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Feedback comments for LD40
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| Timestamp | Since previous | Game | Erkberg's comment | |
|---|---|---|---|---|
| Dec 6 20:50:05 | Princess Kejt | ♥ 2 | An interesting puzzle game concept and quite well executed. The presentation is nice, good visuals and music. I did not really get what the birds were supposed to do, I thought they might be there to steal my money but they didn't seem to do that. The puzzles themselves have a good learning curve, but I didn't get how the purple plate was supposed to work, still managed to make it into what I think is the final area of the game, but there was no proper end. Overall though, I enjoyed this game, good job! | |
| Dec 25 12:08:07 | 447h 18m | Already dead | ♥ 1 | Nice idea and very well executed! I really like the gameplay mechanics and the sounds. The only thing that bugged me was that health was carried over from one level to another, would've been less frustrating (and maybe more nailbiting) if the amount of damage taken was designed for each level individually and you'd be fully replenished at the start of each level |
| Dec 25 12:19:36 | 11m 29s | Super Huber | ♥ 1 | If only I'd known ealier that cleaning can be that fun... Anyway, this is an entertaining game, the mechanics work well and on later levels it feels a bit like a puzzle game (although a random one that I think you can only lose at some point). If that random element could be removed you could really be on to something. |
| Dec 25 15:18:09 | 2h 58m | The Hoarder's Curse | ♥ 2 | Hey Sarah, finally got around to playing game :) It's an interesting one. As other comments have stated, the possibilities to interact are quite limited. What you got here is more of a solid foundation that you could take into different directions. Do you want a more classic tower defense game? Add some more tower and enemy types, upgrades, different routes etc. You could also have a focus on the player character and give him more interactions. Like I was wondering about the fireplace, maybe there could be nightfall and then you have to light the fire, or he could have a direct attack or and aura that boosts towers or something. You could even take this into a more narrative direction. While playing I thought of the character as the bad guy. He has all the money and hoards it and the thieves desparately need it to feed their families but get killed... Anyway, it's a solid game as it is already and I really like the voxel art! Good job, especially considering the small amount of time you had. |
| Dec 26 10:59:55 | 19h 41m | Goblin Getaway | ♥ 0 | Nice and fun little game with simple but effective visuals and a well working mechanic. Seems like it was aimed for mobile, I'd suggest trying landscape instead of portrait, could result in more planning ahead and maybe even more tension because you see the lava from further away. |
| Dec 26 11:21:07 | 21m 12s | Area 51 | ♥ 1 | I'd also agree with everything alexv said. The game is great and has a very cool feel to it and the bouncing mechanic is just a hell lot of fun. Though the slowing down mechanic seems slapped on top it could be developed into an interesting direction, because if you have to fire bullets constantly you also endanger yourself, but the downside of having many bullets is just not really punishing at the moment (maybe just make the player explode at more than 4 bullets, that could turn the game into a real adrenaline rush but would also pretty much eliminate the tactical element...) |
| Dec 26 11:50:16 | 29m 09s | Just one more level | ♥ 1 | A nice little game, I enjoyed it, but there is quite some room for improvement. At first I didn't get that you could even aim :) (but thought this was quite interesting tbh, moving into a position from where you were even able to hit the enemies). Speaking of which: As I experienced it, there was no real reason to even fight the enemies, as you could just walk into the next room. Maybe add a door that only vanishes when all are defeated or a chest as a reward. The enemies bullets were also a little too fast for my taste. The chest rewards were a little unclear, a visual indicator would be nice. Also I never noticed anything bad happening. Overall though, it is a good game and a solid foundation for further development, good job! |
| Dec 26 15:13:27 | 3h 23m | Scraps | ♥ 1 | Physics. They can be tricky, but also awesome. In this game, they are both. :) The controls often feel weird and incomprehensible, but sometimes this leads to very entertaining situations. (other times it's just frustrating though...) I often didn't know what I was doing, but I still had a lot of fun. Also the visuals are quite nice, especially the cutscenes. Good job overall! |
| Dec 26 15:28:25 | 14m 58s | SpaceBadies | ♥ 1 | An entertaining game with a good presentation. Visuals, audio and the controls are all very nice. Unfortunately there is not enough variety to continue playing for longer (I got bored around 25k points). If you want to continue development, the next steps would be more enemy types, upgrades and some bosses. Nonetheless I enjoyed this a lot, good job! |
| Dec 26 15:42:53 | 14m 28s | Virus Detected | ♥ 2 | Really cool idea and well executed, I had a lot of fun playing it! Some possible improvements would be a run or dash (movement felt a little slow) and not having to press a button for each shot fired, but rather being able to hold down a button to continue firing in that direction. Good job overall! |
| Dec 26 15:55:05 | 12m 12s | Working Death | ♥ 1 | Wow, that's a really good game! The basic stealth mechanic works well enough, but what I liked even more are the visuals and audio and especially the whole premise of the game. Playing as death and avoiding killing just to get the paperwork done is just hilarious and probably even profound. :) Love it, great job overall! |