wrong way*. Really I think it's a game about moving, keeping up the flow so that you can quickly get away from the enemy's aim. I ended up **circling "around" the enemies** and only shoot when I briefly face them every revolution. So, with that in mind I think that the current movement promotes a game where you shouldn't stay in one place but keep moving. If the game should instead be about occasionally stopping to kill enemies I think that it should be easier to move in these circle patterns. Also, if you like the current keep moving-feel, I think that it would be really helpful if the game view zoomed out when you move at higher speeds. Hope that you can make any sense of that πŸ˜› Great looking game and nice controls anyways!
Dec 22 23:30:10 31m 28s MemoryPlatformer ♥ 0 It would be interesting to hear your thoughts on the signs in the game, because I thought they were an interesting aspect. Since they are often placed at the end of a long hike through the level you have already walked past most of the buttons, meaning that you have some understanding of which buttons are placed where. I find it interesting to first search a level without knowing what to do and then receiving some information that suddenly puts everything in a context. Hope that you'll continue to think about the idea and develop it further! Good work! πŸŽ‰
Dec 22 23:41:03 10m 53s M - (name is too short) ♥ 0 I liked that you could use the environment to keep balls away, maybe building on that would be interesting. Mostly I think that making moving around feel more fun would make the game more fun :) Now it got a bit monotonously after a while. Cool design though!
Dec 23 00:08:03 27m 00s Pennies Are Gold ♥ 0 Felt a bit like John Conway's Game of Life, with a cameo by the White House. Really nice that you crammed in so many NPC's! I would have liked some keyboard shortcuts for selecting a house to build.
Dec 23 00:24:16 16m 13s Razza the Gold Shark ♥ 1 I felt the urge of wanting to dive and rise in the water, especially as it didn't feel like I was collecting any gold because I was just barely touching it. Seeing how sharks and most sea creatures move so smoothly in water I think that the controls should mirror that also. I think you did a great job with the graphics, and making a game in Blender! The *Oh, poison! Get away! Get away!* voice was hilarious btw πŸ˜‚
Dec 23 00:34:25 10m 09s Eatly ♥ 1 Nice flying controls! πŸ¦‡πŸŽπŸŒ
Dec 23 00:50:52 16m 27s Rhythm Bandit ♥ 1 Fun and innovative! 8-bit aesthetics in all glory, but I often feel a bit heart broken when the limited graphics affects the mechanics of the game negatively πŸ’” For me rhythm is about *feeling* the beat and where it's going. In your game the music is a great basis for feeling that rhythm, but the graphics are completely static in between the beats meaning that I don't know where everything's moving. I think this *nice* game could be a **GREAT** game if the graphics would have the same flow as the music, with transitions and effects to show where everything is moving.
Dec 25 21:34:47 68h 43m KEY MASTER ♥ 2 I agree with @prodigalson about an increasing difficulty, seems to always work well πŸ‘ Also, something that might solve both the "looking at your keyboard" issue as well as supporting other keyboard layouts is displaying the physical keyboard in the game and highlighting each active key with the appropriate arrow. Because I'm on vacation and have an excess of creativity I felt like sketching, so here ya'll go πŸ™† keymaster_mockup2.png