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Feedback comments for LD40
evandowning's games and stats for all events →
| Timestamp | Since previous | Game | evandowning's comment | |
|---|---|---|---|---|
| Dec 4 02:54:54 | Cardhoard | ♥ 3 | Fun! Even though I got squished. This is really easy to pick up and play and seems easy to win until you get greedy... | |
| Dec 4 03:35:51 | 40m 57s | Mo Money Mo Problems | ♥ 1 | Make sure to click, not click and drag, when moving items! |
| Dec 4 04:12:13 | 36m 22s | Reversed Negativity | ♥ 1 | Hold Z while moving with arrow keys! I feel this game is close to being a lot more enjoyable -- the second stage was REALLY big but there wasn't any extra threats compared to the first despite it taking like 6x longer. Maybe giving the player a health bar that drains CONSTANTLY, but drains extra fast when on the "red" spaces would help give it more urgency. |
| Dec 4 04:23:00 | 10m 47s | Hungry Ghost | ♥ 1 | Fun, short game. It's a good length for the main mechanic without any extra stuff being added in -- I enjoyed the puzzles and being the chubby ghost. |
| Dec 4 04:37:35 | 14m 35s | Infestus | ♥ 1 | I played it -- I filled up the infection bar thing but wasn't sure what to do after that -- I found one hallway I couldn't move through, wondering if that was the exit! |
| Dec 4 04:48:02 | 10m 27s | RougeCell | ♥ 0 | This is a very difficult game. I'll admit, I first shot the red things and died... then shot the green things and died from the rogue cell. THEN I shot the rogue cell -- and died. Then i shot its exploded pieces. >_> |
| Dec 4 04:53:18 | 5m 16s | Fatigue Blade | ♥ 0 | "How does this fit the theme?" *spams buttons* Oh, okay. *zips around the map* Fun first entry. |
| Dec 4 05:03:37 | 10m 19s | Rocket Jump | ♥ 2 | For those having issues -- spacebar and rocket both work fine! You have to jump first and THEN fire. If you fire first, you bounce before you jump and then don't get the jump + rocket boost together. I had a lot of trouble with the level with the see through platforms x_x |
| Dec 4 05:08:55 | 5m 18s | Secret | ♥ 0 | The intro needs to be a bit faster! Concept is really interesting though..... |
| Dec 4 05:13:10 | 4m 15s | Spatium Calorem | ♥ 0 | Mine froze on the initial screen D: |
| Dec 4 05:17:17 | 4m 07s | Money Is Everything | ♥ 0 | Not sure what the theme fits in with this one -- I'm guessing something in the ending, but I kept getting enemies spawning in impossible positions (tree + flying fish) so I couldn't get there. :( |
| Dec 4 05:37:40 | 20m 23s | Permanence | ♥ 1 | So this is clearly the best game I've played so far, not even close. I did have to skip two levels (that second screenshot level...) and then manually skipped a few at the end just to see the ending, but will be coming back to play them later. This game is good. More levels and you have a Steam release! |
| Dec 4 05:47:27 | 9m 47s | Super Economy Twins | ♥ 1 | I'm not sure how it fits the theme -- I did find it humorous though. |
| Dec 4 14:39:06 | 8h 51m | Red eats Yellow! | ♥ 1 | I couldn't get over 35 points :( I wanted to, but couldn't quite make it. I think the idea of lowered FoV has a lot of promise for something like this -- keep tinkering with the idea. Maybe give the player bad dots they want to avoid, or a timer where they have to eat yellow dots to increase the timer, etc. |
| Dec 4 14:44:06 | 5m 00s | Intruder alert | ♥ 1 | Instead of "more xp" I'd do something neater -- make a random golden slime or the like that gives way more XP and make it run from the player! :D Game is harder than it appears at first glance. |
| Dec 4 16:07:36 | 1h 23m | Friends.OS | ♥ 2 | I love this type of game, and you did it in a way I hadn't quite seen before. Excellent usage of theme and great commentary. |
| Dec 4 17:38:45 | 1h 31m | The band of explorers | ♥ 1 | I got to the treasure chest and then the time ran out :( Probably should be a liiittle bit more time. I assume you're supposed to kill the dudes in black behind you -- they all died on their own though. Fun game, although I wish I wasn't so slippery :D |
| Dec 4 20:49:53 | 3h 11m | Problems? | ♥ 1 | Very challenging. Couldn't break 1,000 :( |
| Dec 4 20:53:31 | 3m 38s | Metal Goblet Stealer | ♥ 2 | I'm not sure what the game is -- I touched two goblets and it ended. I think it might need some added elements! |
| Dec 4 20:57:46 | 4m 15s | Mo' Gold, Mo' Dragons | ♥ 0 | I enjoyed making the dragons bonk noggins. Felt like I was juking fighter pilots :D |
| Dec 4 22:40:19 | 1h 42m | Lights, Camera, Action! | ♥ 1 | My final score was in the far negatives somehow D: Funniest game by far. I was spamming the button just to hear more of the quips :D |
| Dec 5 01:12:03 | 2h 31m | Sunken | ♥ 1 | I like the general style, and am fine with the stats being something you "figure out", but didn't like that my choices didn't really seem to matter -- killing enemies or not was my choice unless the map randomly decided it wasn't and chests were random therefore whether I lived or not wasn't my choice. Art and atmosphere was good though. |
| Dec 5 23:46:24 | 22h 34m | Mana4Life | ♥ 0 | I feel like enemies should have attacked with Blue or Green attacks so that way they would damage different ways. I had a bit of trouble kmnowing when I could or couldn't attack/take damage since the damage was done in chunks, but if you had more time and could Lerp the values it'd probably add a lot to the player "sense" of their standing. |