Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → differentname
Feedback comments for LD40
differentname's games and stats for all events →
| Timestamp | Since previous | Game | differentname's comment | |
|---|---|---|---|---|
| Dec 4 16:30:47 | The More You Make | ♥ 0 | Wow! That was a lot of games! A lot of them feel like what other people could make if they were focused on just one game. | |
| Dec 4 17:10:54 | 40m 07s | BURROWED TIME | ♥ 0 | This game looks and sounds amazing! I love the feeling of the guns after the first two. The early levels could have really used a weak enemy to die in one or two shots from the pistol, because that thing feels completely useless. Not even worth firing it. Better to just keep your distance from enemies at first until you get a better gun. |
| Dec 4 17:31:27 | 20m 33s | Cute Cats Daily | ♥ 0 | This gets overwhelming fast! There's little time to get anything done in a day, and I end up picking up cats on accident, having to move them out of the way to get to what I want. It really fits the theme very well. |
| Dec 4 18:16:36 | 45m 09s | Little World | ♥ 1 | This feels ambitious for a game jam, like you had ideas to add a lot that didn't make it in. Some good technical achievements, but not much to do. I wonder what else you had in mind for the gameplay. |
| Dec 4 18:42:46 | 26m 10s | Bring Your Own Bullets | ♥ 1 | Interesting idea! The minigame confused me for a bit, because I thought I just had to mouse over the symbols, and couldn't really tell the difference between a successful bullet in the mini game and a failed one. I guess the little sound effect says if I clicked it fast enough? |
| Dec 4 23:04:13 | 4h 21m | you are the coin master | ♥ 1 | Clever idea. It definitely gets rough after you've collected most of those coins. It was really tough to pull off the jumps even when I could see clearly. It was easier sometimes to just hold down the jump button while moving until I lucked into getting passed some spikes. |
| Dec 5 15:40:33 | 16h 36m | COIN MANIA | ♥ 1 | Interesting idea getting heavier as you pick up coins. It felt a bit too difficult to pick up the coins sometimes, especially in the first level. Also, the walk animation looks backwards. |
| Dec 5 15:58:59 | 18m 26s | Me, Myself, And I | ♥ 1 | The gun feels great! I just wish there was a challenge to go along with it. A simple way to do this would be enemies that come from both sides, and maybe an enemy that can leap towards you, requiring you to dodge or aim your gun in another direction. Also, I'm not sure why you had intermissions where there's nothing to do but wait. |
| Dec 5 16:14:42 | 15m 43s | Dragon Blood | ♥ 2 | Great job with the mood of the game. It's a good story section at the start to set the tone, and I like that you let me read it or skip it at my own pace. It gets pretty crazy when you're down to a tiny circle of dim light. The weapons felt a bit too ineffective. I found that the best thing I could do to stay alive wasn't better fighting, but just never attracting the attention of too many enemies at once. I'd like if my sword attacks could knockback or stun an enemy for just a moment, so I could avoid damage by timing my attack well and then backing off (like a zelda game or something). |
| Dec 5 19:55:55 | 3h 41m | Holiday Parking Panic! | ♥ 0 | Funnest game I've played so far! Some of those drivers are total assholes! Haha |
| Dec 5 20:14:12 | 18m 17s | Traffic Jammers | ♥ 1 | This was fun! Really clever and unique puzzle idea. |
| Dec 12 21:26:57 | 169h 12m | Tic-Tac-Matrix | ♥ 1 | It's really tough! I like the look and feel of it, and the idea of the game feels clever, but then that's a whole lot of arithmetic to go beyond random guessing. I wonder if it would be more fun without an opponent. Maybe a limited number of cards that run out, so the challenge is figuring out how to use the cards in the right order so you can solve it without running out of cards? |
| Dec 22 00:16:26 | 218h 49m | Robot Santa | ♥ 1 | I like the arc that the robot has when you fly diagonally and let go. I think it would feel good to have a little more of that inertia to be maintained when changing directions instead of the direction instantly snapping to directly upward. |
| Dec 22 00:42:13 | 25m 47s | Crunch Time | ♥ 1 | Interesting puzzle once I understood it. I think part of the trouble I had with the tutorial was all the jargon in the text. Without understanding the jargon, I couldn't really understand at first why some moves were considered legal, and others caused red flashing. It was just that first hump though. After passing that first stage, the rest was a fun challenge. |
| Dec 22 00:55:02 | 12m 49s | Matchy's Kooky Cookies | ♥ 2 | Great art in this game! Like others have said, I didn't realize that all of the little guys were banditos, especially since one of them is a star like the main character. The little guys looked adorable and they love cookies, so it just seemed wrong to smack them all. Plus, in the games description you said not to be too rude about protecting cookies, so I guess it's ok that I let the little banditos get all the cookies. |
| Dec 22 16:19:17 | 15h 24m | beatbox | ♥ 1 | Dying instantly from UFO's felt too punishing. It made them feel way too difficult because I couldn't really practice fighting them to get any better at it. When one shows up, either I manage to push the punch button fast enough or I don't, or I'm pointed in the wrong direction, and if I failed it takes a while of loading and then running around before I get to encounter another UFO to try again. |
| Dec 22 16:41:26 | 22m 09s | Reroute Reboot | ♥ 1 | Great looking game, and an interesting strategy. I love the feeling of spreading out my influence across the world. From here, I can imagine capturing a satellite uplink and sending my data packets to another planet. I think the trouble I had learning to play at first was all the proper nouns (or at least they felt like proper nouns?) in the description. Mainframe? Data Packet? Fire Wall? I just wanted to know where to click. Once I figured that out, the rest can kind of be discovered through play. |
| Dec 22 23:51:12 | 7h 09m | Gold Elixir | ♥ 0 | It seems like the one thing you don't want to do is pay debt. Just don't pay debt and you can be rich and immortal. |
| Dec 27 20:49:37 | 116h 58m | Defense 2160 BC | ♥ 1 | It's an interesting idea using one crowded lane for ground based enemies, then flying enemies are split up in different lanes so defenses to them can be spread thinner. I can imagine adding more variety to this, like large enemies that can be hit from the bottom two or three sets of defenses so it really makes it feel natural to build your defenses like a pyramid. The gameplay ended up being too easy, but I know it can be tough to fit in the time to balance difficulty during the compo. |
| Dec 28 16:45:00 | 19h 55m | Inversiosynthesis | ♥ 1 | It felt a bit overwhelming at first, which I guess fits the theme well. Towards the end I felt like I was starting to get some strategies to minimize the new anomalies. Good game! |